Star Trek Timeline

A holistic view of the chronological timeline of events in the Star Trek universe(s).

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By Significance

  • The Original Series
  • The Animated Series
  • The Next Generation
  • Deep Space Nine
  • Short Treks
  • Lower Decks
  • Strange New Worlds

Special thanks to:

  • Memory Alpha

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Event Summary

Star Trek Timeline Explained, Including Two Kirks, Two Different Prequels, and the Return of Picard

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It began so simply: A man named Gene Roddenberry wanted to make a TV show set in the future, featuring characters who would represent the best of humanity, boldly going where no one has gone before. Now, Star Trek has become one of pop culture's most enduring touchstones, constantly evolving with the times.

It is not an easy thing to put together a coherent timeline for a franchise that consists of over 50 years of films and TV (nine series and 13 films, to be exact). Yet Star Trek , when you break it down, does hold together pretty well for a narrative that has been crafted by literally dozens of writers and directors over the decades. This is especially impressive given the amount of time travel that's been built into the story, as well as some conflicting dates (for example, the Eugenics War makes things complicated ).

Choosing the most important dates of Trek history to focus on was at times difficult, but an effort was made to pinpoint moments where the franchise’s relationship with time was most complicated — after all, the ultimate goal of this article is to take over 50 years of sci-fi adventure and make it relatively comprehensible. With that in mind, The timeline below is restricted to the film and TV entries in the Trek universe, in part because the books, comics, and other media are fascinating enhancements to the narrative (especially when they push forward into the future) but are not widely considered to be officially canon.

Given that many of these events take place on different planets — with, thus, different year cycles — some dates are approximated, especially when their placement in the timeline is based on statements like "a thousand years ago." (If Trek 's stardate dating system was easier to compute, then it would have been incorporated here. Alas.) But even when some dates don't quite line up, the franchise's central principles are rarely lost.

[Editor's note: This article was updated on September 14, 2021 to incorporate "Star Trek: Lower Decks" Season 1.]

The Films and TV Shows (Combined)

The Age of Shatner and Nimoy

  • Star Trek: The Original Series Season 1 (1966-1967)
  • Star Trek: The Original Series Season 2 (1967-1968)
  • Star Trek: The Original Series Season 3 (1968-1969)
  • Star Trek: The Animated Series Season 1 (1973-1974)
  • Star Trek: The Animated Series Season 2 (1974)
  • Star Trek: The Motion Picture (1979)
  • Star Trek II: The Wrath of Khan (1982)
  • Star Trek III: The Search For Spock (1984)
  • Star Trek IV: The Voyage Home (1986)

The Next Generation Begins

  • Star Trek: The Next Generation Season 1 (1987-1988)
  • Star Trek: The Next Generation Season 2 (1988-1989)
  • Star Trek V: The Final Frontier (1989)
  • Star Trek: The Next Generation Season 3 (1989-1990)
  • Star Trek: The Next Generation Season 4 (1990-1991)
  • Star Trek VI: The Undiscovered Country (1991)
  • Star Trek: The Next Generation Season 5 (1991-1992)
  • Star Trek: The Next Generation Season 6 (1992-1993)
  • Star Trek: Deep Space Nine Season 1 (1993)
  • Star Trek: The Next Generation Season 7 (1993-1994)
  • Star Trek: Deep Space Nine Season 2 (1993-1994)
  • Star Trek Generations (1994)

The Next Next Generation

  • Star Trek: Deep Space Nine Season 3 (1994-1995)
  • Star Trek: Voyager Season 1 (1994-1995)
  • Star Trek: Deep Space Nine Season 4 (1995-1996)
  • Star Trek: Voyager Season 2 (1995-1996)
  • Star Trek: First Contact (1996)
  • Star Trek: Deep Space Nine Season 5 (1996-1997)
  • Star Trek: Voyager Season 3 (1996-1997)
  • Star Trek: Deep Space Nine Season 6 (1997-1998)
  • Star Trek: Voyager Season 4 (1997-1998)
  • Star Trek: Insurrection (1998)
  • Star Trek: Deep Space Nine Season 7 (1998-1999)
  • Star Trek: Voyager Season 5 (1998-1999)
  • Star Trek: Voyager Season 6 (1999-2000)
  • Star Trek: Voyager Season 7 (2000-2001)

The Enterprise Era

  • Star Trek: Enterprise Season 1 (2001-2002)
  • Star Trek: Nemesis (2002)
  • Star Trek: Enterprise Season 2 (2002-2003)
  • Star Trek: Enterprise Season 3 (2003-2004)
  • Star Trek: Enterprise Season 4 (2004-2005)

The Kelvin-verse

  • Star Trek (2009)
  • Star Trek Into Darkness (2013)
  • Star Trek Beyond (2016)

The CBS All Access Age

  • Star Trek: Discovery Season 1 (2017-2018)
  • Star Trek : Short Treks Season 1 (2018)
  • Star Trek: Discovery Season 2 (2019)
  • Star Trek : Short Treks Season 2 (2019-2020)
  • Star Trek: Picard Season 1 (2020)
  • Star Trek: Lower Decks Season (2020)

Note: Spoilers follow for all of the above, including the season premiere of Picard .

The Days Before Space

4.6 Billion BCE (or maybe even more):

  • The birth/arrival/creation of the Guardian of Forever on its ancient planet (ST:TOS S1E28, "The Guardian on the Edge of Forever").

4 Billion BCE:

  • An unknown humanoid species, to quote Geordi LaForge, "scattered this genetic material into the primordial soup of at least 19 different planets across the galaxy," explaining why most sentient species look the same (ST:TNG S6E20, "The Chase").

3.5 Billion BCE:

  • The beginnings of life in the Alpha Quadrant are threatened by Q's anomaly ( ST:TNG S7E25-26 , "All Good Things") .

400 CE (approximately):

  • Approximate time when the Changelings founded what would become the Dominion, with the Jem'Hadar

900 CE (approximately):

  • Kahless the Unforgettable slays the Qo'noS tyrant Molor and becomes the first Emperor of the Klingon Empire.
  • First known sign of the Borg in the Delta Quadrant.

1600 CE (approximately):

  • The beginnings of Bajoran space exploration leads to first contact between the Cardassians and Bajorans. (It does not go well for them.)

1800 CE (approximately):

  • Establishment of the Cardassian Union.
  • Picard, La Forge, Troi, Riker, and Crusher arrive in San Francisco after the discovery of Data's severed head in their century. Samuel Clemens (AKA Mark Twain) gets caught up in their efforts to save him (ST:TNG S5E26-S6E1, "Time's Arrow").
  • Kirk and Spock chase a drugged and disoriented McCoy through the time portal known as the Guardian of Forever to New York City. While there, Kirk falls in love with Edith Keeler, a social worker whose life McCoy saved, but Kirk must ultimately let die, in order to preserve the timeline and prevent Germany from winning World War II (ST:TOS S1E28, "The City on the Edge of Forever").
  • The Briori abduct several hundred humans from Earth and bring them to the Delta Quadrant, including Amelia Earhart (ST:VOY S2E1, "The 37's") .

1944 (alternate universe):

  • Jonathan Archer and the Enterprise NX-01 crew find themselves in an altered version of World War II, where the Nazis have invaded America (ST:ENT S4E1-E2, "Storm Front").
  • Quark, Rom and Nog crash their ship in Roswell, New Mexico and have to escape from the U.S. Military (ST:DS9 S4E8, "Little Green Men") .
  • The Enterprise travels back to this year to prevent an agent from interfering with events, because Starfleet had a record of them doing so. Time travel is fun that way (ST:TOS S2E26, "Assignment: Earth"). The Enterprise also went on a similar mission in 1969 (ST:TOS S1E19, "Tomorrow Is Yesterday") .
  • Kirk and friends, in search of humpback whales to save the future, arrive in San Francisco, where they meet marine biologist Gillian Taylor, invent transparent aluminum, and teach Spock how to swear (Star Trek IV: The Voyage Home) .
  • The Eugenics Wars rage on (at least, according to almost all sources ). When the Enterprise first discovers genetically enhanced Khan Noonien Singh (ST:TOS S1E24, "Space Seed") , Spock says that during these years, Khan had conquered most of the Earth, before fleeing the Earth with 84 of his followers to drift through space in the S.S. Botany Bay.
  • In this version of 1996 (perhaps because they've just ended?), there's no sign of the Eugenics Wars in action when the Voyager is pulled to sunny Southern California by a 29th century time ship. Despite being featured on local news broadcasts, the Voyager and its crew manage not to damage the timeline before returning to the 24th century (ST:VOY S3E8-9, "Future's End") .

December 27, 1999:

  • One of Captain Janeway's ancestors gets caught up in the controversy surrounding the construction of the Millennium Gate tower, a self-sufficient structure built in Indiana that would become the model for the colonization of Mars (ST:VOY S5E23, "11:59") .
  • Archer and T'Pol arrive in Detroit to stop the Xindi from annihilating the human race with a bioweapon — they succeed (ST:ENT S3E11, "Carpenter Street) .

Aug. 30-Sept. 2, 2024:

  • Thanks to a transporter accident, Sisko, Dax and Bashir arrive in a very different San Francisco from the modern world, and get caught up in the Bell Riots, a historical event which eventually led to massive reform of America's social issues (ST:DS9 S3E11-E12, "Past Tense") .

2026 – 2053:

  • World War III ravages Earth, killing six hundred million humans.

The Dawn of the Warp Era

April 4, 2063:

  • The Enterprise-E arrives at Earth after chasing a Borg sphere from the 24th century, just as the Borg plan to disrupt the launch of Zefram Cochrane's extremely important prototype warp drive flight (Star Trek: First Contact) .

April 5, 2063:

  • Thanks to the Enterprise-E, Cochrane successfully completes his flight and, later that day, a Vulcan ship arrives on Earth, initiating first contact and beginning humanity's journey to its future as an architect of the Federation (Star Trek: First Contact).
  • Colonies on Mars are established.
  • An elderly Zefram Cochrane vanishes, after heading out on one last space voyage (ST:TOS S2E9, "Metamorphosis") .
  • The Enterprise NX-01, the first starship capable of traveling at Warp 5, begins its mission to explore the galaxy. A major part of its adventures have to do with the Temporal Cold War, in which the crew found itself caught up in time travel conflicts.

March 2153:

  • The Xindi attack Earth, firing a blast that causes destruction from Florida to Venezuela, killing seven million people. The NX-01 refocuses its mission on trying to stop the Xindi from causing further destruction.
  • For the first time, Starfleet officers travel to the Mirror Universe, encountering a far darker version of their world (ST:ENT S4E18-E19, "In a Mirror, Darkly") .
  • Discussion of uniting various planets for some sort of... federation, perhaps, begins (ST:ENT S4E22, "These Are the Voyages...") .

2156–2160:

  • A four-year war with the Romulans leads to the creation of the Romulan Neutral Zone.
  • Captain Archer speaks to the Coalition of Planets about the need to create...
  • The United Federation of Planets, which is officially born that year (ST:ENT S4E22, "These Are the Voyages...") .
  • Starfleet Academy is also founded.
  • In an alternate timeline, the crew of the Defiant was sent back in time to this year, crashing on a planet called Gaia. While Kira died, the survivors eventually built a society of eight thousand people. This society, however, was wiped out of existence when the Odo living on Gaia prevented the Defiant from replicating that journey into the past, to save Kira's life (ST:DS9 S5E22, "Children of Time") .

March 22nd, 2233:

  • In the Kelvin Timeline, Kirk is born aboard a USS Kelvin shuttlecraft as time-traveling Romulan Nero attacks the ship now being captained by James' soon-to-be-deceased father George (Star Trek 2009) .
  • In the Prime Timeline, Kirk is born (exact location unknown, but could have still been aboard the USS Kelvin, albeit under more peaceful circumstances), and eventually raised in Iowa by George and Winona Kirk.
  • Michael Burnham's family was killed at Doctari Alpha, following which Sarek brought her into his home and made her Spock's adoptive sister (ST:DIS S2E1, "Brothers") .
  • The USS Enterprise, captained by Christopher Pike, launches its second five-year mission to explore the universe.
  • Captain Pike, Lieutenant Spock and the Enterprise visit the planet of Talos IV (ST:TOS S1E15-E16, "The Menagerie") .
  • The USS Shenzhou is called to investigate damage done to an interstellar array on the edge of Federation space, which leads to the ship being overwhelmed by an onslaught of Klingon ships. In the conflict, Captain Georgiou is killed, and Lieutenant Michael Burnham not just committing mutiny, but triggering a war between the Federation and the Klingons (ST:DIS S1E1-E2, "The Vulcan Hello"-"Battle at the Binary Stars") .

November 2256:

  • Michael Burnham is, via a roundabout set of circumstances, transferred from prison to the USS Discovery under the command of Captain Gabriel Lorca (ST:DIS S1E3, "Context Is For Kings") .
  • The Discovery arrives in the Mirror Universe thanks to Lorca, who had secretly snuck into the Prime Universe. The ship eventually returns home, but with the devious Mirror Universe version of Georgiou on board (ST:DIS S1E13, "What's Past Is Prologue").
  • By making a pact with L'Rell and stopping an attack on the Klingon homeworld, Burnham is able to end the Federation-Klingon War (ST:DIS S1E13, "What's Past Is Prologue") .
  • As the Enterprise needs repairs and the Discovery needs a (temporary?) captain, Captain Pike fills in the gap, introducing the mission to discover what's going on with the "Red Angel" who keeps appearing in multiple spots across the Alpha Quadrant (ST:DIS S2E1, "Brothers") .
  • Burnham learns that the Red Angel is herself, from the future, and ultimately chases that predestination paradox (ST:DIS Season 2) .
  • The Discovery, with a limited crew, travels to the year 3186. Those who stay behind, including Pike, Spock and Number One, adhere to the pact that speaking of the Discovery or its crew ever again is a treasonable offense (ST:DIS S2E14, "Such Sweet Sorrow, Part 2") .

2258 (Kelvin-verse):

  • The Prime Universe version of Spock arrives from the future — which is just what Nero has been waiting for, for 25 years (Star Trek 2009) .
  • James Kirk is just about to finish his time at Starfleet Academy when the planet of Vulcan is destroyed by Nero. Kirk and his new crew ultimately take down Nero, and end up taking over the Enterprise for a mission of exploration (Star Trek 2009) .

2259 (Kelvin-verse):

  • Khan Noonien Singh arises to try to tear down the Federation. Kirk dies, but does not stay dead (Star Trek Into Darkness) .

2260 (Kelvin-verse):

  • The Enterprise sets out on its five-year mission (Star Trek Beyond) .

2263 (Kelvin-verse):

  • Three years into said mission, the Enterprise crew saves the space station Yorktown from destruction — destroying their ship in the process, but the Enterprise-A immediately gets commissioned (Star Trek Beyond) .
  • The Prime Universe Spock, having lived in the Kelvin timeline for seven years, passes away at the age of 162 (Star Trek Beyond) .
  • James T. Kirk takes command of the USS Enterprise for another five-year mission, encountering Klingons, con men and more.
  • McCoy, after an unfortunate injection, rushes to the surface of an alien planet and escapes to the year 1930 thanks to the Guardian of Forever (ST:TOS S1E28, "The Guardian on the Edge of Forever") .
  • The Enterprise experiences plenty of wacky experiences, but few as memorable as a trip to Deep Space Station K-7 to handle an agricultural situation aggravated by a tribble infestation (ST:TOS S2E13, "The Trouble With Tribbles") .
  • After a time traveler tries to interfere with the events of DSS K-7, Captain Sisko and his crew arrive to make sure Kirk keeps the Klingons from sabotaging things (ST:DS9 S5E6, "Trials and Tribble-ations") .
  • The Enterprise discovers Zefram Cochrane marooned on a remote planetoid, but ultimately leaves him behind with an alien consciousness with which he is in love (ST:TOS S2E9, "Metamorphosis") .
  • At the end of the five-year mission, Kirk is promoted to the rank of Admiral, while Will Decker becomes captain of the USS Enterprise.
  • When an alien-retrofitted version of Voyager returns to Earth, Kirk resumes control over the Enterprise to save Earth (Star Trek: The Motion Picture) .
  • The Prime Universe Khan gets his chance at conquering the galaxy. Spock dies in the successful effort to thwart him (Star Trek II: The Wrath of Khan) .
  • Kirk steals the Enterprise, but Spock is successfully resurrected thanks to the planet Genesis's extraordinary properties. They return Spock to Vulcan so he can recuperate (Star Trek III: The Search For Spock) .
  • An alien probe broadcasting humpback whale song doesn't get any response, and starts trying to destroy the planet Earth as a result. To prevent this, Kirk and his friends travel back in time (Star Trek IV: The Voyage Home) .
  • Kirk is demoted to the rank of Captain, and thus he can return to being the Captain of the Enterprise (Star Trek IV: The Voyage Home) .
  • The Enterprise crew goes on another adventure, which might be boiled down to this memorable incident: Captain Kirk asks the question "What does God need with a starship?" (Star Trek V: The Final Frontier) .
  • Hikaru Sulu becomes captain of the USS Excelsior.
  • Kirk is framed for the assassination of Klingon Chancellor Gorkon, and he and McCoy even go to prison for that presumed crime, but their friends rescue them in time to prevent another assassination. Kirk saves the peace talks and is told to bring the Enterprise back to Earth. He might end up taking his time getting there (Star Trek VI: The Undiscovered Country) .
  • Tuvok serves under Captain Sulu aboard the Excelsior (ST:VOY S3E2, "Flashback") .
  • Later that year, Kirk and other crew members are visiting the newly commissioned Enterprise-B. After an encounter with the Nexus that destroys a good part of the ship, Kirk is considered dead (Star Trek Generations) .
  • Captain Rachel Garrett and the Enterprise-C are lost while defending a Klingon settlement, an event which proved pivotal to creating peace between the Klingons and the Federation — so pivotal that when it didn't happen in an alternate universe, it led to a far worse future (ST:TNG S3E15, "Yesterday's Enterprise") .
  • War between the Federation and Cardassian Union begins, with conflicts tapering off in the 2350s.
  • The USS Pegasus is considered missing after experimenting with phasing technology ( ST:TNG S7E12, "The Pegasus") .

The Rise of Picard, Sisko, and Janeway

  • Seven years later, Picard re-experiences this first mission, because it is revealed that the trial which Q began during the trip to Farpoint had never actually ended ( ST:TNG S7E25-26 , "All Good Things").
  • Lieutenant Natasha Yar is killed in action (ST:TNG S1E23, "Skin of Evil") .
  • The Enterprise encounters the Borg for the first time, after being flung into the Delta Quadrant by Q (ST:TNG S2E16, "Q Who") .
  • The Enterprise-C arrives in a very changed version of the universe, 22 years after it disappeared into a temporal rift. Captain Garrett and her crew eventually return to the point of their disappearance to preserve the original timeline, with Tasha Yar (who did not die in this new timeline) returning with them (ST:TNG S3E15, "Yesterday's Enterprise") .
  • Jean-Luc Picard gets abducted by the Borg, and a battle he spearheads as Locutus of Borg, known as Wolf 359, is a brutal moment for the Federation. Benjamin Sisko's wife Jennifer is one of the many, many casualties (ST:TNG S3E26-S4E1, "The Best of Both Worlds"; ST:DS9 S1E1, "Emissary") .
  • With the ascension of Gowron as Emperor, the Klingon Civil War begins.
  • The Klingon Civil War ends, with Gowron maintaining his control over the Empire (ST:TNG S5E1, "Redemption II") .
  • Ambassador Spock travels to Romulus to try to reunite the Vulcans and Romulan people — unsuccessfully. (ST:TNG S5E7-8, "Redemption I-II") .
  • Commander Benjamin Sisko arrives at the station Deep Space Nine, where he encounters the "wormhole aliens," AKA "the Prophets," and devotes himself to bringing local planet Bajor into the Federation as Bajor rebuilds after Cardassian occupation (ST:DS9 S1E1, "Emissary") .
  • The Enterprise-D recovers long-lost Montgomery Scott from a transporter buffer, and Scotty sets out to go exploring the galaxy (ST:TNG S6E4, "Relics").
  • Commander Riker, struggling to decide what to do when his old commanding officer Admiral Pressman asks for his help, uses the holodeck to look back at Captain Archer's big speech to the Coalition of Planets (ST:ENT S4E22, "These Are the Voyages..."; ST:TNG S7E12, "The Pegasus") .
  • The Federation-Cardassian Treaty is signed, officially ending hostilities and creating a demilitarized zone that left several planets previously colonized by Federation citizens under Cardassian control. This leads to the creation of the Maquis, former Federation members who rebel against the Cardassians (ST:DS9 S2E20-21, "The Maquis") .
  • Picard begins to shift in time, from his past to his future, which lead to him discovering that Q has spent the last seven years evaluating the human race, based on the adventures of Picard and his crew. Ultimately, Picard convinces Q of humanity's value ( ST:TNG S7E25-26 , "All Good Things").
  • Picard learns that his brother and nephew have ben killed in a fire at his family vineyard (Star Trek Generations) .
  • The Enterprise-D gets caught up in Dr. Soran's attempt to reach the Nexus, a realm outside of space and time that can feel like paradise. Picard, inside the Nexus, meets Kirk, who he convinces to leave the Nexus with him to stop Soran. They succeed, but Kirk is killed and the Enterprise is destroyed (Star Trek Generations) .
  • The USS Voyager departs Deep Space Nine to track down a missing Maquis ship, but both ships end up getting dragged 75,000 light years away from Earth. The Starfleet and Maquis crews end up working together to try to get back to the Alpha Quadrant (ST:VOY S1E1-2, "Caretaker") .
  • The USS Defiant, a new ship to be captained by Benjamin Sisko, arrives at Deep Space Nine (ST:DS9 S3E1, "The Search, Part I") .
  • Odo learns that his people, the Changelings, are the Founders of the Dominion, which controls the Gamma Quadrant, and now aims to take over the Alpha Quadrant (ST:DS9 S3E1-2, "The Search, Parts I/II") .
  • The Enterprise-E is launched.
  • Thanks to Changeling infiltration at the highest levels of government, war erupts between the Federation and the Klingon Empire. Worf joins the crew of Deep Space Nine (ST:DS9 S4E1-2, "The Way of the Warrior") .
  • After the Battle of Sector 001, in which the Borg gets close to attacking the Earth, the Enterprise-E launches into action, following a Borg Sphere back into the past (Star Trek: First Contact) .
  • When the Changeling impersonating General Martok is revealed, war between the Federation and the Klingons ends (ST:DS9 S5E1, "Apocalypse Rising") .
  • The Federation first learns about the existence of the non-corporeal Pah-wraiths, enemies of the Bajoran Prophets, when one of them takes over the body of Keiko O'Brien (ST:DS9 S5E5, "The Assignment") .
  • Bashir, without anyone's knowledge, is replaced by a Changeling, which is not uncovered for a month (ST:DS9 S5E14-15, "In Purgatory's Shadow"/"By Inferno's Light") .
  • The Dominion, as part of the deal, helps Cardassia completely eliminate the Maquis.
  • To avoid war with the Dominion, the Bajorans sign a non-aggression treaty (ST:DS9 S5E26, "Call to Arms") .
  • The Dominion takes over the Bajor sector as the Federation departs, beginning the Dominion War (ST:DS9 S5E26, "Call to Arms") .
  • Voyager assists the Borg in fighting off Species 8472, and a drone known as Seven of Nine gets marooned on their ship (ST:VOY S4E1, "Scorpion, Part II") .
  • Meanwhile, crew member Kes leaves the ship to explore her psychic abilities (ST:VOY S4E2, "The Gift") .
  • The Dominion War is fought on multiple fronts, with Kira leading a resistance effort on Deep Space Nine while Sisko and the Defiant battle to eventually retake the station (ST:DS9 S6E6, "Sacrifice of Angels") .
  • Gul Dukat's daughter Ziyal is killed by Damar during the battle over DS9 (ST:DS9 S6E6, "Sacrifice of Angels") .
  • Worf and Jadzia Dax get married (ST:DS9 S6E7, "You Are Cordially Invited...") .
  • First major appearance of Section 31 (in the Prime timeline), as an agent attempts to recruit Bashir (ST:DS9 S6E18, "Inquisition") .
  • Thanks to Sisko working with the ruthless Garak, the Romulans join the war against the Dominion (ST:DS9 S6E19, "In the Pale Moonlight") .
  • Dukat, having snuck onto DS9, kills Jadzia Dax and releases a Pah-wraith which closes the Bajoran wormhole permanently (ST:DS9 S6E26, "Tears of the Prophets") .
  • The Dax symbiont is joined with a Trill named Ezri (ST:DS9 S7E1, "Image in the Sand") .
  • After having left DS9 for a short time, Sisko recovers the Orb of the Emissary, and returns to reopen the wormhole (ST:DS9 S7E2, "Shadows and Symbols") .
  • Dukat now leads a cult devoted to the worship of the Pah-wraiths (ST:DS9 S7E9, "Covenant") .
  • The Enterprise-E crew, including Worf, work together to reconcile the Son'a and Ba'ku people after a century of distrust (Star Trek: Insurrection) .
  • Sisko makes plans for life after the Dominion War, and also marries long-time girlfriend Kasidy Yates (ST:DS9 S7E18, "'Til Death Do Us Part") .
  • Kira, Odo and Garak go to Cardassia to help Damar, now in open rebellion against the Dominion, lead a resistance movement. Odo learns that he has been infected by the virus killing the Changelings, which was created by Section 31 (ST:DS9 S7E21, "When It Rains...") .
  • The Defiant is destroyed by the Breen, and a new ship is renamed in its honor (ST:DS9 S7E24, "The Dogs of War") .
  • Odo, having been cured of Section 31's disease, returns to his people to spread the cure to them (ST:DS9 S7E26, "What You Leave Behind").
  • Dukat, having surgically altered himself to resemble a Bajoran, becomes a confidante of Kai Winn and manipulates her into helping him unlock the power of the Pah-wraiths in the Fire Caves on Bajor. Sisko arrives in time to stop him, but all three of them are considered dead (ST:DS9 S7E26, "What You Leave Behind") .
  • The Dominion War ends (ST:DS9 S7E26, "What You Leave Behind") .
  • The USS Voyager continues its journey home.
  • Tom Paris and B'Elanna Torres get married (ST:VOY S7E3, "Drive") .
  • Neelix leaves Voyager to join a Talaxian community (ST:VOY S7E23, "Homestead").
  • With the help of a time-travelling Admiral Janeway, Voyager successfully uses the Borg transwarp network to get back to Earth (ST:VOY S7E25, "Endgame") .
  • Miral Paris is born (ST:VOY S7E25, "Endgame") .
  • William Riker and Deanna Troi get married (Star Trek: Nemesis) .
  • The Enterprise-E discovers that Data's creator, Dr. Soong, had created an early prototype of Data known as B-4, which is more primitive than Data. Data tries to help by transferring his memories into B-4.
  • Picard comes to Romulus after a military coup puts Shinzon, a clone of Picard created by Romulans who ended up becoming the leader of the Remans. In the ensuing fight, Picard kills Shinzon, but Data is killed saving his crew (Star Trek: Nemesis) .
  • Ensign Tendi joins Rutherford, Mariner, and Boimler to serve on board the U.S.S. Cerritos, a ship dedicated to "second contact" encounters with new civilizations (Star Trek: Lower Decks S1E1, "Second Contact") .
  • Boimler jumps at the chance of promotion to serve on board the U.S.S. Titan under the command of Captain William Riker, leaving behind his friends on the Cerritos (Star Trek: Lower Decks S1E10, "No Small Parts") .
  • Thaddeus "Thad" Troi-Riker is born (ST:PIC S1E7, "Nepenthe").

The Future Is a Dark Place

  • Jean-Luc Picard puts the Data's Daughter painting into storage at the Starfleet Archive Museum (ST:PIC S1E1, "Remembrance") .
  • Seven of Nne, working as a Fenris Ranger near the Romulan Neutral Zone, loses adopted son Icheb (a former Borg like herself) after Icheb is attacked by raiders looking for black market Borg implants (ST:PIC S1E5, "Stardust City Rag") .
  • When a star near Romulus goes supernova, the entire planet is destroyed, despite Spock's attempt to stop the explosion by injecting the star with Red Matter and creating a black hole. The black hole instead brings both his ship and the nearby Romulan mining vessel containing Nero into the past (Star Trek 2009) .

2388-89 (approximate):

  • In the wake of the destruction of Romulus, the Utopia Planitia Fleet Yards of Mars are destroyed by rebellious synthetic workers on First Contact Day (April 5), killing thousands and leaving Mars ablaze for years to follow (ST:ST "Children of Mars," ST:PIC S1E1, "Remembrance") .
  • The Troi-Riker family moves to the outlying planet of Nepenthe (ST:PIC S1E7, "Nepenthe") .
  • The original year that the Voyager returned to the Alpha Quadrant, prior to Janeway's temporal interference (ST:VOY S7E25, "Endgame") .
  • While the future that Picard saw during his final confrontation with Q was eventually rewritten, this would have been the year in which Picard reunited his old crew to work together to stop the anomaly ( ST:TNG S7E25-26 , "All Good Things").
  • Thad Troi-Riker dies of mendaxic neurosclerosis at the age of 15 (ST:PIC S1E7, "Nepenthe") .
  • Jean-Luc Picard, having left Starfleet years ago after the destruction of Romulus, meets Dahj, a frightened young woman with a mysterious connection to Data. She inspires him to leave retirement and investigate further ( ST:PIC S1E1, "Remembrance").
  • Picard's search to understand Dahj's origins leads him to assemble a ramshackle crew and discover Dahj's synth twin Soji, but in the race to save her and her fellow synths, Picard's terminal brain condition catches up with him and he dies in the climactic battle. Fortunately, his consciousness is saved and transplanted into a synthetic body, meaning that Picard has potentially years worth of adventure ahead of him (ST:PIC S1E10, "Et in Arcadia Ego, Part 2") .
  • Admiral Janeway, having spent years figuring out a plan, leaves her original timeline to travel to the year 2378 and change the past (ST:VOY S7E25, "Endgame") .
  • The USS Discovery arrives in an uncharted future. What happens next is totally unknown (ST:DIS S2E14, "Such Sweet Sorrow, Part 2," ST:DIS Season 3) .

3200s (or potentially more):

1000 years into the future of the Discovery, the abandoned ship (run by a now-sentient computer) rescues an escape pod and forms a bond with its occupant (ST:ST "Calypso") .

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Star Trek Timelines on PC: In-Depth Guide to Faction Events

Posted by: BlueStacks Content Team

Editor’s Rating:

Jan 13, 2020

Star Trek Timelines on PC: In-Depth Guide to Faction Events

In Star Trek Timelines, events take place on a weekly basis, usually in the time interval between Thursday and Monday. At present, four types of events are still being run – Faction, Galaxy, Hybrid, and Skirmish, with the last of the bunch taking place only once every couple of months. Faction events are, by far, the most frequent, as they tend to occur once every two weeks with reasonable predictability.

Star Trek Timelines on PC: In-Depth Guide to Faction Events

Regardless of the type, events are an essential part of any Captain’s career. Even if you don’t compete for the leaderboards, clearing the score thresholds will give you 3 to 4 copies of a Super Rare character, as well as hundreds of Chronitons, some Merits, Honor, and even gear. If you manage to place in the top 2000, you earn yet another full-starred Super Rare character, while any spot over 1500 will grant 1 to 5 copies of a Legendary crew.

Differently put, weekly events are the best way to acquire crew that you can then easily immortalize and use. As such, you’ll want to excel at this aspect of the game as soon as possible.

An Introduction to Faction Events

Faction events last for 4 days and require you to earn Victory Points by sending out successful shuttle missions. These missions start on a 1-minute duration and work their way to up 3 hours, although you can reduce the interval by using the correct shuttle boosts. The more missions you complete with a positive outcome, the higher the VP you earn per mission.

Star Trek Timelines on PC: In-Depth Guide to Faction Events

At 0 successful missions, for example, you earn 2 VP per run. The number increases progressively with some important thresholds at 10-11 missions (350 VP), 12-13 missions (500 VP), 32-35 missions (2750 VP), 36-39 missions (3500 VP) and 40+ missions (4000 VP). Naturally, your goal is to hit the highest threshold and earn as many VP per 3-hour run as possible. However, the difficulty of the missions also increases with the reward, which might ultimately work against you.

Star Trek Timelines on PC: In-Depth Guide to Faction Events

Sending out 4 shuttles for 4000 VP when you don’t have the necessary crew to ensure the success of at least 3 of them might results in 3 failures and 1 single success. In total, this will give you 6400 VP, whereas 4 successful shuttles in the 3500 VP bracket would have earned you 14,000 VP. At the end of the day, reaching the top threshold is desirable, but balancing the difficulty and the reward is far more important towards obtaining a high overall score in the event.

How to Prepare for a Faction Event

There are two important things to keep in mind when you’re prepping for an upcoming Faction event: shuttle boosts and featured crew. To place high in the leaderboards, you need both.

Play Star Trek Timelines on PC

Even if you were able to ensure the success of every single shuttle mission you send out during the event, this would still not generate enough score to pass all reward thresholds and earn a good rank. The missions simply take too long to complete, which is why you need blue and purple “Time Reduction” shuttle boosts. When you use these on a 3-hour mission, you can reduce its duration to 1 hour and 30 minutes or to 1 hour, respectively. This does come with a downside, of course. You can only use one boost at a time, so if you’re using a time reduction boost, you can no longer improve your crew’s skills and the success rate of the shuttle is likely to decrease. In other words, you also need excellent crew, but more about that in a moment.

Star Trek Timelines on PC: In-Depth Guide to Faction Events

The only way to obtain a reliable amount of shuttle boosts without spending real currency is to complete Cadet Challenges on Thursday. Elite missions will each earn you a pull for 10 Rare+ boosts, while Epic missions will give 3 pulls for Super Rare+ boosts. If you’re trying to stack up on blue time reduction shuttle boosts, then elite missions will give you more pulls overall. If, however, you want to obtain more purple boosts, then you should focus on Epic missions exclusively. As we’ve mentioned in our guide to farming Chrons , you can double your income from Cadet Challenges by properly timing your use of ads throughout the day.

Star Trek Timelines on PC: In-Depth Guide to Faction Events

Finally, where crew is concerned, you should begin your preparation by checking the Reddit forum for Star Trek Timelines on the Monday before the event. There, you will find details about the event’s featured crew. These characters and other variants of them will grant significant bonuses to your mission success rates, which means that you should spend the first half of the week upgrading any suitable 3-, 4-, or 5-star crew.

Star Trek Timelines on PC: In-Depth Guide to Faction Events

If you already have one of the featured crew maxed out before the event starts, this greatly improves your chances of placing high on the leaderboards. It’s also a good indication that you can go all-out on the upcoming event, provided, of course, that you’re interested in the rewards.

The Faction Event Kick-Starter Method

This method is used by all players who are serious about their STT events. It’s a way to quickly boost your shuttle mission rewards and will only take about 20 minutes to complete, as opposed to the organic mission development, which can take up to a day. Depending on how many factions are involved in the event, you can instantly boost your VP gain to 2750 or 3500 per mission.

The steps are the following:

  • Open as many faction shuttle missions as the game will allow. In most cases, 3 factions are involved in the event, which means you can open 3×8 = 24 missions.
  • Send out and complete 11 of these shuttle missions. If successful, this should bring you to the 350 VP threshold.

Star Trek Timelines on PC: In-Depth Guide to Faction Events

  • Open another 11 shuttle missions to replace the ones that you’ve just completed.
  • Send out these missions with blue Time Reduction shuttle boosts, but do NOT complete them (don’t collect the rewards)! Make sure that you send out the correct missions (350 VP, 1h 30 min duration). Do not confuse them with missions that you have opened in step 1.

*Important Note: During step 4, you will have to send out up to 11 missions without completing any of them. This means that, unlike in step 2, you will not be able to use your best crew in multiple missions. Furthermore, the difficulty of the missions will increase, so you should spread out your good crew carefully. Don’t throw all featured and maxed out characters in the first 2-3 shuttles or you will significantly decrease the chance of success for shuttles 8-11.

  • (Optional) Complete TWO of the missions. Open two missions and send them out with purple Time Reduction shuttle boosts.
  • Collect the rewards for all completed missions.
  • Send out and complete the missions that were left over from step 1. The game will tell you that these take 2 hours to complete, but they will, in fact, take only 1 minute. You do NOT need to use any time reduction shuttle boosts in this step.
  • Complete all the missions. Voila! You can now earn 2750+ VP per run.

Star Trek Timelines on PC: In-Depth Guide to Faction Events

You should start every Faction event with a good kick-starter strategy, then continue to send out missions as normal. Based on the score you get during the first day, you can estimate how many time reduction boosts you should use in order to achieve the desirable score. Provided that you’re using the right crew and have a hefty stash of shuttle boosts, you’ll be one your way to top 1500 in no time!

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Star Trek Timelines

Star Trek Timelines - FAQs

Play Star Trek Timelines on your PC or Mac by following these simple steps.

  • Click on 'Play Star Trek Timelines on PC’ to download BlueStacks
  • Install it and log-in to Google Play Store
  • Launch and play the game.

BlueStacks respects your privacy and is always safe and secure to use. It does not carry any malware, spyware, or any sort of additional software that could harm your PC.

It is engineered to optimize speed and performance for a seamless gaming experience.

Minimum requirement to run Star Trek Timelines on your PC

  • OS: Microsoft Windows 7 and above
  • Processor: Intel or AMD Processor
  • RAM: Your PC must have at least 2GB of RAM. (Note that having 2GB or more disk space is not a substitute for RAM)
  • HDD: 5GB Free Disk Space.
  • You must be an Administrator on your PC.

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Star Trek Timelines

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  • Infrastructure to Support Voyage Events
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Star Trek timeline: Boldly go on a chronological journey through the Trek universe

From the Original Series to Discovery’s final season, here’s how the Star Trek timeline fits together

Star Trek Discovery

The Star Trek timeline now spans billions of years and it's growing all the time. And even though Star Trek: Discovery makes its final voyage on May 30, that expansion is set to continue with upcoming new seasons of Star Trek: Strange New Worlds and Star Trek: Lower Decks. This franchise has come a long way since Star Trek creator Gene Roddenberry sent Kirk, Spock, and co. on their original five-year mission in the ’60s.

But with hundreds of hours of missions spread across 11 TV shows and 13 movies, knowing where to begin with the Star Trek timeline can be something of a challenge. With that in mind, we’ve assembled the key events that shaped Federation history into one massive chronology, featuring moments from The Original Series, The Next Generation, and its spin-offs, as well as all of the films and the TV shows of Trek's 2017 comeback – including Discovery and Star Trek: Picard .

We’ve even included the parallel "Kelvin" continuity of the J.J. Abrams Star Trek movie and its sequels, an alternative sequence of events kickstarted when a rogue Romulan ship from the future destroyed the USS Kelvin – killing James T. Kirk’s dad, George, and forever altering Kirk and Spock’s destinies. 

That said, because the numerous spin-off Trek comics and novels aren’t traditionally considered part of the official Star Trek timeline, we’ve left them out. We’ve also steered clear of the long-running Mirror Universe (y'know, the one where evil Spock has a goatee), so there isn’t too much timey-wimey stuff going on that you’d have to be Data to understand it. 

But before we engage the warp drive and explore the history of the future, here’s an at-a-glance guide to how the various movies and TV shows fit into the Star Trek timeline. And beware – spoilers ahead!

The Prime Star Trek timeline

  • Star Trek: Enterprise (2001-2005)
  • Star Trek: The Cage (1965)
  • Star Trek Discovery pre-time jump (2017-2019)
  • Star Trek: Strange New Worlds (2022-ongoing)
  • Star Trek: The Original Series (1966-1969)
  • Star Trek: The Animated Series (1973-1974)
  • Star Trek: The Motion Picture (1979)
  • Star Trek 2: The Wrath of Khan (1982)
  • Star Trek 3: The Search for Spock (1984)
  • Star Trek 4: The Voyage Home (1986)
  • Star Trek 5: The Final Frontier (1989)
  • Star Trek 6: The Undiscovered Country (1991)
  • Star Trek: The Next Generation (1987-1994)
  • Star Trek: Deep Space Nine (1993-1999)
  • Star Trek: Generations (1994)
  • Star Trek: Voyager (1995-2001)
  • Star Trek: First Contact (1996)
  • Star Trek: Insurrection (1998)
  • Star Trek: Nemesis (2002)
  • Star Trek: Lower Decks (2020-ongoing)
  • Star Trek: Prodigy (2021-ongoing)
  • Star Trek: Picard (2020-2023)
  • Star Trek: Discovery post-time jump (2020-ongoing)

The Kelvin Star Trek timeline

  • Star Trek (2009)
  • Star Trek Into Darkness (2013)
  • Star Trek Beyond (2016)

Star Trek timeline

Image credit: Paramount Pictures

Around 4.5 billion years ago - A species later dubbed "the Progenitors" seed numerous planets with their DNA, influencing the evolution of humans, Klingons, Cardassians, Vulcans, Romulans, and others. This explains why so many Star Trek aliens can be played by actors in prosthetics. (The Chase, Star Trek: The Next Generation; Star Trek: Discovery season 5)

Hundreds of thousands of years ago  - A mysterious alien probe – known universally as the Sphere – starts gathering detailed information about the galaxy. Thousands of years later, the USS Discovery will travel to the distant future to protect its secrets. (Star Trek: Discovery season 2)

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Around 200,000 years ago - An ancient alien species is wiped out by an uprising of synthetic beings. They leave eight stars in an implausible arrangement, the Conclave of Eight, to serve as a warning to future generations. (Star Trek: Picard season 1) 

1893 - The time-travelling crew of the USS Enterprise-D encounters The Adventures of Tom Sawyer author Mark Twain in San Francisco. (Time’s Arrow, Star Trek: The Next Generation)

1930 - Having been sent back to 20th century New York by a malevolent portal known as the Guardian of Forever, James T. Kirk is forced to allow peace campaigner Edith Keeler to die in order to save millions of lives in World War 2. (The City on the Edge of Forever, Star Trek: The Original Series)

1947 - Ferengi Quark, Rom, and Nog crash land in 20th century Roswell, New Mexico, and are captured by US authorities who (correctly, to be fair) think they’re aliens. (Little Green Men, Star Trek: Deep Space Nine)

1986 - Kirk, Spock, and the rest of the original Enterprise crew travel back in time to kidnap a pair of humpback whales who can save the future from an alien probe. (Star Trek 4: The Voyage Home)

1996 - Genetically enhanced tyrant Khan Noonien Singh and 84 of his followers escape the Eugenics Wars on Earth (remember those?), going into suspended animation on the SS Botany Bay. (Space Seed, Star Trek: The Original Series)

~2022/23 - Enterprise security officer La'an Noonien Singh arrives in 21st century Toronto alongside a parallel universe version of James T. Kirk. With a Romulan time traveller out to change history by preventing the Eugenics Wars (which haven't yet happened in this adjusted timeline), she rescues a young boy named Khan from the Noonien-Singh Institute for Cultural Advancement. (Tomorrow and Tomorrow and Tomorrow, Star Trek: Strange New Worlds)

2024  – Picard and La Sirena's crew arrive in the 21st century to fix the event that's created a dystopian alternative timeline. Along the way they meet a younger version of Guinan (who already owns her bar at 10 Forward Avenue) and an ancient ancestor of Data's creator – another of Brent Spiner's many Star Trek roles . (Star Trek: Picard season 2)

2063 - In the wake of World War 3, Zefram Cochrane makes Earth’s first successful warp flight, attracting the attention of some passing Vulcans who subsequently introduce Earth into the interstellar community – all while the crew of the Enterprise-E fight to stop the Borg assimilating the planet. (Star Trek: First Contact)

2151 - Suliban fighting in a Temporal Cold War shoot down Klingon warrior Klaang over Broken Bow, Oklahoma – bringing about humanity’s first contact with a Klingon. The prototype USS Enterprise (NX-01) sets off on a mission to return him to Qo’noS – against the wishes of the Vulcans and their massive superiority complex. (Broken Bow, Star Trek: Enterprise)

Image credit: Paramount Pictures

2153 - A group of Borg who survived the attempted invasion of Earth in 2063 are accidentally thawed by a research team in the Arctic. It doesn’t end well. (Regeneration, Star Trek: Enterprise)

An alien probe fires a massive energy beam at Earth’s surface, causing destruction across the American continent. The Enterprise is redeployed to the Delphic Expanse to fight back against the perpetrators, the Xindi. (The Expanse, Star Trek: Enterprise) 

2164 - The USS Franklin, commanded by Captain Balthazar Edison, goes missing – that might just prove important later… (Star Trek Beyond)

2230 - Spock is born on Vulcan.

2233 - James T. Kirk is born. He's from Iowa – he only works in outer space.

2233 (Kelvin timeline) - First officer George Kirk (father of James T.) sacrifices himself to save his crewmates when the USS Kelvin is destroyed by time-travelling 24th century Romulan ship the Narada, kickstarting the so-called "Kelvin" timeline. (Star Trek, 2009)

star trek timelines events

Every Star Trek Discovery Easter egg and hidden reference you might have missed

2230s (exact date unknown) - After her parents are killed in a Klingon attack, Michael Burnham is adopted by Sarek and Amanda Grayson on Vulcan. Her adoptive brother, Spock, has his first sighting of a “ Red Angel ”. (Will You Take My Hand?, Star Trek: Discovery)

2254 - The USS Enterprise, captained by Christopher Pike, discovers the survivors of crashed survey ship SS Columbia on Talos IV – though it turns out they’re an illusion created by the telepathic Talosians. (Star Trek: The Cage)

2256 - The USS Shenzou’s first officer, Commander Michael Burnham, defies the orders of Captain Philippa Georgiou by attacking a Klingon vessel, and is charged with mutiny. The Federation/Klingon War begins at the Battle of the Binary Stars. (The Vulcan Hello/The Battle at the Binary Stars, Star Trek: Discovery)

2257 - The Federation/Klingon War ends, with the hydro bomb Section 31 plant at the heart of Qo’noS helping maintain peace between feuding Klingon houses. (Will You Take My Hand, Star Trek: Discovery) 

With the Enterprise under repair, Christopher Pike assumes command of the Discovery on a mission to understand the so-called “Red Angels” – and track down his AWOL science officer, Spock. (Brother, Star Trek: Discovery)

Image credit: Paramount Pictures

2258 - In order to save all life in the universe from a rogue Federation AI known as Control, Michael Burnham uses the Red Angel time travel suit (created by her parents) to carry data collected by a millennia-old alien probe into the future. The USS Discovery and its crew follow her on a one-way trip through the wormhole. (Such Sweet Sorrow, Star Trek: Discovery)

2258 (Kelvin timeline) - The Narada reappears and destroys Vulcan, as an act of revenge on Spock. The Enterprise (commanded by Christopher Pike) engages the Romulan ship, but with Pike incapacitated, James T. Kirk eventually assumes command of the ship – and defeats the Narada. (Star Trek, 2009)

(Kelvin timeline) In the wake of Vulcan’s destruction, Admiral Alexander Marcus tries to increase Starfleet’s military capabilities – and subsequently discovers 20th century vessel the SS Botany Bay years earlier than in the Prime timeline. Khan Noonien Singh is revived and recruited by the Federation's shadowy spy branch, Section 31. (Star Trek Into Darkness)

2259  – Commanded by Captain Christopher Pike, the USS Enterprise boldly goes where no one has gone before – aside from all the Star Trek crews who came before. Pike and his team also meet a pair of animated Starfleet officers from the future, spend an entire episode singing and dancing (Subspace Rhapsody), and survive several scary encounters with the reptilian Gorn. They also encounter the cocky young first officer of the USS Farragut – a guy who goes by the name of James T. Kirk. (Star Trek: Strange New Worlds seasons 1 and 2) 

2259 (Kelvin timeline) - Going under the pseudonym John Harrison, Khan wages a one-man war on the Federation – all in the name of recovering his crew from suspended animation. The Enterprise crew eventually defeat him and put him back into stasis, but Kirk dies in the process. Luckily Dr. McCoy is able to use some of Khan’s blood to revive his captain – phew! (Star Trek Into Darkness)

2260 (Kelvin timeline) - The USS Enterprise begins its (other) famous five-year mission. (Star Trek Into Darkness)

2263 (Kelvin timeline) - Three years into the five-year mission (with things starting to get boring), the Enterprise is destroyed by Krall’s swarm ships, marooning the crew on an alien planet. It turns out Krall was the captain of the aforementioned USS Franklin, who’s spent the last century using alien tech to keep himself alive – and developing a colossal grudge against the Federation. He’s eventually killed on new Federation starbase, the USS Yorktown. James T. Kirk and crew are assigned to a new ship, the Enterprise-A. The original Spock Prime – the one who travelled back in time – passes away on New Vulcan (Star Trek Beyond).

2266 - The USS Enterprise’s five-year mission to explore strange new worlds, to seek out new life, and new civilisations, and to boldly go where no one has gone before, begins under the command of Captain James T. Kirk. (Star Trek: The Original Series)

2267 - After Spock mutinies, Christopher Pike (gravely injured by a radiation leak a year earlier) is taken to the off-limits Talos 4, where the illusions of the telepathic Talosians allow him to live an active life. (The Menagerie, Star Trek: The Original Series) 

The Enterprise discovers SS Botany Bay, and awakens Khan Noonien Singh from suspended animation. After he tries to take over the ship, Khan and his crew are exiled to Ceti Alpha 5. (Space Seed, Star Trek: The Original Series)

Image credit: Paramount Pictures

Early 2270s (exact year unknown) - The refitted USS Enterprise (commanded once again by Admiral James T. Kirk) encounters V’Ger, a 20th century space probe (Voyager 6 under an alias) that has gained sentience and threatens to destroy planet Earth. (Star Trek: The Motion Picture)

2285 - While on a training mission, the USS Enterprise is critically damaged by Khan Noonien Singh, who has escaped exile on Ceti Alpha V and seeks revenge on Kirk. The Genesis planet is created by detonation of the top secret Genesis torpedo, and Spock dies after sacrificing himself to save the Enterprise. (Star Trek 2: The Wrath of Khan) 

Kirk, McCoy, and the rest of the surviving Enterprise crew defy Starfleet orders to commandeer the ship for a mission to the Genesis planet to recover Spock’s body. After they unexpectedly encounter a hostile Klingon Bird-of-Prey, Kirk self-destructs the Enterprise – but Spock is resurrected. (Star Trek 3: The Search for Spock)

2286 - A mysterious space probe appears in Earth's orbit, attempting to make contact with now-extinct humpback whales. Kirk and co. pilot their commandeered Bird-of-Prey back to 20th century Earth to find some whales. Admiral Kirk is demoted to captain as punishment for his insurrection, and the USS Enterprise-A goes into active service. (Star Trek 4: The Voyage Home)

star trek timelines events

Live long and prosper with the best Star Trek merchandise around

2287 - The new Enterprise is commandeered by Spock’s half-brother, Sybok, who plans to meet God (yes, really) at the centre of the galaxy. The question “What does God need with a starship?” has never felt so pertinent. (Star Trek 5: The Final Frontier)

2290 - Hikaru Sulu assumes command of the USS Excelsior, breaking up the Enterprise “dream team” – it was probably about time, to be fair... (Star Trek 6: The Undiscovered Country)

2293 - Praxis, the Klingon moon responsible for most of the empire’s power production, explodes. With Kirk and the classic crew due for retirement, they set off on one last mission to escort the Klingon ambassador to peace negotiations with the Federation – and end up having to foil a complex plot to scupper the whole thing. (Star Trek 6: The Undiscovered Country) 

Captain James T. Kirk is presumed dead when the Nexus energy ribbon has a close encounter with the newly launched Enterprise-B. Predictably, however, it’s not the end… (Star Trek: Generations)

2330s (exact year unknown) - Data is created by pioneering scientist Dr Noonian Soong. (Datalore, Star Trek: The Next Generation)

2344 - The USS Enterprise-C answers a distress call from a Klingon outpost on Narendra III. Surrounded by Romulan Warbirds, it faces certain destruction until it disappears into a mysterious temporal rift… (Yesterday’s Enterprise, Star Trek: The Next Generation)

2356 - Future Seven of Nine Annika Hansen is assimilated by the Borg – along with her scientist parents – on their ship, The Raven. (The Raven, Star Trek: Voyager)

2364 - Commander William T. Riker joins the crew of the USS Enterprise-D, under the command of Jean-Luc Picard. Omnipotent being Q appears and puts humanity on trial. (Encounter At Farpoint, Star Trek: The Next Generation)

Image credit: Paramount Pictures

2365 - Q shows up again, and transports the Enterprise to uncharted space for Starfleet’s first encounter with the Borg. (Q Who, Star Trek: The Next Generation)

2366 - The Enterprise-C emerges from that aforementioned temporal rift and creates a new timeline where the Federation is at war with the Klingons. (Yesterday’s Enterprise, Star Trek: The Next Generation) 

The Borg show up in Federation space to start an invasion. Jean-Luc Picard is assimilated, becoming Locutus, and Starfleet is almost wiped out at the Battle of Wolf 359. (The Best of Both Worlds, Star Trek: The Next Generation)

2368 - Now an ambassador, Spock turns up on Romulus trying to reunify the Vulcan and Romulan races. (Unification, Star Trek: The Next Generation)

2369 - The Cardassians cease their occupation of Bajor and vacate their space station, Terok Nor. Starfleet moves in and renames it Deep Space Nine, with Benjamin Sisko taking command. It looks like it's going to be a relatively straightforward gig – until a wormhole opens to the Gamma Quadrant on the other side of the galaxy. (Emissary, Star Trek: Deep Space Nine)

2370 - Starfleet makes first contact with the Dominion, an alliance of races led by shapeshifting Founders from the Gamma Quadrant. (The Search, Star Trek: Deep Space Nine)

2371 - It turns out James T. Kirk wasn’t dead after all – he was just living inside the Nexus energy ribbon, a place where all your dreams come true. When El-Aurian scientist Dr Tolian Soran threatens to destroy entire worlds to get back inside the Nexus, Jean-Luc Picard enlists Kirk’s help to stop him – which doesn’t end well for Kirk, who ends up dead for the final time. The Enterprise-D also crashes on the surface of Veridian III, though it won't be the last we see of the ship... (Star Trek: Generations) 

USS Voyager (under the command of Captain Kathryn Janeway) and a ship of Maquis freedom fighters are transported to the distant Delta Quadrant by an alien “caretaker”. The two crews become BFFs implausibly quickly – and for some reason, invite Neelix on board. (Caretaker, Star Trek: Voyager)

Image credit: Paramount Pictures

2373 - The Borg have another crack at invading Earth. Seemingly defeated, they launch a last ditch attempt to assimilate humanity in the past – so Jean-Luc Picard and crew take their shiny new Enterprise-E back in time to stop them. It's our first introduction to the Borg Queen, who does her best to seduce Data. She succeeds for approximately 0.68 seconds. "For an android," he says, "that is nearly an eternity." (Star Trek: First Contact) 

Meanwhile, back in the Borg’s home territory of the Delta Quadrant, Voyager forms an unlikely alliance with the Collective to battle Species 8472 from “fluidic space”. Borg drone Seven of Nine, Tertiary Adjunct of Unimatrix 01 (AKA, Seven of Nine) joins the Voyager crew. (Scorpion, Star Trek: Voyager) 

The Dominion War kicks off between the Dominion (led by the Changelings) and the Federation. (Star Trek: Deep Space Nine)

2375 - The Dominion War ends. Benjamin Sisko, the Bajoran “emissary”, relocates to the wormhole to commune with its residents – aliens who have no sense of linear time. (What You Leave Behind, Deep Space Nine) 

The Enterprise-E crew uncovers a shady Federation plot to relocate the near-immortal inhabitants of a paradise planet, in order to harness its youth-giving properties. It’s difficult to care about any of it. (Star Trek: Insurrection)

2378 - USS Voyager finally makes it back to Federation space, after a future version of Janeway uses a lethal pathogen to wipe out many of the Borg. Following seven years of exemplary service, Ensign Harry Kim is still an Ensign. (Endgame, Star Trek: Voyager)

2379 - Shinzon, a clone of Jean-Luc Picard, takes control of the Romulan senate – and his overtures towards peace with the Federation turn out to be a front for war. The Enterprise eventually stops him, but Data has to sacrifice himself to save the day. (Star Trek: Nemesis)

2380  - The USS Cerritos, under the command of Captain Carol Freeman, continues to specialise in “Second Contact” situations. (Star Trek: Lower Decks)

2381 - A pair of USS Cerritos crew members, Ensigns Beckett Mariner and Brad Boimler, are transported back to Pike's Enterprise for some unashamed fan worship. (Those Old Scientists, Star Trek: Strange New Worlds)

2383 - A ragtag group of alien kids stumbles on the abandoned USS Protostar in the Delta Quadrant. Their guide? A holographic version of Kathryn Janeway. (Star Trek: Prodigy)

2385  - Members of the Romulan Zhat Vash experience the Admonition on the “grief world” of Aia, driving many to madness and suicide. Their leader, Commodore Oh, instigates the uprising of synthetic workers at the Utopia Planitia Fleet Yards on Mars, leaving 92,143 people dead and the planet burning. Facing heavy losses, Starfleet abandons its rescue mission to help rescue the residents of Romulus from an upcoming supernova. Admiral Jean-Luc Picard resigns in protest. (Star Trek: Picard season 1) 

2387 - With a supernova threatening to destroy Romulus, Spock – still active after all these years, remarkably – attempts to save the planet by using “red matter” to create a black hole that will engulf the exploding star. He fails – and he, and Romulan ship the Narada, are sucked into the black hole and back in time, creating the new, parallel "Kelvin" timeline. (Star Trek, 2009)

2390  - Starfleet vessel the Ibn Majid encounters a pair of synthetic lifeforms. Under orders from Commodore Oh, the captain executes the two androids before taking his own life. First Officer Chris Rios is so traumatised by the experience – expunged from Federation records – that he leaves Starfleet six months later. (Broken Pieces, Star Trek: Picard)

2399  - Having discovered that the late Data had a pair of ridiculously advanced twin daughters, the long-retired Jean-Luc Picard ventures back into space after years on the family vineyard. After some close encounters with rogue Romulans, militant AI, and a few Borg, Picard succumbs to his terminal Irumodic Syndrome – but is reborn in a new android body. (Star Trek: Picard season 1)

2400 - Now running Starfleet Academy, Picard once again finds himself back on a starship when a spatial anomaly appears, broadcasting his name in multiple languages. After ending up in a totalitarian alternative timeline – possibly with a bit of help from Q – he gathers up the crew of La Sirena to travel back to a pivotal event in 2024. A severely weakened Q later dies sending Picard and co back to their own time. Or does he...? (Star Trek: Picard season 2)

2401 - Jean-Luc Picard learns that he and long-term love interest Beverly Crusher have a son. They join forces with the rest of the crew of the USS Enterprise-D (now resurrected by Geordi La Forge) to combat a new Changeling threat to the Federation. It later turns out that Jack is part-Borg, and that the Borg Queen (severely damaged by the pathogen in the Star Trek: Voyager finale) has been pulling the strings all along. (Star Trek: Picard season 3)

2402 - Jack Crusher, now an Ensign in Starfleet, is assigned to the USS Enterprise-G, commanded by Seven of Nine. Q – not so dead after all – appears in Jack's quarters, telling him that humanity's trial continues... (The Last Generation, Star Trek: Picard) 

3069  - The so-called Burn causes the cataclysmic destruction of dilithium across the galaxy, massively curtailing warp travel across the Alpha Quadrant. (Star Trek: Discovery season 3)

The Federation is involved in a Temporal War that leads to a galaxy-wide ban on time travel. During this period, Temporal Agent Daniels travels back to 2151 to infiltrate Captain Archer's Enterprise, and overthrow a Suliban plot. (Star Trek: Enterprise; Star Trek: Discovery)

3188 - Michael Burnham emerges from the wormhole, and joins forces with courier Cleveland 'Book' Booker. (Star Trek: Discovery season 3)

3189 - Discovery arrives in the 32nd century and discovers a universe where the Federation has been decimated by the Burn, and the biggest power in the Alpha Quadrant is now the Emerald Chain criminal syndicate. With the spore drive now one of the most important resources in the galaxy, Captain Saru and crew work to discover the cause of the Burn – and restore the Federation to past glories. (Star Trek: Discovery season 3)

3190  - As numerous worlds sign up to rejoin the resurgent Federation, a mysterious Dark Matter Anomaly destroys Book's homeworld and threatens all life in the Alpha Quadrant. Now (somewhat belatedly) captaining the Discovery, Michael Burnham leads the Federation's defences. (Star Trek: Discovery season 4)

3191 - The Discovery sets off on an interstellar treasure hunt to find the Progenitor technology that kickstarted all humanoid evolution in the galaxy billions of years ago. There are other interested parties, however, and Starfleet ends up going head-to-head with the Breen, mysterious former allies of the Dominion. After tracking down the tech, Captain Burnham decides to throw it into the event horizon of a black hole so that no one else can use it, reasoning that the Progenitors' legacy lives on through the existing species of the Alpha Quadrant. Dr Kovich admits he's actually aforementioned temporal agent Daniels. (Star Trek: Discovery season 5)

~3220  -   Zora, the sentient AI controlling Discovery, departs for her final mission, following a top-secret directive to travel to pre-assigned co-ordinates – and wait. All she knows is that 'craft' – whatever or whoever that is – will be involved somehow.    (Life, Itself, Star Trek: Discovery)

~4200  - Zora is still waiting. She runs into a soldier from Alcor IV named Craft, and the pair form a close friendship as she introduces him to Taco Tuesdays and classic movies. (Calypso, Short Trek)

All caught up? Great, now come and discover the best Star Trek episodes that every Trekkie should watch right now, or watch the video below for a complete guide to the Star Wars timeline – that other sci-fi galaxy far, far, away... 

Richard is a freelancer journalist and editor, and was once a physicist. Rich is the former editor of SFX Magazine, but has since gone freelance, writing for websites and publications including GamesRadar+, SFX, Total Film, and more. He also co-hosts the podcast, Robby the Robot's Waiting, which is focused on sci-fi and fantasy. 

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star trek timelines events

crew

A voyage starts after a selection of crew and a ship, resulting in a combined value for each skill and a starting amount of antimatter. As the voyage progresses, activities will occur. A player will see a quick (20s) countdown timer at the bottom of the voyage log per activity and a long (2h) timer at the top of the screen for Dilemmas. A player has no influence on which activities occur, and only with Dilemmas can the player influence the outcome or reward.

Every expiration of the "quick" timer results in a voyage activity of type normal , hazard , or dilemma . These activities can reduce or increase available antimatter and may add a reward which can be claimed when the voyage returns successfully. The voyage will progress through normal and hazard activities, but every two hours the dilemma will halt voyage progress until the player makes a choice. This means the voyage will progress at most 2 hours at a time without player interaction to continue the voyage.

As the voyage progresses, the antimatter will eventually reduce to zero, resulting in a failed voyage. Before the antimatter has expired, the player may recall the voyage, collecting the voyage rewards after a recall time. After the antimatter has expired, the player may continue the voyage by spending a Voyage Revival Token or Dilithium, or the player may abandon the voyage causing the crew to immediately become available with the loss of any gained voyage rewards.

  • 1.1 Featured skills
  • 1.2 Antimatter
  • 1.3 Crew Traits
  • 2.1 Normal activity
  • 2.2 Rewards
  • 2.3.1 Difficulty of Hazards
  • 2.3.2 List of Hazards
  • 2.4.1 List of Dilemmas
  • 3.1 Before the first dilemma
  • 3.2 Between the first and the third dilemma
  • 3.3 After the third dilemma
  • 3.4 Reward Drop Percentages
  • 4 Recalling a Voyage
  • 5 Running out of Antimatter
  • 6.1 The WereDragon Strategy
  • 7 Player suggestions
  • 8 References

Starting a Voyage

Voyages were moved from the bottom left corner of the Galaxy map to their own screen at the upper-left of the main screen. To start a voyage you have to select a starship and twelve crew members. During the Voyage, the crew can not be used in away missions , shuttle missions , and can't be dismissed or fused. However they can be used in the Gauntlet or for skirmish events .

Crew selection occurs by filling the 12 voyage slots, 2 for each skill, with a crew member that has the named skill. The end result is a sum for each skill composed from all selected crew. A slot may only be filled by a crew member that has the named skill, but any other skills the crew member has also contributes to the total for that skill value.

Command

Because crew with three skills generally have a higher amount when combining the averages of all three skills than crew with two skills or one skill, crew with fewer than three skills should be avoided when attempting to maximize skill totals, thus helping to maximizing voyage duration. Also, crew with three skills are more versatile since they can occupy one of six slots.

Featured skills

Each voyage has two featured skills: one primary marked with a gold star, and one secondary with a silver star. These skills are tested more often: the primary skill will be tested 35% of the time, the secondary skill 25%, and each of the other skills 10%. [2]

Science

It is important to prioritize the featured skills as they will, cumulatively, be tested around 60% of the time. Completely neglecting the other four, however, will cause your voyage to perform poorly, so some balance is required to maximize voyage duration from your active crew.

A voyage starts with a certain amount of Antimatter (AM), which is required to power the starship on the voyage, depending on the ship and crew selected.

Each ship carries a certain maximum amount of Antimatter (AM). The amount of ship AM depends on the ship rarity and level (gaining 50 AM per level), as follows:

Starting Antimatter can also be increased during crew selection. Each of the crew slots along with the ship slot give you the opportunity to match traits . A matched ship traits adds 150 AM, while each matched crew trait adds 25 AM.

There is some balance required between selecting a crew that matches a trait, which would add 25 starting AM, and crew that has higher voyage skill values. A single missed hazard costs more 30 AM, so a trait match crew may save your voyage a single hazard . However, increased voyage skill values result in a better chance to pass the hazard . In addition, each time the voyage is revived, it will restart with the starting AM, so if you plan to revive multiple times, starting AM is worth much more than a chance to pass a hazard in a voyage over 12 hours, where chances to pass hazard are very low.

Crew Traits

Following is a table of crew traits used by voyage slot type over 100+ voyages (Contributed by Greybeard), which has been confirmed by further data collected from the community:

Medicine

During the Voyage

Every expiration of the "quick" timer results in a voyage activity of type normal , hazard , or dilemma .

A new normal activity (consuming 1 AM) will occur every 20s with the expiration and reset of the quick timer. This means there are three activites per minute or 30 in a 10 minute period.

Every 140 seconds, a normal activity will grant a reward (every seventh activity).

Every 80 seconds, a hazard activity occurs instead of a normal activity, resulting in an increase of 5 AM or a loss of 30 AM, unless a reward-granting normal activity is due to take place, in which case it occurs instead.

Every 2 hours a dilemma activity occurs instead of a hazard activity (with the expiration of the long timer). When a dilemma is available, the voyage progress will halt until the player makes a choice.

As the voyage progresses, the antimatter will eventually reduce to zero, resulting in a failed voyage. Before the antimatter has expired, the player may recall the voyage, collecting the voyage rewards after a recall time. After the antimatter has expired, the player may continue the voyage by spending a Voyage Revival Token or dilithium , or the player may abandon the voyage causing the crew to immediately become available with the loss of any gained voyage rewards.

Normal activity

Normal activities range from poetry competitions to exploring alien planets. Each of these activities deducts 1 AM. Every 7th normal activity (every 140s) will produce a Reward.

Rewards occur during normal activities, and in the process your crew will unearth resources ( credits , honor , chronitons , components , crew experience training , replicator rations , items or crew ) which your crew takes back to the ship. Activities which give rewards also deduct 1 AM.

Hazards test one skill indicated by the hazard marker. If your crew avoids the hazard, you will gain 5 AM. If they fail you will lose 30 AM.

Hazards test your crew's total capability in a skill set, not the individual skill of a single crew member. The total is computed as the sum of a single skill type over all crew for the base plus average proficiency ( base + ((max + min) / 2) ).

Hazards do not give rewards. Hazards are what will burn through your AM reserves very quickly if your crew isn't up to the challenge.

Difficulty of Hazards

The hazards increase in chance of failure with voyage duration, meaning that in the beginning the chance to win all hazards is very high until a certain point when the chance of winning a hazard is 0%. At that point, your crew will fail every hazard and your voyage will quickly lose its reserves of AM.

The hazard failure chance threshold increases steadily and is compared against your crew's total skill value, so the larger the skill values are the longer it will take for a hazard to reach a high chance of failure.

Voyage hazard failure.png

List of Hazards

Voyages/Hazards

If your crew has survived enough hazards lasting two hours, your crew will be presented with a Dilemma - a stop point during your voyage that presents a situation that requires interaction. You, the player, must choose a course of action, all of which award some loot, possibly including Honor (30 to 100), Chronitons (30 to 75), Ship Schematics , Crew or Items .

During a Dilemmas , the voyage is paused. AM is not consumed and the timer does not advance. Until a solution is chosen by the player, the voyage will not continue. This can be used as a fail-safe by players -- for instance during an overnight voyage. However, if your skills are not strong enough, you can deplete your AM before reaching the next Dilemma .

A helpful method to use for determining whether your voyage will meet the next dilemma is to divide your current AM by 21 to get a worst-case estimate of the number of minutes your voyage has left if it fails all hazards. This is the result of the following calculation:

Worst-case voyage AM decay rate (if all hazards fail)

  • One hazard every 80 seconds, skip every sixth (every 480s is a reward instead);
  • 30 AM loss per hazard, +3 AM loss for three ticks at 20s, 40s, and 60s
  • = -33AM/80s
  • = -.4125 AM/s
  • Non-30 AM loss every 480s
  • = 30AM/480s = .0625 AM/s
  • Add 1 loss every 480s
  • = 1/480 = .002083
  • = -.4125 + .0625 + .002083 = -.347916 (*60 s/m) = 20.875 AM/m

So a voyage with 630 AM remaining will continue another 30 minutes if all hazards fail, and longer if any pass. This also means having 2400 AM guarantees another 2h of voyage time, which is long enough to make it to a dilemma.

List of Dilemmas

Rewards over time.

Chroniton

Dilemmas, one every two hours, have a unique reward table. It is possible, for instance, to obtain a batch of 600 schematics , even for otherwise unobtainable ships (such as the NX-01 Enterprise ), making Voyages the only currently available way to obtain elusive ships .

Before the first dilemma

Between the first and the third dilemma.

Note that dilemmas which award one of the voyage-exclusive super rare crew do not award any honor or chronitons.

After the third dilemma

Reward drop percentages.

This table lists approximate drop rates (over 300 voyages from Greybeard) for items by type between dilemmas.

This table lists approximate drop rates (over 300 voyages from Greybeard) for items by type at dilemmas. (Note that the 97% rate for chrons/honor is due to those not rewarded when selecting voyage-exclusive crew from a dilemma sequence.)

Recalling a Voyage

As long as you have AM remaining, you can recall the starship. The voyage home does not consume any AM. The ship will take a certain time to return to you, and you will receive the rewards and be able to use the crew otherwise.

The trip back requires 40% of the Voyage time (e.g. if your trip was four hours long it will take one hour, 36 minutes for the ship to come back). You can speed up the return with dilithium .

After the return you will have a chance to see the complete log of your Voyage.

Running out of Antimatter

A player can run out of antimatter only because of normal activity (one AM per action) or of hazards (30 AM per failure). When reaching 0 AM, the ship is stranded in space: the player has the choice of aborting the mission (sacrificing all the rewards) or refilling the AM by spending a Voyage Revival Token or dilithium .

If any voyage revival tokens are in your inventory, they must all be spent before you are able to spend dilithim to revive the voyage. They can be earned in some events as threshold rewards and are sometimes offered as compensation for bugs and server crashes in the game.

Dilithium

If you choose to abandon the mission, then your crew will be returned to active duty immediately without a waiting period, but you will not receive any of the rewards you've collected.

It is not possible to recall a ship and obtain the rewards without at least 1 AM left.

The WereDragon Strategy

Further tests has shown that the gold skill will occur nearly 36% of the time while silver skill 24% of the time (Sample size: 3,165 skill checks in 10 voyages). The other skills will fall between 7% to 12% (with one occurrence of 15%).

The silver and gold skills will occur 60% of the time. These skills should have your primary focus. If you are intending to do a 6 hour voyage, they should be minimally at 6,000. The higher, the better. 7,000 would be recommended.

Choose a skill to sacrifice. You want that skill as low as possible to boost your other skills. As an example, lets sacrifice engineering. A fully equipped lvl 100 Gangster Spock has the stats of 276 eng, 992 sec, and 671 sci for voyages. You can use Gangster Spock as your engineer to boost up your Security and Science. Engineering skill checks will fail most of the time and eventually all the time as the voyage progress, BUT you are playing the odds. In this example, Engineering will only come up 7% to 12% of the time. That's it. That is a very small percentage. And by sacrificing engineering, you can boost the other skills and those skills will take longer before they start failing skill checks.

A modified strategy (called the NATE mod), is to sacrifice 2 skills but not to the same degree. With a pure WereDragon strategy, it is quite possible to have the skill beneath 1,000. In the NATE mod, the 2 skills will fall between 1,000 and 3,000. Again, the thought is the same. You are playing the odds. You sacrifice 2 skills to boost the other 4 skills.

Player suggestions

  • A player-made tool to calculate an approximate duration of your Voyage using your crew's skills can be found here .
  • Due to the fact that all the skill points of a crew contribute to the ship's total, Voyages have a slight bias in favour of crew members with points in three skills.
  • As the difficulty increases at a certain point you will start failing all hazards. At that point you can roughly calculate how long it will take you to run out of AM based on your current reserve. The pattern of hazards every four activities and rewards every seven means that, once all hazards are being failed, antimatter depletes at an average rate of slightly less than 22 AM per minute. There is no point in recalling the ship when it has hundreds, or thousands, of AM in reserve, but waiting too much might result in accidentally running out. Running a voyage is safe until you have 31 AM or less in reserve - using the pattern can enable you to work out the optimal time to recall (immediately after the last reward you can collect before you reach a hazard that would bring your AM below 1).
  • Voyages offer a great amount of common and uncommon crew, and are one of the fastest and cheaper ways for newer players to obtain all copies of such crew.
  • ↑ Forum post on Voyages.
  • ↑ Voyage Estimator forum post with link to data spreadsheet
  • Game Mechanics

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What were the Bell Riots in the greatest 'Star Trek: Deep Space Nine' time travel episode?

As history catches up with a pivotal moment in the "Star Trek" timeline, we look back at the events of "Past Tense," which took place on Aug. 30, 2024.

people walk through dilapidated city streets lined with garbage and unhoused people

Along with First Contact Day on April 5, 2063, Friday Aug. 30, 2024 is one of the most important dates in " Star Trek " history. 

It's the day Commander Benjamin Sisko got to ask that immortal sci-fi question – "What year is this?!" — after he and fellow time travelers Lt. Commander Jadzia Dax and Dr. Julian Bashir made a bumpy landing in 21st century San Francisco. It's also the eve of the Bell Riots that would shape the future of Earth , the Federation and the Alpha Quadrant as a whole. 

First broadcast in January 1995, the "Past Tense" two-parter is widely regarded as one of the best stories from " Deep Space Nine ." It's also among "Star Trek's" most politically charged adventures, set in a compassion-free 2024 where Sisko and Bashir find themselves trapped in an internment camp-like "Sanctuary", and Dax gets to see how the other half live when she's taken under the wing of a media mogul. So, to mark the anniversary of the history-shaping (but fictional) Bell Riots, we explain one of the most important events in the "Star Trek" timeline .

What were the Bell Riots?

Described by Commander Benjamin Sisko as "one of the most violent civil disturbances in American history", the Bell Riots took place in San Francisco during the first week of September 2024. 

The disturbance was centered on the city's Sanctuary District A, one of many Sanctuaries found in major US cities in the "Star Trek" version of the early 2020s. Their original aim was to help unemployed or homeless citizens to find work or accommodation, but that vision was soon corrupted. The settlements were overcrowded and violent, and — with walls erected around them — effectively became internment camps. They also became a convenient way for wealthier members of society to ignore the problems on their doorstep.

Related: The best Star Trek: Deep Space Nine episodes ever

Things came to a head when residents seized control of Sanctuary District A, taking guards and other administrative staff hostage in the Security Bureau. The government sent in troops to restore order, and hundreds were killed in the subsequent skirmishes.

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The authorities responded to rumors that the hostages had been killed by storming the building, but they soon learned that none of them had been harmed. They'd been protected by a certain Gabriel Bell, the man who gave the riots their name, and sacrificed himself to save the prisoners. 

He would become a national hero, his death generating such public outrage that the Sanctuary program was abolished. The riots would be seen as one of the pivotal moments in American history, as the US government acted to repair social issues they'd previously dismissed, paving the way for the more utopian future we'd see in TV shows and movies across the franchise. (We'll try to ignore the fact that "Trek" lore tells us World War III is just a few short years away.)

people walk through dilapidated city streets lined with garbage and unhoused people

How did Sisko, Dax and Bashir end up in 21st century San Francisco?

It's down to the sort of transporter accident that makes you wonder why anyone in the 24th century risks beaming anywhere. Sisko, Dax and Bashir were on their way to a symposium in San Francisco to discuss the Dominion threat when they were transported back in time to 2024 — a case of right city, wrong century. 

Chief Miles O'Brien quickly identified the cause of the problem. The USS Defiant's hull was polarized with chroniton particles, a by-product of the ship's Romulan cloaking device. When an explosion in a microscopic singularity passing through Earth's solar system "shifted the chroniton particles in our hull into a high state of temporal polarization", the transporter beam was refocused back in time.

How did the Starfleet officers impact the events of the Bell Riots?

Starfleet directives state that officers must not, under any circumstances, alter past events. So when Sisko, a keen student of early 21st century history, realized they'd arrived in San Francisco on Friday, Aug. 30, 2024 — the eve of the Bell Riots — he told Bashir it was imperative that they avoid interfering with a pivotal period in American history. This order proved particularly distressing for the doctor, who pointed out how many people in the Sanctuary required treatment for mental illness.

This being "Star Trek", however, it didn't take long for Sisko and Bashir to make drastic changes to the timeline. While waiting for food, the pair were involved in an altercation with Biddle "BC" Coleridge, one of the ringleaders of the impending attack on the Security Bureau. They were ultimately saved by the intervention of another resident, who was stabbed by BC and subsequently died from his wounds. The name of that man? Gabriel Bell.

Back in the 24th century, the crew of the Defiant soon learned how pivotal Bell really was, as all evidence of the Federation — Starfleet headquarters, the spacedocks, the Utopia Planitia shipyards on Mars, the lot — vanished. O'Brien theorized that the explosion in the singularity created a subspace bubble around the ship that protected the Defiant from the altered timeline.

Following the real Bell's death, Sisko assumed his identity to ensure that history got back on track. He was shot in the military's assault on the hostage takers, but the wound was not fatal. He and Bashir were helped to escape by Sanctuary guards who saw what Bell/Sisko had done, planted Bell's ID on a dead body, and promised to tell the world what he'd done. Dax, meanwhile, successfully lobbied media mogul Christopher Brynner to restore computer access to Sanctuary District A, allowing residents to spread their story outside its walls. 

people walk through dilapidated city streets lined with garbage and unhoused people

How did they get back to the 24th century?

O'Brien worked out how to use the chroniton particles to focus the transporter beam towards different points in history. Unfortunately, he had no idea when Sisko, Dax and Bashir had landed — beyond narrowing it down to "a dozen different possibilities" — and only had enough polarized chronitons to take five or six trips back in time.

He and Major Kira made several fruitless jumps, taking in (seemingly) the 1920s, the 1950s and a 2048 that was "nothing like the mid-21st century I read about in school". On their final trip they struck lucky, making contact with Dax's combadge in 2024. 

They all returned to a restored 2024, with one crucial difference: Sisko's face now appeared in the history books alongside Gabriel Bell's name.

people walk through dilapidated city streets lined with garbage and unhoused people

What is "Past Tense"'s legacy in "Star Trek"?

As well as being widely regarded as one of the best stories from "Deep Space Nine"'s seven-season run, "Past Tense" continues to have an influence on "Star Trek" lore. Indeed, in "Prodigy" season 2 episode "Who Saves the Saviors", Vulcan cadet Maj'el makes a direct comparison with the events of 2024. 

Referring to the Protostar crew's interaction with their own history, she points out that, "it would not be the first instance of a causal time loop in Starfleet history: the Bell Riots, the Cochrane warp test..." (The latter event occurred in "First Contact", when the "Next Generation" crew intervened to ensure Zefram Cochrane's first warp flight in 2063 wasn't derailed by Borg interference.)

people walk through dilapidated city streets lined with garbage and unhoused people

That said, "Star Trek" mythology may be more malleable than it initially appears. The 2024 Los Angeles visited by Jean-Luc Picard and co in "Picard" season 2 doesn't feel quite as dystopian as the San Francisco of "Past Tense", while the "point of divergence" mentioned by the Borg Queen is Renée Picard's space flight, rather than the Bell Riots. (Few "Trek" shows have embraced the past as "Picard" did, so it's surprising that show did so little to acknowledge the franchise's previous trip to 2024.)

Also, when La'an Noonien Singh visited 2022/23 Toronto with an alternative James T Kirk in "Strange New Worlds" episode "Tomorrow and Tomorrow and Tomorrow", they rescued a boy named Khan from the Noonien-Singh Institute — even though the infamous Khan originally left Earth to escape the Eugenics Wars of 1996. This suggests that, even if the core building blocks of the mythology remain in place, the order they occur — and the specific dates — may be open to reinterpretation as the real-life calendar catches up with its equivalent stardates from the final frontier. 

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Richard's love affair with outer space started when he saw the original "Star Wars" on TV aged four, and he spent much of the ’90s watching "Star Trek”, "Babylon 5” and “The X-Files" with his mum. After studying physics at university, he became a journalist, swapped science fact for science fiction, and hit the jackpot when he joined the team at SFX, the UK's biggest sci-fi and fantasy magazine. He liked it so much he stayed there for 12 years, four of them as editor. 

He's since gone freelance and passes his time writing about "Star Wars", "Star Trek" and superheroes for the likes of SFX, Total Film, TechRadar and GamesRadar+. He has met five Doctors, two Starfleet captains and one Luke Skywalker, and once sat in the cockpit of "Red Dwarf"'s Starbug.  

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‘Star Wars Outlaws’ Video Game Star Humberly González on Being the First Latina Lead in Franchise History and Hopes for a TV Adaptation

By Jennifer Maas

Jennifer Maas

TV Business Writer

  • ‘Star Wars Outlaws’ Video Game Star Humberly González on Being the First Latina Lead in Franchise History and Hopes for a TV Adaptation 1 day ago
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Star Wars Outlaws Kay Vess

Ubisoft and Lucasfilm’s open-world video game “ Star Wars Outlaws ” launched Friday, giving fans of the galaxy far, far away a chance to play as a new character, Kay Vess (voiced by “Tarot” and “Star Trek: Section 31” star Humberly González ) in a story set in between the events of the original film trilogy’s “The Empire Strikes Back” and “Return of the Jedi.”

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Kay is also unique in the “Star Wars” universe in that the character is the first Latina lead in the history of the franchise. This fact is a huge point of pride for González, who was born in Venezuela, who says she has met Latinx fans at preview events who have tears in their eyes over seeing themselves portrayed in “Outlaws.”

“I met this young girl who came dressed as Kay Vess. She built everything herself. She created the classic bomber leather blue jacket that Kay Vess wears, and track pants, the boots, she had her hair done, and the makeup. She even had this backpack, and it was Nix,” González said. “I was in awe, because it was a moment in real time of how important representation is — and especially having female protagonists in the gaming industry. There can be so much toxicity, a lot of misogyny, a lot of just trolls on the internet, that when women enter this space, there can be a lot of sexism, even though there is so much creativity and expertise when it comes to women in the field. And this young girl came to me and just said, ‘I have been waiting for a project like this for so long, for me to play as a strong female lead and explore an open world.’ And she just wanted to thank me. We were both in tears because I said it means just as much for me because I didn’t grow up seeing myself represented on screen, and being a Latina and being the lead of one of the biggest franchises in our time, means so much. That was a moment that made me realize the magnitude of what we’re doing and what it means for me to enter this franchise.”

González spoke with Variety about starring in “Star Wars Outlaws” amid the ongoing SAG-AFTRA video game actors strike , which began July 26. While the Ubisoft-developed “Star Wars Outlaws” is exempt from the work stoppage and not among the struck titles, González addressed the central issue behind the strike for herself and other actors, which is increased protections surrounding artificial intelligence (AI), and how she believes her work as Kay Vess proves the importance of the issue.

“I love this job so much, I would love to keep doing it for many years to come. I think it’s important to fight for our rights, to respect the actors’ craft, and I hope that with the actors on the picket line and bringing these issues to the front, that they realize that no AI could ever take over what a real human can do,” González said. “I feel so blessed to be able to play Kay Vess, because what infuses her is my own experience of growing up in Venezuela and being an immigrant. Leaving everything behind, starting over and me following my own dream, which is such a big parallel to Kay Vess, having grown up the way she did, coming from nothing, and having this idea of what freedom is and what it means for her. So when it comes to that, I will always be on the side of, let’s protect our rights.”

“I think it would be incredible to see Kay Vess in live action, because one thing that we don’t see in animation is those micro expressions of a real human being on screen,” González said. “And it would be incredible for me to experience what it would be like to be literally in her costume, in her appearance, her likeness, in the landscape, to see her interact with real characters, the creatures. It would be a dream come true. I certainly would not say no to the opportunity. And I think there’s so many opportunities to see Kay Vess and other aspects of established roles in ‘Star Wars,’ because we’re in the original trilogy, and there’s so many opportunities for her to exist or show up and in different places. So it would be amazing, and I think fans would love it.”

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  3. Official Timeline of Star Trek

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  4. Star Trek updates its official timeline

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  5. Timeline Of Star Trek

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  6. Timeline of the events in Star Trek series and movies, celebrating the

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COMMENTS

  1. Events

    An event is a period of time where special rules are applied to Star Trek Timelines. Short time events will be launched in Star Trek Timelines that give bonus rewards to players such as crew or items.To access these events, an icon will appear on the main screen with information about the event, prize list, and any special packs are offered.

  2. Star Trek Timeline

    This is a fan-created site dedicated to providing a holistic view of the chronological timeline of events in the Star Trek universe(s). Most material is sourced from the Memory Alpha fandom wiki site. TrekTimeline.com is not endorsed, sponsored, or affiliated with CBS Studios Inc. or the "Star Trek" franchise. The Star Trek trademarks, logos ...

  3. Star Trek timeline in complete chronological order, explained

    The complete Star Trek timeline so far. The current main Star Trek timeline begins in the year 2151, with the first season of Enterprise, and concludes over a millennium later in 3190 with the upcoming Star Trek Discovery season 5. After Enterprise kicked things off in 2151, the TOS-era begins in 2259, with the TOS prequel Strange New Worlds.

  4. Star Trek Timelines

    Star Trek Timelines is a strategy role-playing game developed by Disruptor Beam. Players can explore a massive galaxy on iOS, Android devices, Facebook Gameroom and Steam. Based on Star Trek series and episodes from across all eras, players can play alongside their friends and favorite characters — solving conflicts using science, diplomacy ...

  5. Steam :: Star Trek Timelines :: Events

    © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy | Legal | Steam ...

  6. Star Trek Timelines Events & Announcements :: Steam Community

    Star Trek Timelines - We are the Borg• The Borg Faction has arrived! Begin new Faction missions, earn Borg components, and level up your favorite Borg crew.• Receive a FREE Legendary crew, Seven in Silver, when you install this update in January!• A brand-new Episode! Explore the challenges of Episode 9 to learn about the Borg and how they're handling the Temporal Anomaly Crisis.•

  7. Mega-Event

    Galaxy Event. 2. February 8th - February 12th, 2018. Away Team Saru Commander Thelin Commando Shran. The Honor of Andoria. Shuttle Event. 3. February 15th - February 19th, 2018. Suus Mahna Sarek Prospect Michael Burnham Ambassador Shras.

  8. Faction Events

    Faction Events. A Faction Event is a unique scenario, typically lasting for about 5 days, in which a particular Faction or several competing Factions call on Starfleet to aid them in a variety of related Shuttle Missions. These Shuttle Missions function in much the same way as regular ones, with a few exceptions.

  9. Timeline of Star Trek

    The events of Star Trek II: The Wrath of Khan and Star Trek III: The Search for Spock take place in 2285. The Wrath of Khan is a sequel to the episode "Space Seed", which Okuda dates to 2267. In Okuda's timeline there is a gap of eighteen years rather than the fifteen years established in dialog.

  10. Galaxy Events

    For those new to Star Trek Timelines, Events play an important role in the game, as they allow players to compete against one another in Missions, winning rewards of various rarity while climbing the leaderboards.The first type of event, Faction Events, launched earlier this Spring and focused on completing missions to solve a large problem affecting just that faction.With Galaxy Events, the ...

  11. Star Trek Timeline Explained: From The Original Series to Picard

    Star Trek has been around for over 50 years, but we've attempted to create a cohesive timeline of the major events across TV shows and movies. Star Trek has been around for over 50 years, but we ...

  12. Introduction to Objective Events : r/StarTrekTimelines

    Objective Events will be a new activity available to all players, and will consist in performing various game activities. For a better experience Temporary achievements will also be done in this format in the future. Where. Objective Events will be located in the Event Hub. The current goal is to announce them on the previous Wednesday.

  13. The Mega Guide to Mega Events : r/StarTrekTimelines

    In a mega, if it's not the first event, the 5* can always be used. For new players, where the goal is to get the 4* crew, Galaxy events are by far the easiest and the least necessary to have featured crew. Having 2-3k chrons is enough. If you don't have the ships at good levels, you can't get anywhere with skirmishes.

  14. STAR TREK TIMELINES

    Galaxy Event Notes Structural Integrity - 2024/09/05 ... Discussions about STAR TREK TIMELINES in other languages. 17. 126. ... Discussions around the Television Show, Movies and other Star Trek related products. *Warning: May Contain Spoilers* 177. 2.4K. Kenneth Mitchell (Kol, Kol-Sha, Tenavik, Aurellio): 1974-2024.

  15. Star Trek Timelines on PC: In-Depth Guide to Faction Events

    In Star Trek Timelines, events take place on a weekly basis, usually in the time interval between Thursday and Monday. At present, four types of events are still being run - Faction, Galaxy, Hybrid, and Skirmish, with the last of the bunch taking place only once every couple of months. Faction events are, by far, the most frequent, as they ...

  16. Introduction to Objective Events

    Objective Events will be a new activity available to all players, and will consist in performing various game activities. For a better experience Temporary achievements will also be done in this format in the future. Where. Objective Events will be located in the Event Hub. The current goal is to announce them on the previous Wednesday.

  17. Steam Community :: Star Trek Timelines

    Star Trek Timelines - We are the Borg• The Borg Faction has arrived! Begin new Faction missions, earn Borg components, and level up your favorite Borg crew.• Receive a FREE Legendary crew, Seven in Silver, when you install this update in January!• A brand-new Episode! Explore the challenges of Episode 9 to learn about the Borg and how they're handling the Temporal Anomaly Crisis.•

  18. Star Trek Timelines

    STAR TREK TIMELINES is the ultimate Star Trek™ strategy role-playing game.

  19. Star Trek timeline: Boldly go on a chronological journey through the

    Star Trek timeline. Around 4.5 billion years ago - A species later dubbed "the Progenitors" seed numerous planets with their DNA, influencing the evolution of humans, Klingons, Cardassians ...

  20. Voyages

    Voyages - Star Trek Timelines. Voyages. Voyages are a feature introduced in Update 3.0. They allow sending a manned ship on a long-away mission to collect resources and crew [1]. During a Voyage your crew can face Hazards and Dilemmas around the universe. A voyage starts after a selection of crew and a ship, resulting in a combined value for ...

  21. Events

    All the Star Trek News & Reveals from NYCC 2022. Events. NYCC 2022 | Amanda Plummer, Mica Burton, and Ashlei Sharpe Chestnut Join Final Season of Star Trek: Picard. Star Trek: Picard. The Star Trek Universe to Beam Down to New York Comic Con 2022. Events. Brent Spiner Reveals Surprise at His Return to Star Trek. Star Trek: Picard.

  22. Skirmish farming guide and reference sheet : r/StarTrekTimelines

    Skirmish farming guide and reference sheet. General skirmish farming tips, my favorite ship battles to run and the best cost ratio ship battles for most items. God bless those maintaining community resources, especially the wiki. They have my filthy european monies as a thank you. You can't pre-farm intel for Skirmish events, but you can prepare.

  23. Star Trek Timelines

    Star Trek Timelines is a strategy role playing video game developed by Disruptor Beam for iOS and Android devices, Facebook, Facebook Gameroom, the Amazon Store, and Steam. [2] On March 4, 2020 Tilting Point acquired the game from Disruptor Beam and created a new studio Wicked Realm Games to support the title. [3] The player is the captain of a ship and can form their ship's crew from ...

  24. What were the Bell Riots in the greatest 'Star Trek: Deep Space Nine

    As history catches up with a pivotal moment in the "Star Trek" timeline, we look back at the events of "Past Tense," which took place on Aug. 30, 2024. Along with First Contact Day on April 5 ...

  25. 'Star Wars Outlaws': Humberly González on Being Latina Lead ...

    Ubisoft and Lucasfilm's open-world video game "Star Wars Outlaws" launched Friday, giving fans of the galaxy far, far away a chance to play as a new character, Kay Vess (voiced by "Tarot ...