100 Epic Journey Story Prompts

hero's journey stories ideas

The epic journey—a story involving a hero or protagonist tasked with venturing into different lands, worlds, times, and universes—is as old as time itself. From Homer’s epic journey in  The Odyssey  to Luke Skywalker’s venture into the stars in  Star Wars , the epic journey has always served as one of our greatest forms of storytelling. 

An epic journey is a metaphor for the journeys of conflict we face in life, both physical (external) and emotional (internal). Stories like these act as escapism, where we can live adventures vicariously through the eyes and experiences of the characters. And they also manage to challenge characters the most, which offers an even more cathartic and enticing experience for the reader or audience. 

hero's journey stories ideas

The more epic the journey, the more conflict that the characters need to face. And conflict is the driving force of any story—big or small.

With that said, here we offer 100 epic journey prompts to get your creative juices flowing! 

Note: Because we’re all connected to the same pop culture, news headlines, and inspirations, any similarity to any past, present, or future screenplays, novels, short stories, television pilots, television series, plays, or any other creative works is purely coincidence.

Read More: Exploring the 12 Stages of the Hero’s Journey

Luke Skywalker (Mark Hamill) carrying Yoda on his back in 'Star Wars: Episode V The Empire Strikes Back,' 100 Epic Journey Story Prompts

'Star Wars: Episode V The Empire Strikes Back' (1980)

  • A time traveler must venture through time to find a villain.
  • A forgotten map leads characters through magical doorways, each transporting them to a different fantastical realm.
  • A Steampunk airship captain embarks on a daring expedition to find the mythical floating city hidden among the clouds.
  • The last astronaut on Earth must save all of mankind in the last spaceship.
  • A lone warrior searches the world for a long-lost magical sword.
  • An archaeologist uncovers a portal in an ancient ruin that transports them to the time of the dinosaurs.
  • An archaeologist uncovers a portal in an ancient ruin that transports them to the time of the Egyptians. 
  • An archaeologist uncovers a portal in an ancient ruin that transports them to the Medieval Ages. 
  • An archaeologist uncovers a portal in an ancient ruin that transports them into the future.
  • In a post-apocalyptic wasteland, a group of survivors stumbles upon a hidden gateway leading to an untouched, flourishing oasis.
  • A scientist creates a time loop that forces them to relive the same epic journey across parallel dimensions until they can set things right.
  • A spacefaring nomad encounters a sentient nebula leading to parallel universes.
  • A hero must navigate the surreal landscapes of the dreams to restore balance to the waking realm.
  • A librarian discovers that books in a magical library can open portals to fantasy worlds. 
  • A librarian discovers that books in a magical library can open portals to historical events.
  • A librarian discovers that books within a magical library can open portals to futuristic landscapes. 
  • A librarian discovers that books within a magical library can open portals to alien worlds.
  • A group of astronauts crash-lands on an alien planet.
  • A mission sends a time-traveling assassin to manipulate key events in different historical periods to alter the course of history.
  • Middle school friends discover a magical book that can open portals to a different world.
  • Middle school friends discover a magical book that can open portals to a parallel universe within their school. 
  • An underwater explorer stumbles upon an aquatic realm.
  • A time-traveling detective chases a criminal through different eras.
  • An astronaut goes through a wormhole and discovers a planet with floating islands.
  • A pair of siblings discover a hidden doorway in their basement that transports them to an alternative universe.
  • An Old West wagon train strives to survive the open range.
  • A gamer must seek the way out of the virtual world where they are trapped.
  • A ship, its crew, and its captain decide to take the same route as Columbus. 
  • A ship, its crew, and its captain decide to cover every point of the Bermuda Triangle. 
  • An astronaut on a routine space mission is plunged into a parallel universe.
  • A group of survivors in a post-nuclear world try to make it to an island.
  • A sled dog team tries to keep their master alive as they journey through a winter storm.
  • A pirate ship, its crew, and its captain try to track down a royal ship full of gold.
  • A baseball team in a post-nuclear world travels the country to provide entertainment and hope for survivors. 
  • A terminally ill father and his son embark on a road trip across the country. 
  • A presidential candidate in a post-apocalyptic world travels the country to earn votes.
  • A dog is reincarnated as a puppy, remembering their past life, and tries to get back home.
  • A group of spelunkers finds a long-lost world. 
  • A group of spelunkers finds proof of a very different past. 
  • A group of friends tubing on a river gets lost in the Everglades.
  • A group of friends tubing on a river are transported to the world of dinosaurs.
  • An artist attains the ability to venture into their paintings of surreal landscapes. 
  • A museum employee discovers they can enter into the world of iconic paintings.
  • A time-traveling botanist explores different epochs to collect samples of extinct plants, hoping to revive a lost ecosystem in a world ravaged by environmental disasters.
  • A young dinosaur is transported to the future through a strange portal. 
  • An interdimensional bounty hunter tracks down dimension-traveling fugitives.
  • A time-traveling bounty hunter tracks down time-traveling fugitives.
  • A spaceship pilot discovers a wormhole that leads to an alien galaxy.
  • The discovery of the Hawaiian Islands. 
  • The first space flight to Mars.
  • The first expedition to the dark side of the moon.
  • A young character can explore the world of their dreams.
  • Young friends discover they can meet up and explore the worlds of their dreams. 
  • A detective must travel through different time periods to solve a case.
  • A group of explorers discovers a forgotten jungle where dinosaurs never went extinct.
  • Young siblings find a series of caves behind their grandparents’ old mansion. 
  • A spacefaring cartographer maps out uncharted territories in space.
  • Two young siblings walk the burnt landscapes of a post-nuclear world. 
  • A widow decides to travel to all the places she and her husband never were able to visit.
  • A stranded astronaut on the moon, thought to be dead, must try to find a way to tell Earth that they are alive.
  • A young baseball player joins a traveling baseball team and comes of age.
  • Young lovers meet on a backpacking trip across Asia. 
  • A plane crashes, and the crew must find their way home.
  • An ant gets a glimpse of the larger world around their habitat and wants to go explore.
  • A knight must travel across the land to find the princess he’s tasked with rescuing.
  • A character dies, and their ghost must find their way through purgatory.
  • An alien receives a message from Earth and strives to find a way to get there.
  • Disneyland’s rides are portals into the real worlds they depict.
  • Characters must find their way out of a seemingly endless haunted mansion.
  • An expedition through the Rocky Mountains. 
  • An explorer sails along the coast of the Americas to create the first map of the continent.
  • Mark Twain’s adventures down the Mississippi. 
  • A group of kayakers decide to kayak down the Mississippi. 
  • A group of tubers decide to tube down the Mississippi. 
  • A journey to the Earth’s core.
  • A journey to the bottom of the ocean.
  • Grade school friends decide to climb to the top of a local bluff. 
  • A man loses his dog and tries to track it through the GPS chip.
  • A boy and his dog are separated when their canoe tips over in a raging river, and they struggle to find each other.
  • A time traveler from the future is stuck in the past and must find a way back home. 
  • Characters struggle to find a military bunker before nuclear missiles hit their country. 
  • A Navy ship is lost in time and must find the portal back home. 
  • Characters find a real-life bean stock leading up to a world of giants.
  • The first Westerner expedition of the Amazon. 
  • A plane crash-lands in the Amazon Jungle, and the survivors struggle to find their way out. 
  • A man is given the chance to save his family from death by finding them in the afterlife. 
  • Technology allows people to explore the minds of people to save them from dementia.
  • A veteran NFL quarterback is traded from team to team until they find a team they can win the Superbowl with.
  • Old West cowboys must move their herd across the frontier while they face the elements and other threats. 
  • A contemporary retelling of  The Odyssey .
  • A character discovers their adoption and now must travel to another country to find their birth parents.
  • During a hiking trip in the mountains, the family accidentally leaves a child behind, and the child must survive the elements until they find them.
  • A child runs away from their Midwestern home to find Santa.
  • A character takes the ashes of their deceased parent across the country. 
  • A character vows to run from the East Coast to the West Coast of the United States of America. 
  • A character vows to sail to every continent of the world.
  • A character vows to fly to every continent of the world.
  • Old retired astronauts enlist the help of a billionaire to fly them to the moon.
  • A father does everything to return home from a WWII war zone for Christmas.
  • The first ascent of Everest.

Read More:  101 Epic Sci-Fi Story Prompts

Chani (Zendaya) looking at Paul in 'Dune: Part Two,' 100 Epic Journey Story Prompts

'Dune: Part Two' (2024)

Have fun, and travel well within your stories these prompts may have inspired. 

WANT MORE IDEAS? TAKE A LOOK AT OUR OTHER  STORY PROMPTS !

Check out our preparation notes so you start your story off on the right track.

ScreenCraft Preparation Notes

Ken Miyamoto has worked in the film industry for nearly two decades, most notably as a studio liaison for Sony Studios and then as a script reader and story analyst for Sony Pictures.

He has many studio meetings under his belt as a produced screenwriter, meeting with the likes of Sony, Dreamworks, Universal, Disney, Warner Brothers, as well as many production and management companies. He has had a previous development deal with Lionsgate, as well as multiple writing assignments, including the produced miniseries Blackout, starring Anne Heche, Sean Patrick Flanery, Billy Zane, James Brolin, Haylie Duff, Brian Bloom, Eric La Salle, and Bruce Boxleitner, the feature thriller Hunter’s Creed, and many Lifetime thrillers. Follow Ken on Twitter @KenMovies and Instagram @KenMovies76

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hero's journey stories ideas

  • Story Writing Guides

12 Hero’s Journey Stages Explained (+ Free Templates)

From zero to hero, the hero’s journey is a popular character development arc used in many stories. In today’s post, we will explain the 12 hero’s journey stages, along with the simple example of Cinderella.

The Hero’s Journey was originally formulated by American writer Joseph Campbell to describe the typical character arc of many classic stories, particularly in the context of mythology and folklore. The original hero’s journey contained 17 steps. Although the hero’s journey has been adapted since then for use in modern fiction, the concept is not limited to literature. It can be applied to any story, video game, film or even music that features an archetypal hero who undergoes a transformation. Common examples of the hero’s journey in popular works include Star Wars, Lord of the Rings, The Hunger Games and Harry Potter and the Philosopher’s Stone.

  • What is the hero's journey?

Stage 1: The Ordinary World

Stage 2: call of adventure, stage 3: refusal of the call, stage 4: meeting the mentor, stage 5: crossing the threshold, stage 6: tests, allies, enemies, stage 7: the approach, stage 8: the ordeal, stage 9: reward, stage 10: the road back, stage 11: resurrection, stage 12: return with the elixir, cinderella example, campbell’s 17-step journey, leeming’s 8-step journey, cousineau’s 8-step journey.

  • Free Hero's Journey Templates

What is the hero’s journey?

The hero’s journey, also known as the monomyth, is a character arc used in many stories. The idea behind it is that heroes undergo a journey that leads them to find their true selves. This is often represented in a series of stages. There are typically 12 stages to the hero’s journey. Each stage represents a change in the hero’s mindset or attitude, which is triggered by an external or internal event. These events cause the hero to overcome a challenge, reach a threshold, and then return to a normal life.

The hero’s journey is a powerful tool for understanding your characters. It can help you decide who they are, what they want, where they came from, and how they will change over time. It can be used to

  • Understand the challenges your characters will face
  • Understand how your characters react to those challenges
  • Help develop your characters’ traits and relationships

Hero's Journey Stages

In this post, we will explain each stage of the hero’s journey, using the example of Cinderella.

You might also be interested in our post on the story mountain or this guide on how to outline a book .

12 Hero’s Journey Stages

The archetypal hero’s journey contains 12 stages and was created by Christopher Vogler. These steps take your main character through an epic struggle that leads to their ultimate triumph or demise. While these steps may seem formulaic at first glance, they actually form a very flexible structure. The hero’s journey is about transformation, not perfection.

Your hero starts out in the ordinary world. He or she is just like every other person in their environment, doing things that are normal for them and experiencing the same struggles and challenges as everyone else. In the ordinary world, the hero feels stuck and confused, so he or she goes on a quest to find a way out of this predicament.

Example: Cinderella’s father passes away and she is now stuck doing chores and taking abuse from her stepsisters and stepmother.

The hero gets his or her first taste of adventure when the call comes. This could be in the form of an encounter with a stranger or someone they know who encourages them to take a leap of faith. This encounter is typically an accident, a series of coincidences that put the hero in the right place at the right time.

Example: An invite arrives inviting the family to a royal ball where the Prince will choose a wife.

Some people will refuse to leave their safe surroundings and live by their own rules. The hero has to overcome the negative influences in order to hear the call again. They also have to deal with any personal doubts that arise from thinking too much about the potential dangers involved in the quest. It is common for the hero to deny their own abilities in this stage and to lack confidence in themselves.

Example: Cinderella accepts the call by making her own dress for the ball. However, her stepmother refuses the call for her by not letting her go to the ball. And her step-sisters ruin her dress, so she can not go.

After hearing the call, the hero begins a relationship with a mentor who helps them learn about themselves and the world. In some cases, the mentor may be someone the hero already knows. The mentor is usually someone who is well-versed in the knowledge that the hero needs to acquire, but who does not judge the hero for their lack of experience.

Example: Cinderella meets her fairy godmother who equips her with everything she needs for the ball, including a dress and a carriage.

The hero leaves their old life behind and enters the unfamiliar new world. The crossing of the threshold symbolises leaving their old self behind and becoming a new person. Sometimes this can include learning a new skill or changing their physical appearance. It can also include a time of wandering, which is an essential part of the hero’s journey.

Example: Cinderella hops into the carriage and heads off to the ball. She has transformed from a servant into an elegant young lady. 

As the hero goes on this journey, they will meet both allies (people who help the hero) and enemies (people who try to stop the hero). There will also be tests, where the hero is tempted to quit, turn back, or become discouraged. The hero must be persistent and resilient to overcome challenges.

Example: At the ball, Cinderella meets the prince, and even see’s her stepmother and stepsister. She dances with Prince all night long making her step-sisters extremely jealous.

The hero now reaches the destination of their journey, in some cases, this is a literal location, such as a cave or castle. It could also be metaphorical, such as the hero having an internal conflict or having to make a difficult decision. In either case, the hero has to confront their deepest fears in this stage with bravery. In some ways, this stage can mark the end of the hero’s journey because the hero must now face their darkest fears and bring them under control. If they do not do this, the hero could be defeated in the final battle and will fail the story.

Example: Cinderella is having a great time at the ball and nearly forgets about the midnight rule. As she runs away in a hurry, her glass slipper falls off outside the palace.

The hero has made it to the final challenge of their journey and now must face all odds and defeat their greatest adversary. Consider this the climax of the story. This could be in the form of a physical battle, a moral dilemma or even an emotional challenge. The hero will look to their allies or mentor for further support and guidance in this ordeal. Whatever happens in this stage could change the rest of the story, either for good or bad. 

Example: Prince Charming looks all over the kingdom for the mysterious girl he met at the ball. He finally visits Cinderella’s house and tries the slippers on the step-sisters. The prince is about to leave and then he sees Cinderella in the corner cleaning.

When the hero has defeated the most powerful and dangerous of adversaries, they will receive their reward. This reward could be an object, a new relationship or even a new piece of knowledge. The reward, which typically comes as a result of the hero’s perseverance and hard work, signifies the end of their journey. Given that the hero has accomplished their goal and served their purpose, it is a time of great success and accomplishment.

Example: The prince tries the glass slipper on Cinderella. The glass slipper fits Cinderella perfectly, and they fall in love.

The journey is now complete, and the hero is now heading back home. As the hero considers their journey and reflects on the lessons they learned along the way, the road back is sometimes marked by a sense of nostalgia or even regret. As they must find their way back to the normal world and reintegrate into their former life, the hero may encounter additional difficulties or tests along the way. It is common for the hero to run into previous adversaries or challenges they believed they had overcome.

Example: Cinderella and Prince Charming head back to the Prince’s castle to get married.

The hero has one final battle to face. At this stage, the hero might have to fight to the death against a much more powerful foe. The hero might even be confronted with their own mortality or their greatest fear. This is usually when the hero’s true personality emerges. This stage is normally symbolised by the hero rising from the dark place and fighting back. This dark place could again be a physical location, such as the underground or a dark cave. It might even be a dark, mental state, such as depression. As the hero rises again, they might change physically or even experience an emotional transformation. 

Example: Cinderella is reborn as a princess. She once again feels the love and happiness that she felt when she was a little girl living with her father.

At the end of the story, the hero returns to the ordinary world and shares the knowledge gained in their journey with their fellow man. This can be done by imparting some form of wisdom, an object of great value or by bringing about a social revolution. In all cases, the hero returns changed and often wiser.

Example: Cinderella and Prince Charming live happily ever after. She uses her new role to punish her stepmother and stepsisters and to revitalise the kingdom.

We have used the example of Cinderella in Vogler’s hero’s journey model below:

hero's journey stories ideas

Below we have briefly explained the other variations of the hero’s journey arc.

The very first hero’s journey arc was created by Joseph Campbell in 1949. It contained the following 17 steps:

  • The Call to Adventure: The hero receives a call or a reason to go on a journey.
  • Refusal of the Call: The hero does not accept the quest. They worry about their own abilities or fear the journey itself.
  • Supernatural Aid: Someone (the mentor) comes to help the hero and they have supernatural powers, which are usually magical.
  • The Crossing of the First Threshold: A symbolic boundary is crossed by the hero, often after a test. 
  • Belly of the Whale: The point where the hero has the most difficulty making it through.
  • The Road of Trials: In this step, the hero will be tempted and tested by the outside world, with a number of negative experiences.
  • The Meeting with the Goddess: The hero meets someone who can give them the knowledge, power or even items for the journey ahead.
  • Woman as the Temptress: The hero is tempted to go back home or return to their old ways.
  • Atonement with the Father: The hero has to make amends for any wrongdoings they may have done in the past. They need to confront whatever holds them back.
  • Apotheosis: The hero gains some powerful knowledge or grows to a higher level. 
  • The Ultimate Boon: The ultimate boon is the reward for completing all the trials of the quest. The hero achieves their ultimate goal and feels powerful.
  • Refusal of the Return: After collecting their reward, the hero refuses to return to normal life. They want to continue living like gods. 
  • The Magic Flight: The hero escapes with the reward in hand.
  • Rescue from Without: The hero has been hurt and needs help from their allies or guides.
  • The Crossing of the Return Threshold: The hero must come back and learn to integrate with the ordinary world once again.
  • Master of the Two Worlds: The hero shares their wisdom or gifts with the ordinary world. Learning to live in both worlds.
  • Freedom to Live: The hero accepts the new version of themselves and lives happily without fear.

David Adams Leeming later adapted the hero’s journey based on his research of legendary heroes found in mythology. He noted the following steps as a pattern that all heroes in stories follow:

  • Miraculous conception and birth: This is the first trauma that the hero has to deal with. The Hero is often an orphan or abandoned child and therefore faces many hardships early on in life. 
  • Initiation of the hero-child: The child faces their first major challenge. At this point, the challenge is normally won with assistance from someone else.
  • Withdrawal from family or community: The hero runs away and is tempted by negative forces.
  • Trial and quest: A quest finds the hero giving them an opportunity to prove themselves.
  • Death: The hero fails and is left near death or actually does die.
  • Descent into the underworld: The hero rises again from death or their near-death experience.
  • Resurrection and rebirth: The hero learns from the errors of their way and is reborn into a better, wiser being.
  • Ascension, apotheosis, and atonement: The hero gains some powerful knowledge or grows to a higher level (sometimes a god-like level). 

In 1990, Phil Cousineau further adapted the hero’s journey by simplifying the steps from Campbell’s model and rearranging them slightly to suit his own findings of heroes in literature. Again Cousineau’s hero’s journey included 8 steps:

  • The call to adventure: The hero must have a reason to go on an adventure.
  • The road of trials: The hero undergoes a number of tests that help them to transform.
  • The vision quest: Through the quest, the hero learns the errors of their ways and has a realisation of something.
  • The meeting with the goddess: To help the hero someone helps them by giving them some knowledge, power or even items for the journey ahead.
  • The boon: This is the reward for completing the journey.
  • The magic flight: The hero must escape, as the reward is attached to something terrible.
  • The return threshold: The hero must learn to live back in the ordinary world.
  • The master of two worlds: The hero shares their knowledge with the ordinary world and learns to live in both worlds.

As you can see, every version of the hero’s journey is about the main character showing great levels of transformation. Their journey may start and end at the same location, but they have personally evolved as a character in your story. Once a weakling, they now possess the knowledge and skill set to protect their world if needed.

Free Hero’s Journey Templates

Use the free Hero’s journey templates below to practice the skills you learned in this guide! You can either draw or write notes in each of the scene boxes. Once the template is complete, you will have a better idea of how your main character or the hero of your story develops over time:

The storyboard template below is a great way to develop your main character and organise your story:

hero's journey stories ideas

Did you find this guide on the hero’s journey stages useful? Let us know in the comments below.

Hero’s Journey Stages

Marty the wizard is the master of Imagine Forest. When he's not reading a ton of books or writing some of his own tales, he loves to be surrounded by the magical creatures that live in Imagine Forest. While living in his tree house he has devoted his time to helping children around the world with their writing skills and creativity.

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The Hero’s Journey

Hero's Journey Stages

What is the Hero's Journey in Literature?

Crafting a heroic character is a crucial aspect of storytelling, and it involves much more than simply sketching out a brave and virtuous figure. The hero's journey definition is not the typical linear narrative but rather a cyclical pattern that encompasses the hero's transformation, trials, and ultimate return, reflecting the profound and timeless aspects of human experience. The writer's journey in this endeavor goes beyond the external actions of the hero and delves into the character's inner world. The hero arc is the heart of the narrative, depicting the character's evolution from an ordinary person to a true hero.

Narratology and Writing Instructions for Heroic Characters

Related to both plot diagram and types of literary conflict , the ”Hero’s Journey” structure is a recurring pattern of stages many heroes undergo over the course of their stories. Joseph Campbell, an American mythologist, writer, and lecturer, articulated this cycle after researching and reviewing numerous myths and stories from a variety of time periods and regions of the world. He found that different writers take us on different journeys, however, they all share fundamental principles. Through the hero's trials, growth, and ultimate triumph, the narrative comes full circle, embodying the timeless pattern of the hero cycle. Literature abounds with examples of the hero cycle, illustrating how this narrative structure transcends cultural boundaries and remains a fundamental element of storytelling. This hero cycle in literature is also known as the Monomyth, archetype . The most basic version of Joseph Campbell's Monomyth has 12 steps, while more detailed versions can have up to 17 steps. His type of hero's journey diagram provides a visual roadmap for understanding the various stages and archetypal elements that protagonists typically encounter in their transformative quests. The wheel to the right is an excellent visual to share with students of how these steps occur. Hero's journey diagram examples provide a visual roadmap for understanding the various stages and archetypal elements that protagonists typically encounter in their transformative quests. Exploring the monomyth steps outlined by Joseph Campbell, we can see how these universal narrative elements have shaped countless stories across cultures and time periods.

Which Story Structure is Right for You?

The choice of story structure depends on various factors, including the type of story you want to tell, your intended audience, and your personal creative style. Here are some popular story structures and when they might be suitable:

  • The Hero's Journey: Use this structure when you want to tell a story of personal growth, transformation, and adventure. It works well for epic tales, fantasy, and science fiction, but it can be adapted to other genres as well.
  • Three-Act Structure: This is a versatile structure suitable for a wide range of genres, from drama to comedy to action. It's ideal for stories that have a clear beginning, middle, and end, with well-defined turning points.
  • Episodic or Serial Structure: If you're creating a long-running series or a story with multiple interconnected arcs, this structure is a good choice. It allows for flexibility in storytelling and can keep audiences engaged over the long term.
  • Nonlinear Structure: Experiment with this structure if you want to challenge traditional narrative conventions. It's suitable for stories where timelines are fragmented, revealing information gradually to build intrigue and suspense.
  • Circular or Cyclical Structure: This structure is great for stories with recurring themes or for tales that come full circle. It can be particularly effective in literary fiction and philosophical narratives.

Ultimately, the right story structure for you depends on your creative vision, the genre you're working in, and the narrative you want to convey. You may also choose to blend or adapt different structures to suit your story's unique needs. The key is to select a structure that serves your storytelling goals and engages your target audience effectively.

What is a Common Theme in the Hero's Journey?

A common theme in the hero's journey is the concept of personal transformation and growth. Throughout the hero's journey, the protagonist typically undergoes significant change, evolving from an ordinary or flawed individual into a more heroic, self-realized, or enlightened character. This theme of transformation is often accompanied by challenges, trials, and self-discovery, making it a central and universal element of hero's journey narratives.

Structure of the Monomyth: The Hero's Journey Summary

This summary of the different elements of the archetypal hero's journey outlines the main four parts along with the different stages within each part. This can be shared with students and used as a reference along with the hero's journey wheel to analyze literature.

Part One - Call to Adventure

During the exposition, the hero is in the ordinary world , usually the hero’s home or natural habitat. Conflict arises in their everyday life, which calls the hero to adventure , where they are beckoned to leave their familiar world in search of something. They may refuse the call at first, but eventually leave, knowing that something important hangs in the balance and refusal of the call is simply not an option.

Monomyth - Part One - Call to Adventure

Part Two - Supreme Ordeal or Initiation

Once the hero makes the decision to leave the normal world, venture into the unfamiliar world, and has officially begun their mysterious adventure, they will meet a mentor figure (a sidekick in some genres) and together these two will cross the first threshold . This is the point where turning back is not an option, and where the hero must encounter tests, allies and enemies . Obstacles like tests and enemies must be overcome to continue. Helpers aid the hero in their journey.

Monomyth - Part Two - Supreme Ordeal or Initiation

Part Three - Unification or Transformation

Having overcome initial obstacles, in this part of the heroic cycle, the hero and their allies reach the approach . Here they will prepare for the major challenge in this new or special world. During the approach, the hero undergoes an ordeal , testing them to point near death. Their greatest fear is sometimes exposed, and from the ordeal comes a new life or revival for the hero. This transformation is the final separation from their old life to their new life. For their efforts in overcoming the ordeal, the hero reaches the reward . The hero receives the reward for facing death. There may be a celebration, but there is also danger of losing the reward.

Monomyth - Part Three - Unification or Transformation

Part Four - Road Back or Hero's Return

Once the hero achieves their goal and the reward is won, the hero and companions start on the road back . The hero wants to complete the adventure and return to their ordinary world with their treasure. This stage is often referred to as either the resurrections or atonement . Hero's journey examples that showcase the atonement stage often highlight the protagonist's inner turmoil and the difficult decisions they must make to reconcile with their past and fully embrace their heroic destiny. The hero becomes "at one" with themselves. As the hero crosses the threshold (returning from the unknown to their ordinary world), the reader arrives at the climax of the story. Here, the hero is severely tested one last time. This test is an attempt to undo their previous achievements. At this point, the hero has come full circle, and the major conflict at the beginning of the journey is finally resolved. In the return home, the hero has now resumed life in his/her original world, and things are restored to ordinary.

Monomyth - Part Four - Road Back or Hero's Return

Popular Hero's Journey Examples

Monomyth example: homer's odyssey.

Monomyth examples typically involve a hero who embarks on an adventure, faces trials and challenges, undergoes personal transformation, and returns home or to society with newfound wisdom or a significant achievement, making this storytelling structure a powerful and timeless tool for crafting compelling narratives.

The hero's journey chart below for Homer’s Odyssey uses the abridged ninth grade version of the epic. The Heroic Journey in the original story of the Odyssey is not linear, beginning in media res , Latin for “in the middle of things”.)

The Odyssey Heroic Journey - Examples of hero's journey

To Kill a Mockingbird Heroic Journey

To Kill a Mockingbird Hero's Journey

Did you know that many popular movies have heroes that follow this type of journey? It is true! In the "Star Wars" movies, Hollywood film producer George Lucas creates a journey for Luke Skywalker and Princess Leia. In "The Lion King", Simba goes on quite the adventure that ends in a final battle with his uncle Scar, a major turning point in the film before the hero returns to save his land. In "The Wizard of Oz", Dorothy takes on the role of the epic hero as she teeters between the two worlds of Kansas and Oz. These are just a few of the many examples of Campbell's theory in the cinematic realm.

Classroom Applications and Uses

Example exercises.

Create your own hero's journey examples using the Storyboard That Creator! Customize the level of detail and number of cells required for projects based on available class time and resources.

  • Students identify the stages of the heroic journey in a piece of literature by creating one cell depicting each of the twelve steps.
  • Students create storyboards that show and explain each stage found in the work of literature, using specific quotes from the text which highlight each part of the journey.
  • Students create an outline of their own original story that follows the monomyth stages.

Common Core

  • ELA-Literacy.RL.9-10.3 : Analyze how complex characters (e.g., those with multiple or conflicting motivations) develop over the course of a text, interact with other characters, and advance the plot or develop the theme
  • ELA-Literacy.RL.9-10.7 : Analyze the representation of a subject or a key scene in two different artistic mediums, including what is emphasized or absent in each treatment (e.g., Auden’s “Musée des Beaux Arts” and Breughel’s Landscape with the Fall of Icarus)
  • ELA-Literacy.W.9-10.6 : Use technology, including the Internet, to produce, publish, and update individual or shared writing products, taking advantage of technology’s capacity to link to other information and to display information flexibly and dynamically
  • ELA-Literacy.SL.9-10.2 : Integrate multiple sources of information presented in diverse media or formats (e.g., visually, quantitatively, orally) evaluating the credibility and accuracy of each source
  • ELA-Literacy.RL.11-12.3 : Analyze the impact of the author’s choices regarding how to develop and relate elements of a story or drama (e.g., where a story is set, how the action is ordered, how the characters are introduced and developed)
  • ELA-Literacy.RL.11-12.7 : Analyze multiple interpretations of a story, drama, or poem (e.g., recorded or live production of a play or recorded novel or poetry), evaluating how each version interprets the source text. (Include at least one play by Shakespeare and one play by an American dramatist.)
  • ELA-Literacy.W.11-12.6 : Use technology, including the Internet, to produce, publish, and update individual or shared writing products in response to ongoing feedback, including new arguments or information
  • ELA-Literacy.SL.11-12.2 : Integrate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, orally) in order to make informed decisions and solve problems, evaluating the credibility and accuracy of each source and noting any discrepancies among the data

Related Resources

  • Plot Diagram and Narrative Arc
  • Types of Conflict In Literature
  • What is an Archetype?
  • The Odyssey Teacher Guide
  • Types of Heroes in Literature

How Teachers Can Use The Concept of The Heroic Journey To Help Students Better Understand Character Development In Literature

Introduce the concept of the heroic journey.

Teachers can introduce the concept of the heroic journey to students and explain the different stages involved in the journey. This will provide a framework for students to better understand how characters develop throughout the story.

Analyze Characters Using the Heroic Journey

Teachers can guide students through the stages of the heroic journey and ask them to identify where the character is in the journey. This will help students to understand the character's development and how their actions and decisions are influenced by the different stages of the journey.

Compare and Contrast Character Journeys

Teachers can ask students to compare and contrast the journeys of different characters within a story or across multiple stories. This will help students to gain a deeper understanding of how the heroic journey is used to develop characters in literature and how it can be applied across different genres and cultures.

Discuss the Role of Character Motivation

Teachers can encourage students to think critically about the motivations of characters at each stage of the journey. This will help students to understand why characters make certain decisions and how their motivations contribute to their development.

Apply the Concept to Real-Life Situations

Teachers can encourage students to apply the concept of the heroic journey to real-life situations. This will help students to see how the journey applies not only to literature, but also to their own lives and experiences.

Frequently Asked Questions about the Hero's Journey

What is a "monomyth" or the "hero's journey" in literature.

In comparative mythology, the monomyth, or the hero's journey, is the series of stages that can be applied to a variety of stories from all genres. It involves a hero who is called to pursue an adventure, undergoes an ordeal, achieves their goal and returns home transformed.

What are the 12 Stages of the Hero's Journey in literature?

  • Ordinary World
  • Call to Adventure
  • Meeting the Mentor / Helper
  • Crossing the Threshold
  • Test / Allies / Enemies

What is a common theme in the hero's journey?

The Hero's Journey usually follows the path of the main character from childhood or young adulthood through maturity. It is about the common human experiences of growth, challenges and change that are relatable to us all.

Why should students learn about the hero's journey?

The hero's journey is relevant for students in that it demonstrates the possibility of overcoming adversity and the potential for growth and change that is within us all. It is a common theme of literature and movies that once students understand, they will be able to identify over and over again. It is helpful for students to make the text-to-self connection and apply this thinking to their own life as a "growth mindset" . They can see that they are on their own hero's journey and that everyone has the ability to overcome obstacles to achieve their goals and affect positive change in their lives and the lives of others.

What are some of the best examples of the hero's journey?

The hero's journey stages appear in more books than students may realize! Here are just a few examples of popular books that contain the monomyth structure:

  • The Graveyard Book
  • The Hunger Games
  • To Kill a Mockingbird
  • The Odyssey
  • The Lions of Little Rock
  • Wednesday Wars
  • One Crazy Summer
  • Out of My Mind
  • Brown Girl Dreaming
  • The Lightning Thief
  • The Miraculous Journey of Edward Tulane
  • The Stars Beneath Our Feet
  • Fish in a Tree

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25 Hero’s Journey Story Ideas to Start an Epic Adventure

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The article 25 Hero’s Journey Story Ideas to Start an Epic Adventure appeared first on The Write Practice .

The hero’s journey is one of the most beloved and popular story frameworks in books and film. Today we have 25 prompts with hero’s journey story ideas, so you can write your own epic adventure tale!

If you’ve watched any one of George Lucas’s Star Wars films, read or watched any of J.R.R. Tolkien’s The Lord of the Rings books or films then you’ve experienced the hero’s journey. I’ve walked my creative writing classes through these stories numerous times, helping them identify and emulate the story principles. 

Part of what makes these stories so compelling is that they follow a character from their ordinary life into an adventure they couldn’t have imagined, leading to personal transformation.

You can see David Stafford’s (our resident expert on Joseph Campbell’s Hero’s Journey Story Structure) Ultimate Guide to the Hero’s Journey here if you want to see a complete breakdown of the heroic journey that creates these character arcs. 

While there are twelve stages or phases in a traditional hero’s journey story, I’ve organized these prompts in the three essential stages: the departure, the initiation, and the return. You can combine these into a story or use them individually to fuel just one section of your larger story. 

Try one and see how it pushes your character out of their normal life and into a hero venture! 

Hero’s Journey Story Ideas for the Departure

This opening stage is all about establishing a would-be hero’s everyday life, revealing the status quo, and then disrupting it. What’s expected of this character in their current state? What do they believe about themselves? 

The departure stage requires the hero to leave that mundane life, that familiar world behind to begin their adventure that will happen in a series of stages. The departure includes: the Ordinary World , the Call to Adventure and Refusal of the Call , Meet the Mentor , and the Crossing of the Threshold .

1. Create a scene where your character is frustrated or in trouble at their current workplace or home. Avoid a wake-up scene unless you can make it compelling.

2. Show your character doing their favorite activity when it gets interrupted with something inconsequential.

3. Show your character interacting with a pesky sibling, challenging family member, or sometimes friend. 

4. What problem will arise in your character’s community that will necessitate them leaving home to solve it? 

5. Create a major threat to your character’s favorite place or person , preferably one that could be extended to the entire community. 

6. Describe the insecurities that plague your character, focusing on ones that will inform their refusal of the call to adventure. 

7. Create a mentor (or two or three!) that will inspire your character to think beyond their current limitations and plant a seed of inspiration. What kind of person or being will best speak into your character’s specific fears?

8. Write the scene where the character accepts the call and leaves home to begin the adventure. 

Hero’s Journey Story Ideas for the Initiation Stage

The initiation stage includes Trials, Allies, and Enemies ; Approach to the Inmost Cave ; The Ordeal ; and The Reward .

This next part, the initiation, is usually the longest in a story, loosely from the inciting incident to the end of the climax (and immediate repercussions). This is a place to play—get creative with the trials, the complications, and the ultimate battle.

9. Make a list of your hero’s strengths and weaknesses. Now, create a trial or an antagonist that can challenge each of those traits. 

10. Write a scene where your hero meets an unexpected ally on their journey . 

11. Create a fantastical challenge or physical obstacle in the world where your story is set. Drop your hero and one other character into the situation and force them to fight their way through it. 

12. Write a scene where the hero faces something they think will be easy, but it challenges them in an unexpected (and humbling way).

13. How will your character take on a new physical look during the initiation phase? How will their build, clothing, features change? Write the description , including an outline of how it happens. 

14. Create a creature who the hero will approach as a threat. What happens in the face-off? Will the creature remain foe? or become a friend?

15. The character archetype of the shadow (sometimes called the villain) appears during the approach to the inmost cave. The villain is the dark side of the hero. Write a scene where the hero misuses their power and prowess—then see if you can adapt it for the shadow OR use it to help the hero grow. 

16. Write a scene where the hero faces their toughest foe, the scene where they are not sure they can beat evil.

17. Consider how the fight has become even more personal for the hero. Write about what they believe they are fighting for now. Make sure the stakes are high.

Hero’s Journey Story Ideas for the Return

Finally, the Return stage shows off how our hero has changed, how the internal transformation has now manifested as an external change as the hero fully embraces their new status and learning.

It includes the final stages of the journey structure: The Road Back , The Resurrection , and the Return with the Elixir . 

18. Write a scene (or a list!) where the hero recounts what they have lost on the journey. 

19. Write a scene where the hero has achieved what they hoped, but somehow it falls short of what they thought it would be to them.

20. Write out the worst thing that could happen on the hero’s way back home. How will they face it?

21. Describe (or draw!) a map of the hero’s way home. Will they return the same way or go a new direction? What have they learned? 

22. Write a scene where your hero makes a significant sacrifice to defeat evil, preferably on behalf of their community.

23. Write a scene where the hero encounters a setback on their way home, either physical or relational. Make sure they are using their newfound confidence to solve the problem. 

24. Make a list of possible “elixirs” or rewards your hero could bring back from their adventure. Think about what is broken or important to their community and what that physical object will mean to them. Choose one elixir and write the moment the hero presents it. 

25. Write a hero’s celebration feast scene. 

Now you try! 

The hero’s journey structure can push you as a writer to focus on character development in addition to its opportunities for action and world building. Try one of these prompts today in your writing time and see where it leads!

Choose one of the prompts above. Set your timer for fifteen minutes and write. When finished, post your practice in the Pro Practice Workshop here , and I hope you’ll share feedback and encouragement with a few other writers. Help those heroes shine! 

The article 25 Hero’s Journey Story Ideas to Start an Epic Adventure appeared first on The Write Practice . The Write Practice – Transforming Aspiring Writers into Published Authors

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Last updated on Aug 10, 2023

The Hero's Journey: 12 Steps to a Classic Story Structure

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About Dario Villirilli

Editor-in-Chief of the Reedsy blog, Dario is a graduate of Mälardalen University. As a freelance writer, he has written for many esteemed outlets aimed at writers. A traveler at heart, he can be found roaming the world and working from his laptop.

The Hero's Journey is a timeless story structure which follows a protagonist on an unforeseen quest, where they face challenges, gain insights, and return home transformed. From Theseus and the Minotaur to The Lion King , so many narratives follow this pattern that it’s become ingrained into our cultural DNA. 

In this post, we'll show you how to make this classic plot structure work for you — and if you’re pressed for time, download our cheat sheet below for everything you need to know.

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Hero's Journey Template

Plot your character's journey with our step-by-step template.

What is the Hero’s Journey?

The Hero's Journey, also known as the monomyth, is a story structure where a hero goes on a quest or adventure to achieve a goal, and has to overcome obstacles and fears, before ultimately returning home transformed.

This narrative arc has been present in various forms across cultures for centuries, if not longer, but gained popularity through Joseph Campbell's mythology book, The Hero with a Thousand Faces . While Campbell identified 17 story beats in his monomyth definition, this post will concentrate on a 12-step framework popularized in 2007 by screenwriter Christopher Vogler in his book The Writer’s Journey .

The 12 Steps of the Hero’s Journey

A circular illustration of the 12 steps of the hero's journey with an adventurous character in the center.

The Hero's Journey is a model for both plot points and character arc development: as the Hero traverses the world, they'll undergo inner and outer transformation at each stage of the journey. The 12 steps of the hero's journey are: 

  • The Ordinary World: We meet our hero.
  • Call to Adventure:  Will they meet the challenge?
  • Refusal of the Call: They resist the adventure.
  • Meeting the Mentor: A teacher arrives.
  • Crossing the First Threshold: The hero leaves their comfort zone.
  • Tests, Allies, Enemies: Making friends and facing roadblocks.
  • Approach to the Inmost Cave: Getting closer to our goal.
  • Ordeal: The hero’s biggest test yet!
  • Reward (Seizing the Sword):  Light at the end of the tunnel
  • The Road Back: We aren’t safe yet.
  • Resurrection:  The final hurdle is reached.
  • Return with the Elixir:  The hero heads home, triumphant.

Believe it or not, this story structure also applies across mediums and genres. Let's dive into it!

1. Ordinary World

In which we meet our Hero.

The journey has yet to start. Before our Hero discovers a strange new world, we must first understand the status quo: their ordinary, mundane reality.

It’s up to this opening leg to set the stage, introducing the Hero to readers. Importantly, it lets readers identify with the Hero as a “normal” person in a “normal” setting, before the journey begins.

2. Call to Adventure

In which an adventure starts.

The call to adventure is all about booting the Hero out of their comfort zone. In this stage, they are generally confronted with a problem or challenge they can't ignore. This catalyst can take many forms, as Campbell points out in Hero with a Thousand Faces . The Hero can, for instance:

  • Decide to go forth of their own volition;
  • Theseus upon arriving in Athens.
  • Be sent abroad by a benign or malignant agent;
  • Odysseus setting off on his ship in The Odyssey .
  • Stumble upon the adventure as a result of a mere blunder;
  • Dorothy when she’s swept up in a tornado in The Wizard of Oz .
  • Be casually strolling when some passing phenomenon catches the wandering eye and lures one away from the frequented paths of man.
  • Elliot in E.T. upon discovering a lost alien in the tool shed.

The stakes of the adventure and the Hero's goals become clear. The only question: will he rise to the challenge?

Neo in the Matrix answering the phone

3. Refusal of the Call

In which the Hero digs in their feet.

Great, so the Hero’s received their summons. Now they’re all set to be whisked off to defeat evil, right?

Not so fast. The Hero might first refuse the call to action. It’s risky and there are perils — like spiders, trolls, or perhaps a creepy uncle waiting back at Pride Rock . It’s enough to give anyone pause.

In Star Wars , for instance, Luke Skywalker initially refuses to join Obi-Wan on his mission to rescue the princess. It’s only when he discovers that his aunt and uncle have been killed by stormtroopers that he changes his mind.

4. Meeting the Mentor

In which the Hero acquires a personal trainer.

The Hero's decided to go on the adventure — but they’re not ready to spread their wings yet. They're much too inexperienced at this point and we don't want them to do a fabulous belly-flop off the cliff.

Enter the mentor: someone who helps the Hero, so that they don't make a total fool of themselves (or get themselves killed). The mentor provides practical training, profound wisdom, a kick up the posterior, or something abstract like grit and self-confidence.

Harry holding the Marauder's Map with the twins

Wise old wizards seem to like being mentors. But mentors take many forms, from witches to hermits and suburban karate instructors. They might literally give weapons to prepare for the trials ahead, like Q in the James Bond series. Or perhaps the mentor is an object, such as a map. In all cases, they prepare the Hero for the next step.

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5. Crossing the First Threshold

In which the Hero enters the other world in earnest.

Now the Hero is ready — and committed — to the journey. This marks the end of the Departure stage and is when the adventure really kicks into the next gear. As Vogler writes: “This is the moment that the balloon goes up, the ship sails, the romance begins, the wagon gets rolling.”

From this point on, there’s no turning back.

Like our Hero, you should think of this stage as a checkpoint for your story. Pause and re-assess your bearings before you continue into unfamiliar territory. Have you:

  • Launched the central conflict? If not, here’s a post on types of conflict to help you out.
  • Established the theme of your book? If not, check out this post that’s all about creating theme and motifs.
  • Made headway into your character development? If not, this author-approved template may be useful:

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6. Tests, Allies, Enemies

In which the Hero faces new challenges and gets a squad.

When we step into the Special World, we notice a definite shift. The Hero might be discombobulated by this unfamiliar reality and its new rules. This is generally one of the longest stages in the story , as our protagonist gets to grips with this new world.

This makes a prime hunting ground for the series of tests to pass! Luckily, there are many ways for the Hero to get into trouble:

  • In Jumanji: Welcome to the Jungle , Spencer, Bethany, “Fridge,” and Martha get off to a bad start when they bump into a herd of bloodthirsty hippos.
  • In his first few months at Hogwarts, Harry Potter manages to fight a troll, almost fall from a broomstick and die, and get horribly lost in the Forbidden Forest.
  • Marlin and Dory encounter three “reformed” sharks, get shocked by jellyfish, and are swallowed by a blue whale en route to finding Nemo.

The shark scares Marlin and Dory in Finding Nemo

This stage often expands the cast of characters. Once the protagonist is in the Special World, he will meet allies and enemies — or foes that turn out to be friends and vice versa. He will learn a new set of rules from them. Saloons and seedy bars are popular places for these transactions, as Vogler points out (so long as the Hero survives them).

7. Approach to the Inmost Cave

In which the Hero gets closer to his goal.

This isn’t a physical cave. Instead, the “inmost cave” refers to the most dangerous spot in the other realm — whether that’s the villain’s chambers, the lair of the fearsome dragon, or the Death Star. Almost always, it is where the ultimate goal of the quest is located.

Note that the protagonist hasn’t entered the Inmost Cave just yet. This stage is all about the approach to it. It covers all the prep work that's needed in order to defeat the villain.

In which the Hero faces his biggest test of all thus far.

Of all the tests the Hero has faced, none have made them hit rock bottom — until now. Vogler describes this phase as a “black moment.” Campbell refers to it as the “belly of the whale.” Both indicate some grim news for the Hero.

The protagonist must now confront their greatest fear. If they survive it, they will emerge transformed. This is a critical moment in the story, as Vogler explains that it will “inform every decision that the Hero makes from this point forward.”

The Ordeal is sometimes not the climax of the story. There’s more to come. But you can think of it as the main event of the second act — the one in which the Hero actually earns the title of “Hero.”

9. Reward (Seizing the Sword)

In which the Hero sees light at the end of the tunnel.

Our Hero’s been through a lot. However, the fruits of their labor are now at hand — if they can just reach out and grab them! The “reward” is the object or knowledge the Hero has fought throughout the entire journey to hold.

Once the protagonist has it in their possession, it generally has greater ramifications for the story. Vogler offers a few examples of it in action:

  • Luke rescues Princess Leia and captures the plans of the Death Star — keys to defeating Darth Vader.
  • Dorothy escapes from the Wicked Witch’s castle with the broomstick and the ruby slippers — keys to getting back home.

Luke Sjywalker saves Princess Leila

10. The Road Back

In which the light at the end of the tunnel might be a little further than the Hero thought.

The story's not over just yet, as this phase marks the beginning of Act Three. Now that he's seized the reward, the Hero tries to return to the Ordinary World, but more dangers (inconveniently) arise on the road back from the Inmost Cave.

More precisely, the Hero must deal with the consequences and aftermath of the previous act: the dragon, enraged by the Hero who’s just stolen a treasure from under his nose, starts the hunt. Or perhaps the opposing army gathers to pursue the Hero across a crowded battlefield. All further obstacles for the Hero, who must face them down before they can return home.

11. Resurrection

In which the last test is met.

Here is the true climax of the story. Everything that happened prior to this stage culminates in a crowning test for the Hero, as the Dark Side gets one last chance to triumph over the Hero.

Vogler refers to this as a “final exam” for the Hero — they must be “tested once more to see if they have really learned the lessons of the Ordeal.” It’s in this Final Battle that the protagonist goes through one more “resurrection.” As a result, this is where you’ll get most of your miraculous near-death escapes, à la James Bond's dashing deliverances. If the Hero survives, they can start looking forward to a sweet ending.

12. Return with the Elixir

In which our Hero has a triumphant homecoming.

Finally, the Hero gets to return home. However, they go back a different person than when they started out: they’ve grown and matured as a result of the journey they’ve taken.

But we’ve got to see them bring home the bacon, right? That’s why the protagonist must return with the “Elixir,” or the prize won during the journey, whether that’s an object or knowledge and insight gained.

Of course, it’s possible for a story to end on an Elixir-less note — but then the Hero would be doomed to repeat the entire adventure.

Examples of The Hero’s Journey in Action

To better understand this story template beyond the typical sword-and-sorcery genre, let's analyze three examples, from both screenplay and literature, and examine how they implement each of the twelve steps. 

The 1976 film Rocky is acclaimed as one of the most iconic sports films because of Stallone’s performance and the heroic journey his character embarks on.

Sylvester Stallone as Rocky

  • Ordinary World. Rocky Balboa is a mediocre boxer and loan collector — just doing his best to live day-to-day in a poor part of Philadelphia.
  • Call to Adventure. Heavyweight champ Apollo Creed decides to make a big fight interesting by giving a no-name loser a chance to challenge him. That loser: Rocky Balboa.
  • Refusal of the Call. Rocky says, “Thanks, but no thanks,” given that he has no trainer and is incredibly out of shape.
  • Meeting the Mentor. In steps former boxer Mickey “Mighty Mick” Goldmill, who sees potential in Rocky and starts training him physically and mentally for the fight.
  • Crossing the First Threshold. Rocky crosses the threshold of no return when he accepts the fight on live TV, and 一 in parallel 一 when he crosses the threshold into his love interest Adrian’s house and asks her out on a date.
  • Tests, Allies, Enemies. Rocky continues to try and win Adrian over and maintains a dubious friendship with her brother, Paulie, who provides him with raw meat to train with.
  • Approach to the Inmost Cave. The Inmost Cave in Rocky is Rocky’s own mind. He fears that he’ll never amount to anything — something that he reveals when he butts heads with his trainer, Mickey, in his apartment.
  • Ordeal. The start of the training montage marks the beginning of Rocky’s Ordeal. He pushes through it until he glimpses hope ahead while running up the museum steps.
  • Reward (Seizing the Sword). Rocky's reward is the restoration of his self-belief, as he recognizes he can try to “go the distance” with Apollo Creed and prove he's more than "just another bum from the neighborhood."
  • The Road Back. On New Year's Day, the fight takes place. Rocky capitalizes on Creed's overconfidence to start strong, yet Apollo makes a comeback, resulting in a balanced match.
  • Resurrection. The fight inflicts multiple injuries and pushes both men to the brink of exhaustion, with Rocky being knocked down numerous times. But he consistently rises to his feet, enduring through 15 grueling rounds.
  • Return with the Elixir. Rocky loses the fight — but it doesn’t matter. He’s won back his confidence and he’s got Adrian, who tells him that she loves him.

Moving outside of the ring, let’s see how this story structure holds on a completely different planet and with a character in complete isolation. 

The Martian 

In Andy Weir’s bestselling novel (better known for its big screen adaptation) we follow astronaut Mark Watney as he endures the challenges of surviving on Mars and working out a way to get back home.

Matt Demon walking

  • The Ordinary World. Botanist Mark and other astronauts are on a mission on Mars to study the planet and gather samples. They live harmoniously in a structure known as "the Hab.”
  • Call to Adventure. The mission is scrapped due to a violent dust storm. As they rush to launch, Mark is flung out of sight and the team believes him to be dead. He is, however, very much alive — stranded on Mars with no way of communicating with anyone back home.
  • Refusal of the Call. With limited supplies and grim odds of survival, Mark concludes that he will likely perish on the desolate planet.
  • Meeting the Mentor. Thanks to his resourcefulness and scientific knowledge he starts to figure out how to survive until the next Mars mission arrives.
  • Crossing the First Threshold. Mark crosses the mental threshold of even trying to survive 一 he successfully creates a greenhouse to cultivate a potato crop, creating a food supply that will last long enough.
  • Tests, Allies, Enemies. Loneliness and other difficulties test his spirit, pushing him to establish contact with Earth and the people at NASA, who devise a plan to help.  
  • Approach to the Inmost Cave. Mark faces starvation once again after an explosion destroys his potato crop.
  • Ordeal. A NASA rocket destined to deliver supplies to Mark disintegrates after liftoff and all hope seems lost.
  • Reward (Seizing the Sword). Mark’s efforts to survive are rewarded with a new possibility to leave the planet. His team 一 now aware that he’s alive 一 defies orders from NASA and heads back to Mars to rescue their comrade.
  • The Road Back. Executing the new plan is immensely difficult 一 Mark has to travel far to locate the spaceship for his escape, and almost dies along the way.
  • Resurrection. Mark is unable to get close enough to his teammates' ship but finds a way to propel himself in empty space towards them, and gets aboard safely.
  • Return with the Elixir. Now a survival instructor for aspiring astronauts, Mark teaches students that space is indifferent and that survival hinges on solving one problem after another, as well as the importance of other people’s help.

Coming back to Earth, let’s now examine a heroine’s journey through the wilderness of the Pacific Crest Trail and her… humanity. 

The memoir Wild narrates the three-month-long hiking adventure of Cheryl Strayed across the Pacific coast, as she grapples with her turbulent past and rediscovers her inner strength.

Reese Witherspoon hiking the PCT

  • The Ordinary World. Cheryl shares her strong bond with her mother who was her strength during a tough childhood with an abusive father.
  • Call to Adventure. As her mother succumbs to lung cancer, Cheryl faces the heart-wrenching reality to confront life's challenges on her own.
  • Refusal of the Call. Cheryl spirals down into a destructive path of substance abuse and infidelity, which leads to hit rock bottom with a divorce and unwanted pregnancy. 
  • Meeting the Mentor. Her best friend Lisa supports her during her darkest time. One day she notices the Pacific Trail guidebook, which gives her hope to find her way back to her inner strength.
  • Crossing the First Threshold. She quits her job, sells her belongings, and visits her mother’s grave before traveling to Mojave, where the trek begins.
  • Tests, Allies, Enemies. Cheryl is tested by her heavy bag, blisters, rattlesnakes, and exhaustion, but many strangers help her along the trail with a warm meal or hiking tips. 
  • Approach to the Inmost Cave. As Cheryl goes through particularly tough and snowy parts of the trail her emotional baggage starts to catch up with her.  
  • Ordeal. She inadvertently drops one of her shoes off a cliff, and the incident unearths the helplessness she's been evading since her mother's passing.
  • Reward (Seizing the Sword). Cheryl soldiers on, trekking an impressive 50 miles in duct-taped sandals before finally securing a new pair of shoes. This small victory amplifies her self-confidence.
  • The Road Back. On the last stretch, she battles thirst, sketchy hunters, and a storm, but more importantly, she revisits her most poignant and painful memories.
  • Resurrection. Cheryl forgives herself for damaging her marriage and her sense of worth, owning up to her mistakes. A pivotal moment happens at Crater Lake, where she lets go of her frustration at her mother for passing away.
  • Return with the Elixir. Cheryl reaches the Bridge of the Gods and completes the trail. She has found her inner strength and determination for life's next steps.

There are countless other stories that could align with this template, but it's not always the perfect fit. So, let's look into when authors should consider it or not.

When should writers use The Hero’s Journey?

3jQDdq8HREc Video Thumb

The Hero’s Journey is just one way to outline a novel and dissect a plot. For more longstanding theories on the topic, you can go here to read about the ever-popular Three-Act Structure, here to discover Dan Harmon's Story Circle, and here to learn about three more prevalent structures.

So when is it best to use the Hero’s Journey? There are a couple of circumstances which might make this a good choice.

When you need more specific story guidance than simple structures can offer

Simply put, the Hero’s Journey structure is far more detailed and closely defined than other story structure theories. If you want a fairly specific framework for your work than a thee-act structure, the Hero’s Journey can be a great place to start.

Of course, rules are made to be broken . There’s plenty of room to play within the confines of the Hero’s Journey, despite it appearing fairly prescriptive at first glance. Do you want to experiment with an abbreviated “Resurrection” stage, as J.K. Rowling did in Harry Potter and the Sorcerer’s Stone? Are you more interested in exploring the journey of an anti-hero? It’s all possible.

Once you understand the basics of this universal story structure, you can use and bend it in ways that disrupt reader expectations.

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When your focus is on a single protagonist

No matter how sprawling or epic the world you’re writing is, if your story is, at its core, focused on a single character’s journey, then this is a good story structure for you. It’s kind of in the name! If you’re dealing with an entire ensemble, the Hero’s Journey may not give you the scope to explore all of your characters’ plots and subplot — a broader three-act structure may give you more freedom to weave a greater number story threads. ​​

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Take this quiz and we'll match your story to a structure in minutes!

Whether you're a reader or writer, we hope our guide has helped you understand this universal story arc. Want to know more about story structure? We explain 6 more in our guide — read on!

6 responses

PJ Reece says:

25/07/2018 – 19:41

Nice vid, good intro to story structure. Typically, though, the 'hero's journey' misses the all-important point of the Act II crisis. There, where the hero faces his/her/its existential crisis, they must DIE. The old character is largely destroyed -- which is the absolute pre-condition to 'waking up' to what must be done. It's not more clever thinking; it's not thinking at all. Its SEEING. So many writing texts miss this point. It's tantamount to a religions experience, and nobody grows up without it. STORY STRUCTURE TO DIE FOR examines this dramatic necessity.

↪️ C.T. Cheek replied:

13/11/2019 – 21:01

Okay, but wouldn't the Act II crisis find itself in the Ordeal? The Hero is tested and arguably looses his/her/its past-self for the new one. Typically, the Hero is not fully "reborn" until the Resurrection, in which they defeat the hypothetical dragon and overcome the conflict of the story. It's kind of this process of rebirth beginning in the earlier sections of the Hero's Journey and ending in the Resurrection and affirmed in the Return with the Elixir.

Lexi Mize says:

25/07/2018 – 22:33

Great article. Odd how one can take nearly every story and somewhat plug it into such a pattern.

Bailey Koch says:

11/06/2019 – 02:16

This was totally lit fam!!!!

↪️ Bailey Koch replied:

11/09/2019 – 03:46

where is my dad?

Frank says:

12/04/2020 – 12:40

Great article, thanks! :) But Vogler didn't expand Campbell's theory. Campbell had seventeen stages, not twelve.

Comments are currently closed.

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Hero's Journey 101: How to Use the Hero's Journey to Plot Your Story

Dan Schriever

By Dan Schriever

The Hero's Journey cover

How many times have you heard this story? A protagonist is suddenly whisked away from their ordinary life and embarks on a grand adventure. Along the way they make new friends, confront perils, and face tests of character. In the end, evil is defeated, and the hero returns home a changed person.

That’s the Hero’s Journey in a nutshell. It probably sounds very familiar—and rightly so: the Hero’s Journey aspires to be the universal story, or monomyth, a narrative pattern deeply ingrained in literature and culture. Whether in books, movies, television, or folklore, chances are you’ve encountered many examples of the Hero’s Journey in the wild.

In this post, we’ll walk through the elements of the Hero’s Journey step by step. We’ll also study an archetypal example from the movie The Matrix (1999). Once you have mastered the beats of this narrative template, you’ll be ready to put your very own spin on it.

Sound good? Then let’s cross the threshold and let the journey begin.

What Is the Hero’s Journey?

The 12 stages of the hero’s journey, writing your own hero’s journey.

The Hero’s Journey is a common story structure for modeling both plot points and character development. A protagonist embarks on an adventure into the unknown. They learn lessons, overcome adversity, defeat evil, and return home transformed.

Joseph Campbell’s The Hero with a Thousand Faces (1949)

Joseph Campbell , a scholar of literature, popularized the monomyth in his influential work The Hero With a Thousand Faces (1949). Looking for common patterns in mythological narratives, Campbell described a character arc with 17 total stages, overlaid on a more traditional three-act structure. Not all need be present in every myth or in the same order.

The three stages, or acts, of Campbell’s Hero’s Journey are as follows:

1. Departure. The hero leaves the ordinary world behind.

2. Initiation. The hero ventures into the unknown ("the Special World") and overcomes various obstacles and challenges.

3. Return. The hero returns in triumph to the familiar world.

Hollywood has embraced Campbell’s structure, most famously in George Lucas’s Star Wars movies. There are countless examples in books, music, and video games, from fantasy epics and Disney films to sports movies.

In The Writer’s Journey: Mythic Structure for Writers (1992), screenwriter Christopher Vogler adapted Campbell’s three phases into the "12 Stages of the Hero’s Journey." This is the version we’ll analyze in the next section.

The three stages of Campbell's Hero's Journey

For writers, the purpose of the Hero’s Journey is to act as a template and guide. It’s not a rigid formula that your plot must follow beat by beat. Indeed, there are good reasons to deviate—not least of which is that this structure has become so ubiquitous.

Still, it’s helpful to master the rules before deciding when and how to break them. The 12 steps of the Hero's Journey are as follows :

  • The Ordinary World
  • The Call of Adventure
  • Refusal of the Call
  • Meeting the Mentor
  • Crossing the First Threshold
  • Tests, Allies, and Enemies
  • Approach to the Inmost Cave
  • Reward (Seizing the Sword)
  • The Road Back
  • Resurrection
  • Return with the Elixir

Let’s take a look at each stage in more detail. To show you how the Hero’s Journey works in practice, we’ll also consider an example from the movie The Matrix (1999). After all, what blog has not been improved by a little Keanu Reeves?

The Matrix

#1: The Ordinary World

This is where we meet our hero, although the journey has not yet begun: first, we need to establish the status quo by showing the hero living their ordinary, mundane life.

It’s important to lay the groundwork in this opening stage, before the journey begins. It lets readers identify with the hero as just a regular person, “normal” like the rest of us. Yes, there may be a big problem somewhere out there, but the hero at this stage has very limited awareness of it.

The Ordinary World in The Matrix :

We are introduced to Thomas A. Anderson, aka Neo, programmer by day, hacker by night. While Neo runs a side operation selling illicit software, Thomas Anderson lives the most mundane life imaginable: he works at his cubicle, pays his taxes, and helps the landlady carry out her garbage.

#2: The Call to Adventure

The journey proper begins with a call to adventure—something that disrupts the hero’s ordinary life and confronts them with a problem or challenge they can’t ignore. This can take many different forms.

While readers may already understand the stakes, the hero is realizing them for the first time. They must make a choice: will they shrink from the call, or rise to the challenge?

The Call to Adventure in The Matrix :

A mysterious message arrives in Neo’s computer, warning him that things are not as they seem. He is urged to “follow the white rabbit.” At a nightclub, he meets Trinity, who tells him to seek Morpheus.

#3: Refusal of the Call

Oops! The hero chooses option A and attempts to refuse the call to adventure. This could be for any number of reasons: fear, disbelief, a sense of inadequacy, or plain unwillingness to make the sacrifices that are required.

A little reluctance here is understandable. If you were asked to trade the comforts of home for a life-and-death journey fraught with peril, wouldn’t you give pause?

Refusal of the Call in The Matrix :

Agents arrive at Neo’s office to arrest him. Morpheus urges Neo to escape by climbing out a skyscraper window. “I can’t do this… This is crazy!” Neo protests as he backs off the ledge.

The Hero's Journey in _The Matrix_

#4: Meeting the Mentor

Okay, so the hero got cold feet. Nothing a little pep talk can’t fix! The mentor figure appears at this point to give the hero some much needed counsel, coaching, and perhaps a kick out the door.

After all, the hero is very inexperienced at this point. They’re going to need help to avoid disaster or, worse, death. The mentor’s role is to overcome the hero’s reluctance and prepare them for what lies ahead.

Meeting the Mentor in The Matrix :

Neo meets with Morpheus, who reveals a terrifying truth: that the ordinary world as we know it is a computer simulation designed to enslave humanity to machines.

#5: Crossing the First Threshold

At this juncture, the hero is ready to leave their ordinary world for the first time. With the mentor’s help, they are committed to the journey and ready to step across the threshold into the special world . This marks the end of the departure act and the beginning of the adventure in earnest.

This may seem inevitable, but for the hero it represents an important choice. Once the threshold is crossed, there’s no going back. Bilbo Baggins put it nicely: “It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

Crossing the First Threshold in The Matrix :

Neo is offered a stark choice: take the blue pill and return to his ordinary life none the wiser, or take the red pill and “see how deep the rabbit hole goes.” Neo takes the red pill and is extracted from the Matrix, entering the real world .

#6: Tests, Allies, and Enemies

Now we are getting into the meat of the adventure. The hero steps into the special world and must learn the new rules of an unfamiliar setting while navigating trials, tribulations, and tests of will. New characters are often introduced here, and the hero must navigate their relationships with them. Will they be friend, foe, or something in between?

Broadly speaking, this is a time of experimentation and growth. It is also one of the longest stages of the journey, as the hero learns the lay of the land and defines their relationship to other characters.

Wondering how to create captivating characters? Read our guide , which explains how to shape characters that readers will love—or hate.

Tests, Allies, and Enemies in The Matrix :

Neo is introduced to the vagabond crew of the Nebuchadnezzar . Morpheus informs Neo that he is The One , a savior destined to liberate humanity. He learns jiu jitsu and other useful skills.

#7: Approach to the Inmost Cave

Man entering a cave

Time to get a little metaphorical. The inmost cave isn’t a physical cave, but rather a place of great danger—indeed, the most dangerous place in the special world . It could be a villain’s lair, an impending battle, or even a mental barrier. No spelunking required.

Broadly speaking, the approach is marked by a setback in the quest. It becomes a lesson in persistence, where the hero must reckon with failure, change their mindset, or try new ideas.

Note that the hero hasn’t entered the cave just yet. This stage is about the approach itself, which the hero must navigate to get closer to their ultimate goal. The stakes are rising, and failure is no longer an option.

Approach to the Inmost Cave in The Matrix :

Neo pays a visit to The Oracle. She challenges Neo to “know thyself”—does he believe, deep down, that he is The One ? Or does he fear that he is “just another guy”? She warns him that the fate of humanity hangs in the balance.

#8: The Ordeal

The ordeal marks the hero’s greatest test thus far. This is a dark time for them: indeed, Campbell refers to it as the “belly of the whale.” The hero experiences a major hurdle or obstacle, which causes them to hit rock bottom.

This is a pivotal moment in the story, the main event of the second act. It is time for the hero to come face to face with their greatest fear. It will take all their skills to survive this life-or-death crisis. Should they succeed, they will emerge from the ordeal transformed.

Keep in mind: the story isn’t over yet! Rather, the ordeal is the moment when the protagonist overcomes their weaknesses and truly steps into the title of hero .

The Ordeal in The Matrix :

When Cipher betrays the crew to the agents, Morpheus sacrifices himself to protect Neo. In turn, Neo makes his own choice: to risk his life in a daring rescue attempt.

#9: Reward (Seizing the Sword)

The ordeal was a major level-up moment for the hero. Now that it's been overcome, the hero can reap the reward of success. This reward could be an object, a skill, or knowledge—whatever it is that the hero has been struggling toward. At last, the sword is within their grasp.

From this moment on, the hero is a changed person. They are now equipped for the final conflict, even if they don’t fully realize it yet.

Reward (Seizing the Sword) in The Matrix :

Neo’s reward is helpfully narrated by Morpheus during the rescue effort: “He is beginning to believe.” Neo has gained confidence that he can fight the machines, and he won’t back down from his destiny.

A man holding a sword

#10: The Road Back

We’re now at the beginning of act three, the return . With the reward in hand, it’s time to exit the inmost cave and head home. But the story isn’t over yet.

In this stage, the hero reckons with the consequences of act two. The ordeal was a success, but things have changed now. Perhaps the dragon, robbed of his treasure, sets off for revenge. Perhaps there are more enemies to fight. Whatever the obstacle, the hero must face them before their journey is complete.

The Road Back in The Matrix :

The rescue of Morpheus has enraged Agent Smith, who intercepts Neo before he can return to the Nebuchadnezzar . The two foes battle in a subway station, where Neo’s skills are pushed to their limit.

#11: Resurrection

Now comes the true climax of the story. This is the hero’s final test, when everything is at stake: the battle for the soul of Gotham, the final chance for evil to triumph. The hero is also at the peak of their powers. A happy ending is within sight, should they succeed.

Vogler calls the resurrection stage the hero’s “final exam.” They must draw on everything they have learned and prove again that they have really internalized the lessons of the ordeal . Near-death escapes are not uncommon here, or even literal deaths and resurrections.

Resurrection in The Matrix :

Despite fighting valiantly, Neo is defeated by Agent Smith and killed. But with Trinity’s help, he is resurrected, activating his full powers as The One . Isn’t it wonderful how literal The Matrix can be?

#12: Return with the Elixir

Hooray! Evil has been defeated and the hero is transformed. It’s time for the protagonist to return home in triumph, and share their hard-won prize with the ordinary world . This prize is the elixir —the object, skill, or insight that was the hero’s true reward for their journey and transformation.

Return with the Elixir in The Matrix :

Neo has defeated the agents and embraced his destiny. He returns to the simulated world of the Matrix, this time armed with god-like powers and a resolve to open humanity’s eyes to the truth.

The Hero's Journey Worksheet

If you’re writing your own adventure, you may be wondering: should I follow the Hero’s Journey structure?

The good news is, it’s totally up to you. Joseph Campbell conceived of the monomyth as a way to understand universal story structure, but there are many ways to outline a novel. Feel free to play around within its confines, adapt it across different media, and disrupt reader expectations. It’s like Morpheus says: “Some of these rules can be bent. Others can be broken.”

Think of the Hero’s Journey as a tool. If you’re not sure where your story should go next, it can help to refer back to the basics. From there, you’re free to choose your own adventure.

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Home / Book Writing / The Hero’s Journey: The 12 Steps of Mythic Structure

The Hero’s Journey: The 12 Steps of Mythic Structure

The Hero’s Journey plot structure is a common template for writing a compelling story. It also has a built-in character arc for the hero or heroine. Whether you write detailed outlines before getting into any prose, or you think writing is best done without an outline, the Hero’s Journey can help. Many writers fall somewhere in between, keeping in mind the broad strokes of a plot structure like the Hero’s Journey as they write. 

Now, before you roll up your sleeves and get started with plotting your brand new idea, make sure it's viable to become a bestseller. Take just a few minutes to use book idea validation – without it, your book risks obscurity after it's published. If you have already written your book with a structure like the Hero's Journey and are looking to increase your sales, read how to make your book #1 on Amazon so you don't miss out on new readers.

One thing’s for sure: learning the twelve steps of the Hero’s Journey can only help your writing. This is why I recommend Plottr as an excellent tool to strengthen your writing. They have the Hero’s Journey and other well-known story archetypes to choose from so you can find one that best fits your particular story. 

More on Plottr later. For now, let’s go on an adventure through the Hero’s Journey!

  • The origins of the Hero’s Journey
  • The 12 Steps of the Journey
  • Examples of the Hero’s Journey
  • How to incorporate this story structure into your writing

Table of contents

  • What is the Hero’s Journey?
  • The Hero’s Journey: An Overview
  • 1. The Ordinary World
  • 2. The Call to Adventure
  • 3. Refusing the Call to Adventure
  • 4. Meeting the Mentor
  • 5. Crossing the Threshold
  • 6. Test, Allies, and Enemies
  • 7. Approach to the Inmost Cave
  • 8. The Ordeal
  • 9. The Reward
  • 10. The Road Back
  • 11. Resurrection
  • 12. Return With the Elixir
  • Star Wars: A New Hope
  • The Lord of the Rings: The Fellowship of the Ring
  • The Hunger Games
  • Bonus Option: Use the Hero's Journey in a Series
  • What Stories Work With the Hero’s Journey?

Get it for FREE here: Get the PDF Here

Popularized by mythologist Joseph Campbell in his book The Hero With a Thousand Faces , the Hero’s Journey is a story structure that has been used to tell exciting and captivating stories for centuries. Campbell, a literature professor, found that this was a common mythic structure. It’s widely known by the moniker the Hero’s Journey, but this name didn’t come around until well after Campbell’s 1949 book.

Campbell’s name for it was the monomyth. 

Other scholars and storytellers have made tweaks to Campbell’s original monomyth structure, which has seventeen steps instead of the twelve I’ll be discussing today. The version of the Hero’s Journey widely used by screenwriters, authors, and playwrights today was popularized by screenwriter and producer Christopher Vogler .

You can apply this story structure to mythology, films, books, and even short stories.

There are three overall stages to the Hero’s Journey, each with individual story beats. These are 1) Departure, 2) Initiation, and 3) Return.

  • The Ordinary World
  • The Call to Adventure
  • Refusing the Call to Adventure
  • Meeting the Mentor
  • Crossing the Threshold
  • Test, Allies, and Enemies
  • Approach to the Inmost Cave
  • The Road Back
  • Resurrection
  • Return With the Elixir

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The Twelve Stages of the Hero’s Journey

Each of the twelve steps has its own story beats that happen. As we finish each stage, we’ll reflect on each story beat with an example from a famous movie. 

The first step in the Hero’s Journey is your chance to familiarize the reader with the known world in which your story happens. This means giving the reader what they need to know to make sense of the world (otherwise known as exposition ). If your story takes place in a reality much like our own, you won’t have a lot to do. But if magic and mythical beasts are normal, or it’s far into the future and interstellar travel is possible, you’ll have a bit more work to do here.  If you're having trouble picking which type of world is best for your book, research popular keywords in your genre to reveal settings that readers find interesting.

While you introduce the world, you’ll want to introduce the main character(s) as well. And in doing so, it’s important to give the reader a reason to like him, her, or them . While the protagonist is in their normal, ordinary world, they should want something more or different. And this want or need should dovetail nicely with the primary conflict of the story. 

  • Introduce the world and the character in an interesting way. Readers will give you some leeway at the beginning of the book, but if it reads like a textbook, you’ll lose them pretty quickly!
  • Give the character personality and dimension . Needs, wants, flaws, and characteristics don’t all have to come out right away, but there should be enough for the reader to want to follow the hero through the story. 

Tip: This first step should take the first 10-12% of the story. 

Step two, the call to adventure, is also called the inciting incident. This is something disruptive that pulls the hero out of their ordinary world and toward a journey that will ultimately change their life . . . if they survive. 

This call propels the rest of the story forward , so it should be exciting enough for the reader to want to continue with the story. This will change from genre to genre, so it’s important to know the tropes of whatever genre you’re writing in.  On Amazon, there are thousands of genre categories to choose from, so research potential category options to better understand your market.

  • Most heroes will resist this initial call to action. The stakes should be very real and clear to the reader at this point. In many stories, the stakes will be life or death.
  • Remember that your story needs to grow in intensity until it peaks at the climax. So the call to action should be dramatic, but things will get worse for the protagonist from here.

Tip: The Call To Adventure should happen around the 12% mark.  

Not every protagonist will refuse the call. Some may be ready to go. But if you pay attention to some of your favorite stories, you’ll likely see that most heroes ‌resist initially until ‌they have no choice. 

Something should happen to make a refusing hero realize that they have no choice but to take on the challenge presented to them. For every refusal, some incident or information should come out that will raise the stakes and make the hero realize they must face the challenge . The hero ventures forth at the end of this section.

  • It’s good to have the character refuse the call for a reason that ties in with the need or want established in the first step of the Hero’s Journey. 
  • Give them a good reason to refuse — and an even better reason to finally heed the call to adventure. 

Tip: The refusal section starts around the 15% mark of the story.  

At this point in the story, the protagonist has responded to the call to adventure. But their initial unease is still there. They don’t yet have the skills, items, or knowledge to succeed against such a challenge. This is where the mentor comes in. 

The mentor helps the protagonist gain the confidence needed to continue on the journey. This is usually done in a multifaceted manner, with both physical and mental help. Much of the time, the mentor provides tough love, kicking the protagonist’s butt into action, so to speak. While mentors are often people, they can also take the form of information, like a map, a magic scepter, or any other number of things that help the hero along. 

  • Make it clear that, without the mentor, the protagonist would likely fall flat were they to continue on unaided. 
  • The hero’s time with the mentor should ultimately result in a revelation , giving the hero exactly what they need (or at least what they think they need) to face the antagonist or challenge. 

Tip: Have this section start around the 20% mark of the story.

Step five of the Hero’s Journey is often called the point of no return. While the protagonist has learned from the mentor and gained confidence, this story beat forces them to engage fully with the challenge. Usually, this dramatic turning point is orchestrated by the antagonist, giving both the reader and the protagonist an idea of how powerful the villain really is.

One common tactic is to have the mentor killed in this section. Whatever you choose to do, make it pivotal and have it reinforce the central theme and conflict of the story . This is also the end of the Departure section, otherwise known as the first act. 

  • Until this point, the hero has had one foot in their ordinary world. Now, there’s no choice but to go forward into unknown territory, otherwise called the special world. 
  • The hero’s reaction to this pivotal story beat should be in line with what the reader knows about them. They need to work for any major changes that come about in this section. 

Tip: Crossing the Threshold usually starts around the 25% mark. 

This section marks the beginning of the second act. Building on everything that has come before, the protagonist should be challenged, putting their new abilities and knowledge to the test. It will become clear that the hero still needs help to resolve the main conflict of the story. This is where allies come into play. By teaming up with allies, the hero should continue to grow, playing off the other characters and working to overcome the tests or setbacks in the Special World. 

Enemies are those that put the tests in their place, working actively against the hero and allies. The reader should learn to care about the allies, which ‌means making them multifaceted characters. By the time this section is done, not all allies will have made it. Some may have even betrayed the hero. Likewise, enemies can also transform in this section, turning into allies. 

  • While the allies may want the same thing as the hero, they may have conflicting views on how to get it. Everyone in agreement all the time makes for a boring story. 
  • The hero’s abilities should be in doubt — both by the hero and the reader. 

Tip: This section occurs around the 30% mark. 

The approach to the inmost cave section gives the characters (and reader) a chance to reflect on the challenges of the previous section. Remember that the stakes and tension need to continue rising, so the previous section should have been the hardest challenge yet. The hero and allies are beaten and bruised — maybe one or more has died along the way — but the protagonist is still alive. The journey continues. 

The group is closer to the goal — and to the place or time of ultimate danger. They’re regrouping and gathering their wits as they prepare to face the antagonist or some of the villain’s formidable forces.

  • This is a good place for the characters to formulate a plan of attack, clarifying the price of failure and the prize for success. 
  • At this point, the hero has redoubled his effort and believes he is ready to face the challenge, despite his setbacks. The ordinary world is now far behind and impossible to get back to. The only way out is through. 

Tip: This section happens around the 40% mark. 

The ordeal is the biggest test yet and a transformative event that affects how the hero goes forward on their journey. This confrontation has the highest stakes so far, and it’s part of the central conflict. It brings the hero to their darkest point yet, and results in a metamorphosis of sorts that allows them to push through to the other side. 

Campbell spoke of the ordeal in terms of death and rebirth for the protagonist. The hero uses all they have learned up to this point to push through the ordeal. A character close to the hero is often killed in this section, whether it be the mentor, a close ally, or a loved one. However, it’s not always a death. It could involve facing fears, going up against the biggest foe, or breaking through some seemingly insurmountable mental barrier. Whatever form the ordeal takes, the hero is broken down and comes out the other side stronger than before . 

  • This section is a long one, taking nearly a fifth of the story. It should be dramatic, compelling, and speak directly to the heart of both the external and internal conflicts of the story.
  • Don’t be afraid to make things hard on your characters in this section. Even though the reader knows the hero will prevail, they should be left wondering in this section. 

Tip: The Ordeal takes place from around the 50% mark. 

Also called seizing the sword, this is the section in which the hero gets whatever they were searching for during the story. They’ve made it through the ordeal, and this is the reward. It can be an object, clarity, knowledge, or new skills/abilities. Whatever the reward is, it needs to be important in defeating the antagonist at the coming climax . 

After the action and emotion of the ordeal, this section is a place for the reader and characters to regroup and catch their breath again. It can be a good place for a celebration of sorts, something to show for the sacrifices made so far. The hero may even reflect on all it took to get here. 

  • It should be clear to the reader how the reward will help the hero to finish the journey.
  • This is a major milestone in the journey and should be treated as such. It also marks the end of act two.  

Tip: The Reward section takes place around the 70% mark of the story. 

Reward firmly in hand, the hero starts the journey back to the ordinary world. But every action has consequences, and those of claiming the reward block the hero’s road back. It becomes clear that things aren’t so simple, and the hero’s tribulations aren’t yet over. 

The unforeseen consequences of claiming the reward make the hero realize they’re in more danger than ever before, and they must face the antagonist head-on before returning to the ordinary world. The hero prepares for the ultimate battle — the climax. 

  • It should be clear to the reader why the hero must face the antagonist once and for all. There should be no choice, given who the hero has become and the stakes they now face. 
  • This is a good place to re-establish the central conflict of the story and make clear the results of failure. 

Tip: This section happens around the 75% mark. 

This is the climax of the story — the ultimate showdown between hero and villain . The tension and the stakes are higher than they’ve been throughout the story. If the hero fails, the world as they know it will be forever changed for the worst. The hero uses all they have learned on the journey to defeat the antagonist. 

The hero comes out of the confrontation changed, transformed into a true hero. This should be a dramatic transformation, completing the resurrection started earlier in the story. 

  • Like every other challenge, the hero needs to earn this victory by sacrificing something for it. In some stories, the hero may even sacrifice him or herself.
  • By vanquishing the antagonist, the hero should find the strength or gain the knowledge to address their internal conflict in a satisfactory manner. 

Tip: This section happens around the 85% mark .  

The last section of the story details the hero’s return from the special world to the ordinary world. Sometimes called the magic flight, the hero now has changed for the better. Show what new skills, items, knowledge, or understanding of the world the hero brings with them (the elixir). This “elixir” can often be used to help those the hero left behind in the ordinary world. 

In most stories, the hero will return to celebration. They’ve risked it all, saved lives, and learned important lessons. The people in the ordinary world are happy to have them back. The hero may decide to settle back into this world to use their newfound abilities. Or they may find they’ve outgrown it and have a taste for adventure.

  • Re-establish the hero’s internal conflict and show how solving it has changed their view and life, completing the character arc . 
  • If you’re writing a series, provide a hook for the next story here by hinting at another conflict the hero will need to deal with. 

Tip: This section happens around the 95% mark and finishes out the story! 

Examples of the Hero’s Journey from Famous Works

In George Lucas's Star Wars Episode IV: A New Hope , we can see the Hero's Journey in action. We also see it in The Lord of the Rings: The Fellowship of the Ring and The Hunger Games . Let’s take a look now.

  • Luke Skywalker — an archetypal hero — in his Ordinary World, living with his aunt and uncle, hoping for adventure. 
  • Luke’s Call to Adventure comes when he activates a hidden message from Princess Leia that R2D2 is carrying for Obi-Wan Kenobi. 
  • Luke initially Refuses the Call — until he returns home to discover his aunt and uncle have been killed by Imperial forces.
  • While Luke has already met his Mentor (Obi-Wan), the active mentoring really starts after Luke's home has been destroyed and the only family he's ever known killed.
  • When Luke, Obi-Wan, and the droids step into the dangerous Mos Eisley Spaceport, it signifies the beginning of Luke's heroic journey and the Crossing of the Threshold. 
  • Luke and Obi-Wan hire a couple of Allies, Han Solo and Chewbacca, to transport them off the planet. Once on the Millennium Falcon, Luke's Tests begin. 
  • The Approach to the Inmost Cave happens when the Death Star captures the Falcon in a tractor beam and pulls them in. 
  • The Ordeal happens while Obi-Wan goes off to try and disengage the tractor beam. Luke, Han, and the others rescue Princess Leia. Obi-Wan confronts Darth Vader and sacrifices himself so the others can get away. 
  • With the Rewards (the Death Star plans and the princess), Luke thinks he should be able to defeat the Empire. And while Obi-Wan's death weighs on him, he can see success ahead.
  • The Road Back is interrupted as the Falcon is attacked. They have no choice but to go to the Rebel base to deliver the Death Star plans, even though they’re being tracked.
  • As the Rebels are attacking the Death Star, Obi-Wan's voice speaks to Luke, telling him to use the Force. Luke does, using all that he's learned and finally “sacrificing” his old self, embracing the Force and “Resurrecting” as a true hero. He fires and blows up the Death Star.  
  • Luke Returns to the Rebel base triumphant. Both he and Han Solo receive medals and accolades for delivering the (temporary) blow to the evil Empire.
  • We get to see Frodo’s idyllic Ordinary World in the Shire. The idea of adventure is attractive to him, but not overly so.  
  • Frodo’s Call to Adventure begins after Bilbo disappears, leaving behind the Ring, which Gandalf entrusts to young Frodo. 
  • Frodo Refuses the Call not just once, but repeatedly throughout the story. He feels he is not the one to be entrusted with such a job of carrying and disposing of the Ring. 
  • Gandalf acts as Frodo’s Mentor, instructing him on what he must do to protect the Ring and, in so doing, protecting the Shire. 
  • Frodo and Sam quite literally Cross the Threshold as they leave the Shire after splitting from Gandalf. 
  • Frodo and Sam run into Allies Merry and Pippin on their way toward Bree. They are also Tested by Enemies as they’re pursued by the Nazgûl. These tests continue until the group gets to Rivendell. 
  • The Approach to the Inmost Cave is the group’s approach to the Mines of Moria — literal caves. 
  • The Ordeal happens inside the Mines of Moria as the group is attacked by orcs and then Balrog, which Gandalf fights off, falling down into the depths and presumed dead. 
  • The Reward is sparse in The Fellowship of the Rings. Gandalf is gone, and the group escapes with their lives. 
  • The Road Back isn’t signified in this story by a turn back to the Ordinary World. Instead, it’s Frodo’s stay in Lothlórien, where he sees the stakes of his failure in a vision. 
  • The Resurrection is the climax of the story, where the Uruk-hai catch up with the group and Boromir betrays Frodo, trying to take the ring from him. Frodo realizes he must travel alone to Mordor. 
  • The Return with the Elixir portion is Sam’s refusal to let Frodo journey alone. Frodo pulls him into the boat and they cross the river together. Meanwhile, the rest of the Fellowship are determined to save Merry and Pippin. To be continued . . . 
  • We see Katniss Everdeen living in her Ordinary World (District 12) with her mother and sister. It’s a bleak, depressing world, but it’s her Ordinary World nonetheless.
  • After Prim, Katniss’s sister is called for Tribute, Katniss volunteers in her stead. This is the Call to Adventure. 
  • This is one example of a story with no real Refusal of the Call. She may not want to take part in the Hunger Games, but she makes the decision and sticks with it to save her sister. 
  • Katniss meets Haymitch, her Mentor. Though a drunk, he guides her on the politics and gives her tips on surviving the Games. 
  • Katniss Crosses the Threshold when she’s put on the train to the capital, leaving her Ordinary World behind.
  • The Tests, Enemies, and Allies section starts when she has to navigate the preparation for the Games. She meets Rue and has Peeta as an ally, as well. The Careers are clearly enemies to contend with later. 
  • Katniss Approaches the Inmost Cave when the Hunger Games begin. 
  • The Ordeal is plain to see as the Games commence, and Katniss struggles to stay alive amid the chaos. 
  • The Reward comes when only Katniss and Peeta are left alive in the arena. They don’t have to fight, thanks to a rule change; they can both claim victory. 
  • It looks good for Katniss and Peeta until the Capital changes the rules again, putting an obstacle in the path of the Road Back. Suddenly, they’re forced to decide which of them gets to live. 
  • The Resurrection portion of the story plays out as Katniss and Peeta threaten to kill themselves, leaving no winner and possibly sowing the seeds of revolution. The Capital changes the rules again, allowing both of them to claim victory. 
  • Katniss gets to live, Returning from the Games as a hero. One who just may be able to make some real change to her Ordinary World.  

Let's say you want to think big. Like a 12 book series big. One little fun way that I use the Hero's Journey is to use each of the 12 steps to represent an entire book as a whole. You could also condense this into 6 books, 3 books, etc.

For example, the original Star Wars trilogy does a fantastic job of fitting the hero's journey not only into the first movie (A New Hope) but also into the trilogy as a whole. The first movie could easily represent the first four steps of the hero's journey from a macro-perspective (as well as covering all 12 within its self-contained plot), with The Empire Strikes Back covering steps 5-8, and Return of the Jedi covering steps 9-12.

Seriously though, the OG Star Wars trilogy is a masterclass in plotting, you guys.

In other words, the Hero's Journey doesn't have to be used just for a single novel, it can be a great way to progress your character from a more zoomed out perspective through an entire series.

Now that you know what to look for, think about some of your favorite stories. See if you can see the beats of the Hero's Journey in them. From Harry Potter and Toy Story to the Lion King and The Hunger Games , you'll find evidence of this story structure.

Its uses aren't just for adventure stories, though. With a little tweaking, a sweet romance story could also follow this template pretty closely. The point of the Hero’s Journey plot template isn’t to lock you into a formula that you can’t deviate from. Instead, it’s a tool that can guide you along. When you know the tropes of your genre, you can marry them with the major beats of the Hero’s Journey to come up with a novel readers will love . Remember, however, that writing an incredible novel is only part of the battle to find loyal readers- it's also important to have a strong marketing strategy so people can actually discover your book, as outlined in my free e-book on how to become an Amazon bestseller.

To make story beats easier, I recommend giving Plottr a try. It’s a great storytelling tool for writers that can help keep you on track using structures like the Hero’s Journey, Dan Harmon’s Story Circle , the Three Act Structure , and more. 

Dave Chesson

When I’m not sipping tea with princesses or lightsaber dueling with little Jedi, I’m a book marketing nut. Having consulted multiple publishing companies and NYT best-selling authors, I created Kindlepreneur to help authors sell more books. I’ve even been called “The Kindlepreneur” by Amazon publicly, and I’m here to help you with your author journey.

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The hero’s journey story ideas.

You’ve probably heard of The Hero’s Journey as a plotting tool, but have you considered it as a tool for coming up with story ideas? In this article, The Hero’s Journey Story Ideas, you’ll find over 75 creative writing prompts to get your Hero’s Journey inspired story going.

But first, let’s review what The Hero’s Journey is and its origin.

The Hero's Journey Story Ideas

Where to start with The Hero’s Journey

hero's journey stories ideas

1. The Hero’s Journey Story Ideas, Ordinary World:

Introduction to the hero. Life is normal, but something happens that signifies things are about to change. ( The Ordinary World can be physical, but also a state of mind.)

  • What do you want the reader’s first impression to be about your protagonist?
  • What can happen to show this?
  • How does the reader first meet your protagonist?
  • What, where and when is your lead’s Ordinary World?
  • What is good about it? Why is he or she comfortable here?
  • What will the lead miss most when he or she leaves?
  • What happens that feels a little off?
  • Does your character notice this? How does he or she react?

2. The Hero’s Journey Story Ideas, Call to Adventure:

Something shakes up the Ordinary World, either external or something from within the hero. Your hero is forced to face the beginnings of change. Otherwise known as the inciting incident .

  • What happens that changes everything?
  • How does the hero feel about this?
  • How does he or she react?
  • What action does the main character take in response to what happened?
  • What is now the main character’s goal?

3. The Hero’s Journey Story Ideas, Refusal of the Call:

The hero feels fear of the unknown. Another character may express uncertainty. The antagonist might enter here to keep the protagonist from entering the fray.

  • What internal dilemma does your protagonist face in response to his goal?
  • What does the antagonist do to make things worse for your protagonist?
  • How does the protagonist react to this?
  • Why? What is his or her fear?
  • What will the hero lose (what is at stake?) if he or she doesn’t follow through?

4. The Hero’s Journey Story Ideas, Meeting with the Mentor:

The protagonist finds someone who gives him training or advice that will help him face the unknown. (Another character can take on the mentor role briefly during the story.) Or internally, the hero reaches within to find a source of courage and wisdom.

  • Who in this new world can help the protagonist?
  • How does the protagonist find him or her?
  • Does the protagonist trust this character?
  • What is the conflict between the mentor and the protagonist?
  • Does this mentor accompany the lead, or send him or her on?

5. The Hero’s Journey Story Ideas, Crossing the Threshold:

The hero commits to the story and the challenge.

  • What step does the lead take that he or she can’t take back?
  • Why does he or she choose this? What does this step mean to him or her?
  • What does his or her decision mean to the story? To others in the story?
  • What does the antagonist do in response?

6. The Hero’s Journey Story Ideas, Tests, Allies, Enemies:

The hero encounters challenges and tests, is fully committed and has no choice but to move forward and keep fighting.

  • Does your protagonist succeed? How?
  • How does the antagonist react to this?
  • Does your protagonist fail? How?
  • How is the situation made worse?
  • What character revelation takes place for both?
  • What risks does the protagonist take?
  • Who does the main character meet to help him or her in the journey? How do they help?
  • Who does the lead meet who blocks him or her in the journey? What trouble do they cause?

(Repeat the above, complete and in pieces, as often as needed.)

7. The Hero’s Journey Story Ideas, Approach to the Inmost Cave:

The hero is on the edge of danger and prepares for the major challenge. (Keep up the conflict!)

  • What does the lead need to face?
  • What decisions does he or she have to make?
  • What action does he or she take?
  • What does the antagonist do in response to this?
  • What is at risk for the protagonist?

(Repeat the above as often as needed.)

8. The Hero’s Journey Story Ideas, Ordeal:

The hero confronts death or faces his or her greatest fear. Out of the moment of death comes a new life. (Death: Physical, psychological, or professional.)

  • What is impossible for the hero?
  • How does he or she confront it?
  • What happens as a result?
  • What is revealed about his or her character?
  • How does the antagonist respond to this?

9.  The Hero’s Journey Story Ideas, Reward (Seizing the Sword):

The hero takes possession of the treasure won by facing death. But it’s not over yet. Things might look brighter but they will get worse.

  • What is settled?
  • What has the protagonist learned? How does it change him or her?
  • What decision does he or she now make?

10.  The Hero’s Journey Story Ideas, Road Back:

The hero is driven to complete the adventure and loses what is most important. Death does happen here…psychological, physical, or professional.

  • What risk did the protagonist take in the story that comes back with consequences?
  • What is the worst thing that can happen?
  • How does it happen?
  • When does the protagonist realize all is lost? What happens?
  • What image/scene will the reader to experience (complete with all the pain)?

11.  The Hero’s Journey Story Ideas, Resurrection:

The hero is severely tested once more on the threshold of his home. The protagonist is changed forever and commits to a new plan. The meaning of the journey is clear.

  • What decision does the protagonist make when he or she realizes the reality of the situation?
  • What action does the protagonist now take?

12. The Hero’s Journey Story Ideas, Return with the Elixir:

The hero returns home, transformed. Satisfying, surprising-but-inevitable ending.

  • What has the hero accomplished? How is he or she transformed?
  • What is the final scene in the story?
  • What is surprising?
  • What is inevitable?
  • What do I want the reader to remember?

Want more information on The Hero’s Journey ? Also check out Plotting with The Hero’s Journey .

Looking for more story ideas? What about some inspiration from Shapeshifters Real and Metaphorical ?

Award-winning novelist Kathy Steffen teaches fiction writing and speaks at writing programs across the country. Additionally, Kathy is also published in short fiction and pens a monthly writing column, Between the Lines. Her books, FIRST THERE IS A RIVER , JASPER MOUNTAIN and THEATER OF ILLUSION are available online and at bookstores everywhere.

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hero's journey stories ideas

January 31, 2012 at 10:17 am

Love this. This is the topic of my next retreat — The Initiatory Journey of the Writer. Uses the Wheel of Initiation, borrowing some from the hero’s journey.

hero's journey stories ideas

January 31, 2012 at 1:02 pm

Thanks Julie! Originally I did this to help me with my latest WIP and found the questions inspired some terrific thinking 🙂

February 8, 2012 at 2:02 pm

THis writing is a heroic journey. I shared this on Twitter. thanks again.

Esercizi di scrittura: come trovare nuove idee per lo sviluppo di una storia « Libri Wondermark

February 13, 2012 at 4:23 am

[…] cercato per voi alcuni esercizi di scrittura, questa settimana partiamo dall’estratto di  un bel post  che descrive i punti salienti di  The Writer’s Journey: Mythic Structure for Writers di […]

Book Review: The Writer's Journey by Christopher Vogler - How To Write Shop

April 11, 2018 at 9:37 am

[…] Campbell’s The Hero with a Thousand Faces for having a major impact on storytelling and then breaks down the mythic storytelling structure into steps to apply to any storyline. The idea is simple: there is a mythic story structure buried […]

Plotting with The Hero's Journey - How To Write Shop

May 14, 2018 at 10:25 am

[…] Those are all the stages of The Hero’s Journey. Are you a convert? Post any questions you have in the comments and let me know how you plan to use The Hero’s Journey when plotting your next book! Or maybe you will use it for inspiration… […]

hero's journey stories ideas

June 14, 2023 at 4:52 pm

Could you give some story ideas?

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Great adventures: five examples of a hero’s journey.

  • March 2, 2020
  • TEDxMileHigh Admin
  • Art & Design

It’s the common thread woven throughout all storytelling. A lens that can be applied to any film or work of literature where each story will look the same. This arc of character and plot development is called the hero’s journey, and it’s everywhere.

In part one of this series , we learned what the hero’s journey is and the steps a character must take in order to fulfill their quest. We also learned that this story arc is relatable to us because our lives follow a similar pattern. If you still aren’t convinced that the hero’s journey permeates the fictional world, here are five great examples of a hero’s journey from different classics.

Spoiler Alert: If you are unfamiliar with any of these books or movies, skip them! We discuss the entirety of the story, including the end. 

Examples of a Hero’s Journey in Five Stories

This 2009 sci-fi blockbuster became the top-grossing film of all time just 47 days after it premiered. Its success is largely due to the incredible Computer-Generated Imagery (CGI) characters and visual effects that are vibrantly convincing. Underlying messages and morals such as the importance of a peoples’ culture and land conservation accompany the film. While all of these elements play a role in the resounding praise of this film, there’s another reason people loved the film: the main character followed a typical hero’s journey.

Jake Sully starts out as a paraplegic former Marine. He is chosen to be a bodyguard for a research team on a search for a new energy source on the planet Pandora. While on their mission, Sully meets Neytiri, a native of Pandora, and is quickly accepted by her and her people. Sully is then faced with the moral choice to continue his work with the team he came with, and thus destroy the sacred native land, or join the native tribes and fight back against his own people. In the end, he helps save the land and its people and makes a permanent transition from his human body to the able-bodied avatar. 

Sully’s time on Pandora is the perfect example of a hero’s journey: 

  • Separation: He is called to his adventure as a bodyguard, separating himself from his otherwise ordinary life
  • Initiation: The initiation stage involves his meeting Neytiri and his introduction to her native tribe, and his moral dilemma of helping the natives of Pandora or staying with his team
  • Return: His return is marked by the triumph of the natives. He returns to the tribe, physically changed from a human to one of their own, and mentally a new being with a new purpose

2. Marvel’s Spiderman

Another dominating movie franchise is Marvel’s The Avengers and the superhero spin-offs that it consists of. The movies have been a force to be reckoned with in the box office. However, each character had their start as a part of a comic book. Perhaps one of the most classic of this comic-book-hero-turned-movie-star is Spiderman.

The most recent adaptation of this beloved character is in the Marvel Avenger movies and the spin-off hits. In case there is any question that he is a hero, here is his journey in three steps:

  • Separation: After the iconic spider bite, Peter Parker discovers his spider-like powers, prompting his new superhero life. He needs to adapt to life as a teenager with superpowers and fight crime at the same time
  • Initiation: Tony Stark (a.k.a. Iron Man) and the other Avenger superheroes recruit him to help them in their battle against their extraterrestrial enemies
  • Return: In the end, Spiderman returns as Peter Parker to his normal high school life, but is changed by the knowledge of his bigger responsibility as a superhero

Marvel’s Avenger version of Spiderman follows the classic hero’s journey, but we can see a major emphasis on the introduction of a mentor throughout Parker’s adventure. Iron Man serves as a father-like figure and helps Parker not only navigate his newfound superpowers but also how to harness them and use them for good. 

  3. The Wizard of Oz

A beloved novel-turned-film story that includes wicked witches, ruby slippers, and flying monkeys. This film is known for its brilliant use of color to separate real life from the fantasy world of Oz, as well as its iconic song “Somewhere Over the Rainbow.” Dorothy’s journey, however, is different from other examples of a hero’s journey because she is a woman. (In part one we learned about the difference between a hero and heroine’s journey, and Dorothy’s yellow-brick-road path embodies a classic example.)

  • Separation: After the twister drops her house in the magical land of Oz, and coincidentally on top of the Wicked Witch of the East, all Dorothy wants is to return home to Kansas
  • Initiation: On her adventure, she meets three iconic friends, the scarecrow, the tin man, and the lion. They ultimately help her defeat her enemy, the Wicked Witch of the West and find the Emerald City 
  • Return: Dorothy returns home to her family in Kansas only to realize she’s been on an incredible independent adventure

Like Spiderman, Dorothy also has a mentor: Glenda. She advises Dorothy to seek the Wizard of Oz at the end of the yellow brick road. 

The key to a heroine’s journey is overcoming society’s expectations of women . Dorothy does this several times throughout the film, like when she longs for adventure when the expectation is that she lives on her family’s farm. Or the expectation that her new, male friends will help her when she ultimately helps them. Finally, when Dorothy returns home on her own, proving she doesn’t need to rely on her uncles or anyone else to get what she wants.

The other stages of Dorothy’s quest make it one of the many examples of a hero’s journey, but it is this power that she finds as a woman that distinguishes her as a heroine.

4. To Kill A Mockingbird

This Pulitzer-Prize winning novel is at once a coming-of-age story and an attack of racism in the depression-ridden South. The main character and heroine, Scout Finch, grows up conflicted between how she feels and how other people think she should feel.

  • Separation: When Atticus, Scout’s father, and a prominent lawyer, agrees to defend a black man in court, the implications are felt by the entire family. The two kids are alienated at school for their father’s decision
  • Initiation: Their initiation stage takes up the bulk of the story. Atticus remains a prominent mentor to Scout and her conflicted societal views. The elusive Boo Radley remains a friend and helper although never showing his face. The conflict of this novel is woven throughout the story. Scout struggles to understand the racial views of those around her. There is also major discontent from the Maycomb townspeople surrounding Atticus’s decision to defend a black man
  • Return: In the end, Scout finally puts a face to the name when Boo Radley saves her and her brother from a man who disapproved of their father’s case in court. She also realizes that regardless of what other people think, it’s better to do the right thing than cave into societal pressures

Scout can be seen as a heroine on her journey because she defies the expectations of her as a young girl. She also disregards what society thinks of her interactions with black people. She sees no problem with her father defending a black man in court. Although she can feel the discontent from those around her, Scout understands that a person deserves equal treatment despite their race, and she spends most of the novel making that point.

Disney characters and movies follow the hero’s journey.

  • Separation: Aladdin lives as a poor “street-rat” until he fatefully meets the Genie in the Cave of Wonders. With the Genie’s help, Aladdin is transformed from poor bread-stealer to Prince Ali in order to win the heart of Princess Jasmine
  • Initiation: Aladdin is confronted with not only Jafar, the hand to the Sultan but also the moral struggle of living a lie in order to impress the person he loves
  • Return: In the end, Aladdin realizes no magical genie power can truly give him what he wants. After defeating Jafar, he admits to lying about who he is and why he felt he needed to be someone he wasn’t

The emphasis of the return in Aladdin’s hero journey is what is important. He met the Genie and was pushed into this magical adventure as Prince Ali. With the Genie at his side as his mentor, he is able to defeat Jafar, but he realizes the Genie can’t help him with everything. The lesson Aladdin learns about being himself in order to get what he wants is important. It proves that he has had what he needed all along—that is all he will ever need.

The Moral of the Story

From comic books to blockbusters, Pulitzer-Prize novels to classic films, these works have seen varying levels of success. Some were the biggest movies of all time and some were classic novels that are still read generations later. Despite the details in each piece, all of these stories follow the same narrative archetype—the arc of the hero’s journey.

These examples of a hero’s journey are five of many, but they are also proof that this story arc can be applied to any piece of film or literature. I encourage you to apply this arc to any and all of your favorite stories—including your own life.

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Hero’s Journey Themes: 5 Essential Themes That Will Thrill Your Readers

by David Safford | 0 comments

They say opposites attract. That holds true, even in a Hero's Journey story. But what are some Heroes' Themes that your readers might like in your story? How can you apply them?

heroes themes

While you may craft opposing characters who find themselves attracted to one another, you would be wise to study these universal relationships—also known as themes—that great stories have utilized for generations to the benefit of their readers.

In this article, you'll learn five essential Hero's Journey themes that will thrill your readers and transform your stories into best sellers!

What Is a Hero's Journey Theme?

As we get started, let's define just what kind of “relationship” we're talking about here.

In a Hero's Journey, a symbolic relationship is a Situational Archetype that tends to recur throughout storytelling history. It is a situation in which two different characters or forces are symbolically set in opposition to one another, mirroring the way opposing forces tend to collide, harmonize, and balance over time in the real world.

The beauty of these Situational Relationships is that they function like the utilities of a well-constructed building: They're invisible. Only a reader with a trained eye will be able to detect your intentions.

Another benefit of using these Situational Relationships is that they resonate with readers of all ages and backgrounds. They are simple and easy to understand.

They're also commonly known as themes , driving concepts underpinning stories from start to finish.

Yet they are inherently ripe with opportunity for deep exploration and clever innovation. That's why, after explaining each of these key themes, I'll provide some “Tips for Innovation” so you can hit the ground running with these essential archetypes!

5 Hero's Journey Themes Readers Love

Ready for the five Hero's Journey themes? Let's get started!

1. Good vs. Evil

Perhaps the most obvious Situational Archetype is the classic dichotomy between the forces of Good and the forces of Evil. This trope has been successfully used by storytellers like George Lucas and classic Western authors to great success.

In this theme, your protagonist and their companions are on the side of Good. They defend values such as Freedom, Compassion, Justice, and Mercy.

What they ultimately represent, though, is Selflessness. These are the kind of people who would sacrifice their desires, and even their own lives, for the sake of others. That is what we have come to define as “Good.”

“Evil,” therefore, stands opposite to this. Evil embraces control, pain, injustice, and cruelty, all for the sake of acquiring as much land, power, or wealth as possible. Evil is ultimately self-serving. This is why we tend to raise our children to be selfless, or “Good,” rather than destructively selfish, or “Bad.”

By aligning your protagonists with virtues of “Good” and your Shadow, Threshold Guardians, and Devil Figure with sins of “Evil,” you lay a moral foundation for your story that will make innate sense to your reader. Everyone knows, to an extent, what kind of behavior is “good” and “bad.” By connecting your characters to various virtues and vices, you can build your story's world by using age-old assumptions about right and wrong.

An easily identifiable example here is Luke Skywalker in Star Wars,  who represents a positive, selfless use of the almighty Force. This is contrasted against Darth Vader and the Emporer, both of whom use the Force for control, power, and destruction.

How to Innovate

While coordinating your characters' morality along the lines of Good and Evil is a fine starting point, you'd be wise to complicate things just a little. If you're familiar with older television shows that had to conform to strict content guidelines, you know that stories with clearly defined morals of Good and Evil can come off as inauthentic or even cheesy.

That's why it's wise to complicate your characters with some moral “gray area.”

In practice, this “gray area” means blending Good traits with Evil ones. For example, your heroic, selfless Hero may struggle with some amount of selfishness (like fear or an instinct for self-preservation). This struggle is believable and easily related to by your reader.

Similarly, complicate your villains with some “Good” traits. It is often these enduring traits, like kindness or loyalty, that make readers fall in love with despicable characters, like Darth Vader and Hannibal Lecter.

Then there are characters whose moral compass is wildly uncertain. Known as the Shapeshifter, this character will often swing back and forth between Good and Evil traits, ultimately choosing between selflessness and selfishness.

Several beloved characters of this variety are Captain Jack Sparrow in Pirates of the Caribbean,  and Bucky “Winter Soldier” Barnes in Marvel's Captain America: Civil War.  Some of the best anti-heroes explore all sides of the good-evil dichotomy, creating wildly intriguing conversations about morality.

2. Haven vs. Wilderness

It isn't just characters that should find themselves sorted between two opposing forces. Settings should, too.

The ultimate purpose of your story's setting is to provide textured resistance to your Hero's pursuit of the goal. While it may often be beautiful, it should always be dangerous. And while your settings may include pockets of safety and security, those pockets must be under threat or limited to a deadline.

Put simply, locations in your world exist on a spectrum stretching between Haven and Wilderness.

A Haven is a place of safety and restoration. Not only will your Hero needs moments to pause and restore their supplies and spirit, but your reader needs these locations as well. Haven settings function as waypoints. They are often locations the Hero travels to in order to find a clue or tool that helps on the journey.

And while a Haven may be a place of relative safety, it must always  be under threat from within or without. The enemy is not far behind. A spy lurks within. Or a ticking clock forces the Hero to quickly move on.

Then the Hero resumes their journey into the Wild. And the Wilderness can be both a physical one (desert, tundra, the vacuum of space, a swamp, the depths of an uncharted forest) and a spiritual one (loneliness, being a foreigner, exile, guilt).

Ideally your story takes the Hero into and through both kinds of locations with the intensity (and resistance to the journey) increasing with every foray into the Wilderness.

One can easily spot the difference between Haven and Wilderness in The Hunger Games,  as Katniss Everdeen is cast out of the cozy Capitol into the wild to survive a horrific act of bloodsport. A fun inversion here, however, is that while the Arena is far more dangerous than the Capitol, Katniss is somewhat more at home there, given her survival instincts gleaned from years of scrapping out a living in District 12. Sometimes these apparent contradictions can play to your advantage as a storyteller!

Readers like to be surprised within the safe context of the familiar. Consider ways that traditional “Havens” might be wild and dangerous (especially for introverted or outdoorsy types) and the “Wild” might be a comfortable Haven.

Many storytellers have found ways to explore the ways that humanity and its creations (machines, the city) can be alienating and deadening. Whenever you flip these locations on their heads, you aim to give the reader a fresh experience.

Just make sure that your Wilderness always resists the Hero's pursuit of the goal. That is what distinguishes Haven from Wilderness. A Haven restores, while the Wild resists.

3. Nature vs. Machine

This Hero's Journey trope is incredibly popular and widely used. Have you ever noticed that the good guys are often outgunned? And have you ever noticed that the good guys, to overcome these incredible odds, will rely on clever uses of nature to win?

Many stories do this, from Indiana Jones  to Avatar  to The Lord of the Rings .

These stories use this theme because it works. There's something cathartic about the Ents overthrowing Isengard or Indiana Jones taking down a German tank with nothing but a whip, a rock, and his grit.

In the world of your story, Nature is usually represented by trees and animals. Machine, meanwhile, is usually some mechanized weapon, like a tank, helicopter, plane, or some other unnatural creation of man.

This theme represents a harsh truth that many readers know: Man is painfully effective at destroying nature. Through deforestation, pollution, rising ocean temperatures, mass extinctions, and more, mankind is leaving a deathly footprint on the earth.

Yet even as we all consciously or unconsciously contribute to various natural disasters, we innately want earth to win. Nature, after all, is beautiful. Trees and mountains and horses and sunsets are beautiful. Tanks, while “cool,” are not beautiful.

The obvious way to implement this theme is through battle.

But there are more subtle ways to bring the reality of this dichotomy into your story.

One way this happens is through spirituality. When a character acts in faith, rather than reliance on technology, the effect is immediate: Audiences love it. Think of the end of Star Wars  when Luke uses the Force to destroy the Death Star, rather than his targeting computer. It's awesome.

You can also layer this conflict in your story's world through setting description. What kind of violence or destruction against nature is occuring? How is this affecting the characters as they pursue their own goals?

Or, possibly consider writing a story where mankind's attempts to control nature (through machines, of course) fail and go horribly wrong? This especially works when the characters are mindful of this theme and the havoc it wreaks. That's why Jurassic Park  is so beloved over its woeful sequels. It actually dares to ask the tough questions about man, his love of mechanical control, and the wild power of nature to defy anything that would control it.

Finally, try to structure your characters as occupants of opposite cultures or time periods.

This is one of the ways Pixar's Toy Story  cleverly sets Woody and Buzz against each other. Woody represents a classic, beloved time of American history when westward expansion represented optimism and discovery; the films of the 1950s crystallized this sentiment into the persona of John Wayne.

Yet in the 1970s, science fiction stories and their heroes began to supplant the Western as the genre of choice, and soon space toys were all the rage while cowboys bit the dust. Such is the inherent conflict when Woody sees Buzz Lightyear, a flashy space toy, literally take his place on Andy's bed, and later in Andy's heart.

4. Parent vs. Child

I don't care how great your father or mother is. There is probably something about them that drives you crazy.

That's the heart of this crucial relationship. Since fathers and sons (and mothers and daughters) are cut from the same genetic cloth, there will always be reason for conflict and reconciliation.

In a Hero's Journey, this can appear in two ways:

  • Your hero is the child
  • Your hero is the parent

For examples of the Hero being the child, think of Star Wars , Indiana Jones , or Pixar's Brave .

For examples of the Hero being the parent, think of The Odyssey , Freaky Friday , or (one of my absolute favorites) Arrival .

The key is that usually both the Hero and their parent (or child) are both Good. Yet they differ in traits that are Good, and also differ in complicating Evil traits as well. These differing values create the difference that result in the conflict that we all know so well from our own lives.

The best way to innovate within this theme is to be willing to explore multiple points of view. This is why Freaky Friday  is a beloved coming-of-age comedy.

Another crucial method of innovation is to avoid age-specific stereotypes. This will reduce your Parent vs. Child relationship to mere name-calling that never penetrates the surface of your characters.

Age, and the experiences that go with it, are entirely relative to each and every individual who has ever lived. No son or daughter feels  ignorant, emotional, immature, or unbalanced. In their mind, everything makes complete sense.

And similarly, no father or mother feels strict, cranky, unfair, or uncool (well, maybe some do), but not in the way they might be labeled as such by their frustrated children.

In a nutshell, everyone is trapped in their own experience and merits empathy.  Everyone has unique motivators that make complete sense in their own heads. That's why you, as the storyteller, need to consider how to give each point of view its own valid weight. Otherwise your story might devolve into stereotypes and assumptions about whatever age group you feel is in the wrong.

5. Sibling vs. Sibling

Whether by birth by adoption, siblinghood is the perfect dynamic for conflict.

Guardians of the Galaxy and The  Avengers  benefited from sibling angst, as the conflict between Nebula and Gamora anchors the plots of multiple films. Shakespeare centered the conflict of King Lear  around warring sisters and brothers.

Just as parents and their children share enough traits to call themselves “family” but enough differences to become enemies, siblings experience the same conflict but with an added twist: Competition.

Rarely do parents and children compete for the same prizes. While parents are busy trying to make money, their kids are trying to win sports competitions, love, or God-knows-what. But two siblings can easily compete for the same pretty girl's or guy's affections. Both can easily go to war over the same stockpile of scholarships.

That's why we've all heard of sibling rivalry.

And it begins young. Several years ago, my daughter had to learn to share time, food, toys, and her parents' affections with her baby brother. It took the little guy quite a while to learn how to say “Please” and “Thank you.” She had to do all the heavy (sacrificial) lifting in their relationship. It's by God's grace alone that she didn't try to sell him on Ebay!

Centering your story's conflict around two feuding siblings taps into age-old tension that your readers will understand quite well. It's also something you can use for side characters (like Nebula and Gamora in Guardians of the Galaxy ), villainous henchmen, or the primary antagonist of the story (Thor's sister in Ragnarock ).

Perhaps the most overused version of this relationship pits brother against brother as enemies. This dates back to myths of Oedipus's children, when his sons kill each other in civil war.

And while the siblings-as-protagonist-and-antagonist form can still be relevant, it may be far more interesting to your reader to put both siblings on the same side and force them to work together. How will they overcome their individual ambitions to achieve a common goal? How will they maneuver the challenges and conflicts of varying traits (some of which are self-serving, or “Evil”) in order to stay united?

This duel-protagonist structure can work with brothers, sisters, or both. Avengers: Age of Ultron  had it both ways, as Scarlet Witch and Quicksilver are twins recruited to fight the Avengers, only to be recruited to the side of “Good” before the story's end.

Bonus Theme: Bravery vs. Cowardice

There are an infinite number of thematic relationships your stories can explore, and I can't possibly cover them all here. But perhaps one very noteable one comes from acclaimed author Robert Cormier in his young adult novel Heroes. 

Considered Cormier's darkest novel, Heroes  asks questions about the nature of heroism and cowardice, two opposing forces that regularly clash in the human heart. Protagonist Francis Cassavant experiences both traits, namely when he tries to kill himself during World War II by falling on a grenade; however, the explosion doesn't kill him, only severly deforming his face. Yet the cowardly act ended up saving the lives of his fellow soldiers, and for this Francis is awarded a silver star.

More moments of stark contrast between bravery and dereliction of duty occur in flashbacks to Francis' childhood in Frenchtown, Massachussetts. When a friend of Francis's, Larry LaSalle, sexually assaults a love interest at the neighborhood hangout called the “Wreck Centre,” Francis fails to intervene and put a stop to the horrific situation. The moment sets him on the path toward revenge that concludes in ways the reader can't possibly predict, forcing Francis and Larry to take responsibility for their actions.

Like Cormier's Heroes,  your writing needs to explore the dual nature of life's starkest contrasts. But perhaps what is so essential, and so challenging, is harnessing the English language to depict how these contradictions often coexist within our hearts at the same precise moment.

Love and Hate. Joy and Sadness. Amazement and Horror.

These polar opposites are always coming together in the most intense moments of life. Just as Cormier utilized his Heroes  themes to ask near-impossible questions about Heroism and Cowardice, you can assemble thematic situations to ask your own questions.

Opposites Are Attractive to Your Readers

Each of these themes takes two similar things and shows the contrast between their two extremes:

  • Morality: Good and Evil
  • Human Inhabitability: Haven and Wilderness
  • Naturalism: Nature and Machines
  • Reproduction and Age: Father/Mother and Son/Daughter
  • Children in the Same Family: Siblings
  • Approaches to Conflict: Bravery and Cowardice

When you craft your story in a way that explores these extremes, readers will love it. You reap the benefit of exploring familiar themes, but in new ways that are unique to the world of the story you are telling.

How will you implement these situational, relational archetypes in your next Heroic Journey?

Can you think of examples of any of these Hero's Journey themes? Are there other opposing pairs you find in stories?   Share in the comments below !

Think about the Hero's Journey story you've been planning throughout this series. (Haven't started planning one, or want to start from the beginning? Check out the full Hero's Journey here. )

Which of these relationships could you build into your world? What characters and setting locations would be a great fit?

For fifteen minutes , identify one of the characters or settings in your story that fulfill one of the relationships and write a scene that shows that tension:

  • Good vs. Evil
  • Haven vs. Wilderness
  • Nature vs. Machine
  • Parent vs. Child
  • Sibling vs. Sibling
  • Bravery vs. Cowardice

Post your writing in the Practice box below. Then read another writer's comment and leave them some constructive feedback!

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David Safford

You deserve a great book. That's why David Safford writes adventure stories that you won't be able to put down. Read his latest story at his website. David is a Language Arts teacher, novelist, blogger, hiker, Legend of Zelda fanatic, puzzle-doer, husband, and father of two awesome children.

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The Hero’s Journey Ultimate Writing Guide with Examples

hero's journey stories ideas

by Alex Cabal

Alex Cabal is the founder and CEO of Scribophile, one of the web’s oldest and largest writing communities, and the editor-in-chief of Standard Ebooks , a volunteer-led project that creates commercial-quality public domain ebooks for free distribution.

What do Star Wars , The Hobbit , and Harry Potter have in common? They’re all examples of a story archetype as old as time. You’ll see this universal narrative structure in books, films, and even video games.

This ultimate Hero’s Journey writing guide will define and explore all quintessential elements of the Hero’s Journey—character archetypes, themes, symbolism, the three act structure, as well as 12 stages of the Hero’s Journey. We’ll even provide a downloadable plot template, tips for writing the Hero’s Journey, and writing prompts to get the creative juices flowing.

What is the Hero’s Journey?

The Hero’s Journey is a universal story structure that follows the personal metamorphosis and psychological development of a protagonist on a heroic adventure. The protagonist goes through a series of stages to overcome adversity and complete a quest to attain an ultimate reward—whether that’s something tangible, like the holy grail, or something internal, like self confidence.

In the process of self-discovery, the archetypal Hero’s Journey is typically cyclical; it begins and ends in the same place (Think Frodo leaving and then returning to the Shire). After the epic quest or adventure has been completed by overcoming adversity and conflict—both physical and mental—the hero arrives where they once began, changed in some as they rose to meet the ultimate conflict or ordeal of the quest.

Joseph Campbell and Christopher Vogler

The Hero’s Journey has a long history of conversation around the form and its uses, with notable contributors including Joseph Campbell and the screenwriter Christopher Vogler , who later revised the steps of the Hero’s Journey.

Joseph Campbell’s “monomyth” framework is the traditional story structure of the Hero’s Journey archetype. Campbell developed it through analysis of ancient myths, folktales, and religious stories. It generally follows three acts in a cyclical, rather than a linear, way: a hero embarks on a journey, faces a crisis, and then returns home transformed and victorious.

Campbell’s ideation of the monomyth in his book The Hero With a Thousand Faces was influenced by Carl Jung’s perspective of psychology and models of self-transformation , where the Hero’s Journey is a path of transformation to a higher self, psychological healing, and spiritual growth.

While Campbell’s original take on the monomyth included 17 steps within the three acts, Christopher Vogler, in his book The Writer’s Journey , refined those 17 steps into 12 stages—the common formula for the modern structure many writers use today.

It’s also worth checking out Maureen Murdock’s work on the archetype, “The Heroine’s Journey.” This takes a look at the female Hero’s Journey, which examines the traditionally masculine journey through a feminist lens.

Hero’s Journey diagram: acts, steps, and stages

Below, you can see the way Volger’s Hero’s Journey is broken into twelve story beats across three acts.

A diagram representing the Hero’s Journey. The 12 steps of the journey surround a circle, which goes in a direction from act 1 to the final act.

Why is the Hero’s Journey so popular?

The structure of the Hero’s Journey appears in many of our most beloved classic stories, and it continues to resonate over time because it explores the concept of personal transformation and growth through both physical and mental trials and tribulations. In some sense, every individual in this mythic structure experiences rites of passage, the search for home and the true authentic self, which is mirrored in a protagonist’s journey of overcoming obstacles while seeking to fulfill a goal.

Additionally, the Hero’s Journey typically includes commonly shared symbols and aspects of the human psyche—the trickster, the mother, the child, etc. These archetypes play a role in creating a story that the reader can recognize from similar dynamics in their own relationships, experiences, and familiar world. Archetypes allow the writer to use these “metaphorical truths”—a playful deceiver, a maternal bond, a person of innocence and purity—to deeply and empathetically connect with the reader through symbolism. That’s why they continue to appear in countless stories all around the world.

Hero’s Journey character archetypes

Character archetypes are literary devices based on a set of qualities that are easy for a reader to identify, empathize with, and understand, as these qualities and traits are common to the human experience.

It should be noted that character archetypes are not stereotypes . While stereotypes are oversimplifications of demographics or personality traits, an archetype is a symbol of a universal type of character that can be recognized either in one’s self or in others in real life.

The following archetypes are commonly used in a Hero’s Journey:

The hero is typically the protagonist or principal point-of-view character within a story. The hero transforms—internally, externally, often both—while on their journey as they experience tests and trials and are aided or hindered by the other archetypes they encounter. In general, the hero must rise to the challenge and at some point make an act of sacrifice for the ultimate greater good. In this way, the Hero’s Journey represents the reader’s own everyday battles and their power to overcome them.

Heroes may be willing or unwilling. Some can be downright unheroic to begin with. Antiheroes are notably flawed characters that must grow significantly before they achieve the status of true hero.

The mentor often possesses divine wisdom or direct experience with the special world, and has faith in the hero. They often give the hero a gift or supernatural aid, which is usually something important for the quest: either a weapon to destroy a monster, or a talisman to enlighten the hero. The mentor may also directly aid the hero or present challenges to them that force internal or external growth. After their meeting, the hero leaves stronger and better prepared for the road ahead.

The herald is the “call to adventure.” They announce the coming of significant change and become the reason the hero ventures out onto a mysterious adventure. The herald is a catalyst that enters the story and makes it impossible for the hero to remain in status quo. Existing in the form of a person or an event, or sometimes just as information, they shift the hero’s balance and change their world.

The Threshold Guardian

This archetype guards the first threshold—the major turning point of the story where the hero must make the true commitment of the journey and embark on their quest to achieve their destiny. Threshold guardians spice up the story by providing obstacles the hero must overcome, but they’re usually not the main antagonist.

The role of the threshold guardian is to help round out the hero along their journey. The threshold guardian will test the hero’s determination and commitment and will drive them forward as the hero enters the next stage of their journey, assisting the development of the hero’s character arc within the plot. The threshold guardian can be a friend who doesn’t believe in the hero’s quest, or a foe that makes the hero question themselves, their desires, or motives in an attempt to deter the hero from their journey. Ultimately, the role of the threshold guardian is to test the hero’s resolve on their quest.

The Shape Shifter

The shape shifter adds dramatic tension to the story and provides the hero with a puzzle to solve. They can seem to be one thing, but in fact be something else. They bring doubt and suspense to the story and test the hero’s ability to discern their path. The shape shifter may be a lover, friend, ally, or enemy that somehow reveals their true self from the hero’s preconceived notion. This often causes the hero internal turmoil, or creates additional challenges and tests to overcome.

The shadow is the “monster under the bed,” and could be repressed feelings, deep trauma, or festering guilt. These all possess the dark energy of the shadow. It is the dark force of the unexpressed, unrealized, rejected, feared aspects of the hero and is often, but not necessarily, represented by the main antagonist or villain.

However, other characters may take the form of the shadow at different stages of the story as “foil characters” that contrast against the hero. They might also represent what could happen if the hero fails to learn, transform, and grow to complete their quest. At times, a hero may even succumb to the shadow, from which they will need to make sacrifices to be redeemed to continue on their overall quest.

The Trickster

The trickster is the jester or fool of the story that not only provides comic relief, but may also act as a commentator as the events of the plot unfold. Tricksters are typically witty, clever, spontaneous, and sometimes even ridiculous. The trickster within a story can bring a light-hearted element to a challenge, or find a clever way to overcome an obstacle.

The Hero’s Journey can be found all across comparative mythology

Hero’s Journey themes and symbols

Alongside character archetypes, there are also archetypes for settings, situations, and symbolic items that can offer meaning to the world within the story or support your story’s theme.

Archetypes of themes, symbols, and situations represent shared patterns of human existence. This familiarity can provide the reader insight into the deeper meaning of a story without the writer needing to explicitly tell them. There are a great number of archetypes and symbols that can be used to reinforce a theme. Some that are common to the Hero’s Journey include:

Situational archetypes

Light vs. dark and the battle of good vs. evil

Death, rebirth, and transformation in the cycle of life

Nature vs. technology, and the evolution of humanity

Rags to riches or vice versa, as commentary on the material world and social status

Wisdom vs. knowledge and innocence vs. experience, in the understanding of intuition and learned experience

Setting archetypes

Gardens may represent the taming of nature, or living in harmony with nature.

Forests may represent reconnection with nature or wildness, or the fear of the unknown.

Cities or small towns may represent humanity at its best and at its worst. A small town may offer comfort and rest, while simultaneously offering judgment; a city may represent danger while simultaneously championing diversity of ideas, beings, and cultures.

Water and fire within a landscape may represent danger, change, purification, and cleansing.

Symbolic items

Items of the past self. These items are generally tokens from home that remind the hero of where they came from and who or what they’re fighting for.

Gifts to the hero. These items may be given to the hero from a mentor, ally, or even a minor character they meet along the way. These items are typically hero talismans, and may or may not be magical, but will aid the hero on their journey.

Found items. These items are typically found along the journey and represent some sort of growth or change within the hero. After all, the hero would never have found the item had they not left their everyday life behind. These items may immediately seem unimportant, but often carry great significance.

Earned rewards. These items are generally earned by overcoming a test or trial, and often represent growth, or give aid in future trials, tests, and conflicts.

The three act structure of the Hero’s Journey

The structure of the Hero’s Journey, including all 12 steps, can be grouped into three stages that encompass each phase of the journey. These acts follow the the external and internal arc of the hero—the beginning, the initiation and transformation, and the return home.

Act One: Departure (Steps 1—5)

The first act introduces the hero within the ordinary world, as they are—original and untransformed. The first act will typically include the first five steps of the Hero’s Journey.

This section allows the writer to set the stage with details that show who the hero is before their metamorphosis—what is the environment of the ordinary world? What’s important to the hero? Why do they first refuse the call, and then, why do they ultimately accept and embark on the journey to meet with the conflict?

This stage introduces the first major plot point of the story, explores the conflict the hero confronts, and provides the opportunity for characterization for the hero and their companions.

The end of the first act generally occurs when the hero has fully committed to the journey and crossed the threshold of the ordinary world—where there is no turning back.

Act Two: Initiation (Steps 6—9)

Once the hero begins their journey, the second act marks the beginning of their true initiation into the unfamiliar world—they have crossed the threshold, and through this choice, have undergone their first transformation.

The second act is generally the longest of the three and includes steps six through nine.

In this act, the hero meets most of the characters that will be pivotal to the plot, including friends, enemies, and allies. It offers the rising action and other minor plot points related to the overarching conflict. The hero will overcome various trials, grow and transform, and navigate subplots—the additional and unforeseen complexity of the conflict.

This act generally ends when the hero has risen to the challenge to overcome the ordeal and receives their reward. At the end of this act, it’s common for the theme and moral of the story to be fully unveiled.

Act Three: Return (Steps 10—12)

The final stage typically includes steps 10—12, generally beginning with the road back—the point in the story where the hero must recommit to the journey and use all of the growth, transformation, gifts and tools acquired along the journey to bring a decisive victory against their final conflict.

From this event, the hero will also be “reborn,” either literally or metaphorically, and then beginning anew as a self-actualized being, equipped with internal knowledge about themselves, external knowledge about the world, and experience.

At the end of the third act, the hero returns home to the ordinary world, bringing back the gifts they earned on their journey. In the final passages, both the hero and their perception of the ordinary world are compared with what they once were.

The 12 steps of the Hero’s Journey

The following guide outlines the 12 steps of the Hero’s Journey and represents a framework for the creation of a Hero’s Journey story template. You don’t necessarily need to follow the explicit cadence of these steps in your own writing, but they should act as checkpoints to the overall story.

We’ll also use JRR Tolkien’s The Hobbit as a literary example for each of these steps. The Hobbit does an exemplary job of following the Hero’s Journey, and it’s also an example of how checkpoints can exist in more than one place in a story, or how they may deviate from the typical 12-step process of the Hero’s Journey.

Step One: “The Ordinary World”

1. The Ordinary World

This stage in the Hero’s Journey is all about exposition. This introduces the hero’s backstory—who the hero is, where they come from, their worldview, culture, and so on. This offers the reader a chance to relate to the character in their untransformed form.

As the story and character arc develop, the reader is brought along the journey of transformation. By starting at the beginning, a reader has a basic understanding of what drives the hero, so they can understand why the hero makes the choices they do. The ordinary world shows the protagonist in their comfort zone, with their worldview being limited to the perspective of their everyday life.

Characters in the ordinary world may or may not be fully comfortable or satisfied, but they don’t have a point of reference to compare—they have yet to leave the ordinary world to gain the knowledge to do so.

Step One example

The Hobbit begins by introducing Bilbo in the Shire as a respectable and well-to-do member of the community. His ordinary world is utopian and comfortable. Yet, even within a village that is largely uninterested in the concerns of the world outside, the reader is provided a backstory: even though Bilbo buys into the comforts and normalcy of the Shire, he still yearns for adventure—something his neighbors frown upon. This ordinary world of the Shire is disrupted with the introduction of Gandalf—the “mentor”—who is somewhat uncomfortably invited to tea.

2. Call to Adventure

The call to adventure in the Hero’s Journey structure is the initial internal conflict that the protagonist hero faces, that drives them to the true conflict that they must overcome by the end of their journey.

The call occurs within the known world of the character. Here the writer can build on the characterization of the protagonist by detailing how they respond to the initial call. Are they hesitant, eager, excited, refusing, or willing to take a risk?

Step Two example

Bilbo’s call to adventure takes place at tea as the dwarves leisurely enter his home, followed by Gandalf, who identifies Bilbo as the group’s missing element—the burglar, and the lucky 14th member.

Bilbo and his ordinary world are emphasized by his discomfort with his rambunctious and careless guests. Yet as the dwarves sing stories of old adventures, caverns, and lineages, which introduce and foreshadow the conflict to come, a yearning for adventure is stirred. Though he still clings to his ordinary world and his life in the Shire, he’s conflicted. Should he leave the shire and experience the world, or stay in his comfortable home? Bilbo continues to refuse the call, but with mixed feelings.

Step Three: “Refusal of the Call”

3. Refusal of the Call

The refusal of the call in the Hero’s Journey showcases a “clinging” to one’s original self or world view. The initial refusal of the call represents a fear of change, as well as a resistance to the internal transformation that will occur after the adventure has begun.

The refusal reveals the risks that the protagonist faces if they were to answer the call, and shows what they’ll leave behind in the ordinary world once they accept.

The refusal of the call creates tension in the story, and should show the personal reasons why the hero is refusing—inner conflict, fear of change, hesitation, insecurity, etc. This helps make their character clearer for the reader.

These are all emotions a reader can relate to, and in presenting them through the hero, the writer deepens the reader’s relationship with them and helps the reader sympathize with the hero’s internal plight as they take the first step of transformation.

Step Three example

Bilbo refuses the call in his first encounter with Gandalf, and in his reaction to the dwarves during tea. Even though Bilbo’s “Tookish” tendencies make him yearn for adventure, he goes to bed that night still refusing the call. The next morning, as Bilbo awakes to an empty and almost fully clean hobbit home, he feels a slight disappointment for not joining the party, but quickly soothes his concerns by enjoying the comfort of his home—i.e. the ordinary world. Bilbo explores his hesitation to disembark from the ordinary world, questioning why a hobbit would become mixed up in the adventures of others, and choosing not to meet the dwarves at the designated location.

4. Meeting the Mentor

Meeting the mentor in the Hero’s Journey is the stage that provides the hero protagonist with a guide, relationship, and/or informational asset that has experience outside the ordinary world. The mentor offers confidence, advice, wisdom, training, insight, tools, items, or gifts of supernatural wonder that the hero will use along the journey and in overcoming the ultimate conflict.

The mentor often represents someone who has attempted to overcome, or actually has overcome, an obstacle, and encourages the hero to pursue their calling, regardless of the hero’s weaknesses or insecurities. The mentor may also explicitly point out the hero’s weaknesses, forcing them to reckon with and accept them, which is the first step to their personal transformation.

Note that not all mentors need to be a character . They can also be objects or knowledge that has been instilled in the hero somehow—cultural ethics, spiritual guidance, training of a particular skill, a map, book, diary, or object that illuminates the path forward, etc. In essence, the mentor character or object has a role in offering the protagonist outside help and guidance along the Hero’s Journey, and plays a key role in the protagonist’s transition from normalcy to heroism.

The mentor figure also offers the writer the opportunity to incorporate new information by expanding upon the story, plot, or backstory in unique ways. They do this by giving the hero information that would otherwise be difficult for the writer to convey naturally.

The mentor may accompany the hero throughout most of the story, or they may only periodically be included to facilitate changes and transformation within them.

Step Four example

The mentor, Gandalf, is introduced almost immediately. Gandalf is shown to be the mentor, firstly through his arrival from—and wisdom of—the outside world; and secondly, through his selection of Bilbo for the dwarven party by identifying the unique characteristics Bilbo has that are essential to overcoming the challenges in the journey. Gandalf doesn’t accompany Bilbo and the company through all of the trials and tribulations of the plot, but he does play a key role in offering guidance and assistance, and saves the group in times of dire peril.

Step Five: “Crossing the Threshold”

5. Crossing the Threshold

As the hero crosses the first threshold, they begin their personal quest toward self-transformation. Crossing the threshold means that the character has committed to the journey, and has stepped outside of the ordinary world in the pursuit of their goal. This typically marks the conclusion of the first act.

The threshold lies between the ordinary world and the special world, and marks the point of the story where the hero fully commits to the road ahead. It’s a crucial stage in the Hero’s Journey, as the hero wouldn’t be able to grow and transform by staying in the ordinary world where they’re comfortable and their world view can’t change.

The threshold isn’t necessarily a specific place within the world of the story, though a place can symbolize the threshold—for example a border, gateway, or crossroads that separate what is safe and “known” from what is potentially dangerous. It can also be a moment or experience that causes the hero to recognize that the comforts and routine of their world no longer apply—like the loss of someone or something close to the hero, for example. The purpose of the threshold is to take the hero out of their element and force them, and the reader, to adapt from the known to the unknown.

This moment is crucial to the story’s tension. It marks the first true shift in the character arc and the moment the adventure has truly begun. The threshold commonly forces the hero into a situation where there’s no turning back. This is sometimes called the initiation stage or the departure stage.

Step Five example

The threshold moment in The Hobbit occurs when the party experiences true danger as a group for the first time. Bilbo, voted as scout by the party and eager to prove his burglar abilities, sneaks upon a lone fire in the forest where he finds three large trolls. Rather than turn back empty-handed—as he initially wants to—Bilbo chooses to prove himself, plucking up the courage to pickpocket the trolls—but is caught in the process. The dwarves are also captured and fortunately, Gandalf, the mentor, comes to save the party.

Bilbo’s character arc is solidified in this threshold moment. He experiences his first transformation when he casts aside fear and seeks to prove himself as a burglar, and as an official member of the party. This moment also provides further characterization of the party as a whole, proving the loyalty of the group in seeking out their captured member.

Gandalf’s position as the mentor is also firmly established as he returns to ultimately save all of the members of the party from being eaten by trolls. The chapter ends with Bilbo taking ownership of his first hero talisman—the sword that will accompany him through the rest of the adventure.

6. Tests, Allies, Enemies

Once the hero has crossed the threshold, they must now encounter tests of courage, make allies, and inevitably confront enemies. All these elements force the hero to learn the new ways of the special world and how it differs from the hero’s ordinary world—i.e. how the rules have changed, the conditions of the special world vs. the ordinary world, and the various beings and places within it.

All these elements spark stages of transformation within the hero—learning who they can trust and who they can’t, learning new skills, seeking training from the mentor, and overcoming challenges that force and drive them to grow and transform.

The hero may both succeed and fail at various points of this stage, which will test their commitment to the journey. The writer can create tension by making it clear that the hero may or may not succeed at the critical moment of crisis. These crises can be external or internal.

External conflicts are issues that the character must face and overcome within the plot—e.g. the enemy has a sword drawn and the hero must fight to survive.

Internal conflicts occur inside the hero. For example, the hero has reached safety, but their ally is in peril; will they step outside their comfort zone and rise to the occasion and save their friend? Or will they return home to their old life and the safety of the ordinary world?

Tests are conflicts and threats that the hero must face before they reach the true conflict, or ordeal, of the story. These tests set the stage and prime the hero to meet and achieve the ultimate goal. They provide the writer the opportunity to further the character development of the hero through their actions, inactions, and reactions to what they encounter. The various challenges they face will teach them valuable lessons, as well as keep the story compelling and the reader engaged.

Allies represent the characters that offer support to the protagonist along the journey. Some allies may be introduced from the beginning, while others may be gained along the journey. Secondary characters and allies provide additional nuance for the hero, through interactions, events, and relationships that further show who the hero is at heart, what they believe in, and what they’re willing to fight for. The role of the allies is to bring hope, inspiration, and further drive the hero to do what needs to be done.

Enemies represent a foil to the allies. While allies bring hope and inspiration, enemies will provide challenges, conflicts, tests, and challenges. Both allies and enemies may instigate transformative growth, but enemies do so in a way that fosters conflict and struggle.

Characterization of enemies can also enhance the development of the hero through how they interact and the lessons learned through those interactions. Is the hero easily duped, forgiving, empathetic, merciful? Do they hold a grudge and seek revenge? Who is the hero now that they have been harmed, faced an enemy, and lost pieces of their innocent worldview? To answer that, the hero is still transforming and gestating with every lesson, test, and enemy faced along the way.

Step Six example

As the plot of The Hobbit carries on, Bilbo encounters many tests, allies, and enemies that all drive complexity in the story. A few examples include:

The first major obstacle that Bilbo faces occurs within the dark and damp cave hidden in the goblin town. All alone, Bilbo must pluck up the wit and courage to outriddle a creature named Gollum. In doing so, Bilbo discovers the secret power of a golden ring (another hero talisman) that will aid him and the party through the rest of the journey.

The elves encountered after Bilbo “crosses the threshold” are presented as allies in the story. The hero receives gifts of food, a safe place to rest, and insight and guidance that allows the party to continue on their journey. While the party doesn’t dwell long with the elves, the elves also provide further character development for the party at large: the serious dwarf personalities are juxtaposed against the playful elvish ones, and the elves offer valuable historical insight with backstory to the weapons the party gathered from the troll encounter.

Goblins are a recurring enemy within the story that the hero and party must continue to face, fight, and run from. The goblins present consistent challenges that force Bilbo to face fear and learn and adapt, not only to survive but to save his friends.

Step Seven: “Approach to the Inmost Cave”

7. Approach to the Inmost Cave

The approach to the inmost cave of the Hero’s Journey is the tense quiet before the storm; it’s the part of the story right before the hero faces their greatest fear, and it can be positioned in a few different ways. By now, the hero has overcome obstacles, setbacks, and tests, gained and lost allies and enemies, and has transformed in some way from the original protagonist first introduced in the ordinary world.

The moment when the hero approaches the inmost cave can be a moment of reflection, reorganization, and rekindling of morale. It presents an opportunity for the main characters of the story to come together in a moment of empathy for losses along the journey; a moment of planning and plotting next steps; an opportunity for the mentor to teach a final lesson to the hero; or a moment for the hero to sit quietly and reflect upon surmounting the challenge they have been journeying toward for the length of their adventure.

The “cave” may or may not be a physical place where the ultimate ordeal and conflict will occur. The approach represents the momentary period where the hero assumes their final preparation for the overall challenge that must be overcome. It’s a time for the hero and their allies, as well as the reader, to pause and reflect on the events of the story that have already occurred, and to consider the internal and external growth and transformation of the hero.

Having gained physical and/or emotional strength and fortitude through their trials and tests, learned more rules about the special world, found and lost allies and friends, is the hero prepared to face danger and their ultimate foe? Reflection, tension, and anticipation are the key elements of crafting the approach to the cave.

Step Seven example

The approach to the cave in The Hobbit occurs as the party enters the tunnel of the Lonely Mountain. The tunnel is the access point to the ultimate goal—Thorin’s familial treasure, as well as the ultimate test—the formidable dragon Smaug. During this part of the story, the party must hide, plot, and plan their approach to the final conflict. It’s at this time that Bilbo realizes he must go alone to scout out and face the dragon.

8. The Ordeal

The ordeal is the foreshadowed conflict that the hero must face, and represents the midpoint of the story. While the ordeal is the ultimate conflict that the hero knows they must overcome, it’s a false climax to the complete story—there’s still much ground to cover in the journey, and the hero will still be tested after completing this, the greatest challenge. In writing the ordeal phase of the Hero’s Journey, the writer should craft this as if it actually were the climax to the tale, even though it isn’t.

The first act, and the beginning of the second act, have built up to the ordeal with characterization and the transformation of the hero through their overcoming tests and trials. This growth—both internal and external—has all occurred to set the hero up to handle this major ordeal.

As this stage commences, the hero is typically faced with fresh challenges to make the ordeal even more difficult than they previously conceived. This may include additional setbacks for the hero, the hero’s realization that they were misinformed about the gravity of the situation, or additional conflicts that make the ordeal seem insurmountable.

These setbacks cause the hero to confront their greatest fears and build tension for both the hero and the reader, as they both question if the hero will ultimately succeed or fail. In an epic fantasy tale, this may mean a life-or-death moment for the hero, or experiencing death through the loss of an important ally or the mentor. In a romance, it may be the moment of crisis where a relationship ends or a partner reveals their dark side or true self, causing the hero great strife.

This is the rock-bottom moment for the hero, where they lose hope, courage, and faith. At this point, even though the hero has already crossed the threshold, this part of the story shows how the hero has changed in such a way that they can never return to their original self: even if they return to the ordinary world, they’ll never be the same; their perception of the world has been modified forever.

Choosing to endure against all odds and costs to face the ordeal represents the loss of the hero’s original self from the ordinary world, and a huge internal transformation occurs within the hero as they must rise and continue forth to complete their journey and do what they set out to do from the beginning.

The ordeal may also be positioned as an introduction to the greater villain through a trial with a shadow villain, where the hero realizes that the greatest conflict is unveiled as something else, still yet to come. In these instances, the hero may fail, or barely succeed, but must learn a crucial lesson and be metaphorically resurrected through their failure to rise again and overcome the greater challenge.

Step Eight example

Bilbo must now face his ultimate challenge: burgle the treasure from the dragon. This is the challenge that was set forth from the beginning, as it’s his purpose as the party’s 14th member, the burglar, anointed by Gandalf, the mentor. Additional conflicts arise as Bilbo realizes that he must face the dragon alone, and in doing so, must rely on all of the skills and gifts in the form of talismans and tokens he has gained throughout the adventure.

During the ordeal, Bilbo uses the courage he has gained by surmounting the story’s previous trials; he’s bolstered by his loyalty to the group and relies upon the skills and tools he has earned in previous trials. Much as he outwitted Gollum in the cave, Bilbo now uses his wit as well as his magical ring to defeat Smaug in a game of riddles, which ultimately leads Smaug out of the lair so that Bilbo can complete what he was set out to do—steal the treasure.

Step Nine: “Reward”

The reward of the Hero’s Journey is a moment of triumph, celebration, or change as the hero achieves their first major victory. This is a moment of reflection for both the reader and the hero, to take a breath to contemplate and acknowledge the growth, development, and transformation that has occurred so far.

The reward is the boon that the hero learns, is granted, or steals, that will be crucial to facing the true climax of the story that is yet to come. The reward may be a physical object, special knowledge, or reconciliation of some sort, but it’s always a thing that allows for some form of celebration or replenishment and provides the drive to succeed before the journey continues.

Note that the reward may not always be overtly positive—it may also be a double-edged sword that could harm them physically or spiritually. This type of reward typically triggers yet another internal transformation within the hero, one that grants them the knowledge and personal drive to complete the journey and face their remaining challenges.

From the reward, the hero is no longer externally driven to complete the journey, but has evolved to take on the onus of doing so.

Examples of rewards may include:

A weapon, elixir, or object that will be necessary to complete the quest.

Special knowledge, or a personal transformation to use against a foe.

An eye-opening experience that provides deep insight and fundamentally changes the hero and their position within the story and world.

Reconciliation with another character, or with themselves.

No matter what the reward is, the hero should experience some emotional or spiritual revelation and a semblance of inner peace or personal resolve to continue the journey. Even if the reward is not overtly positive, the hero and the reader deserve a moment of celebration for facing the great challenge they set out to overcome.

Step Nine example

Bilbo defeats the dragon at a battle of wits and riddles, and now receives his reward. He keeps the gifts he has earned, both the dagger and the gold ring. He is also granted his slice of the treasure, and the Lonely Mountain is returned to Thorin. The party at large is rewarded for completing the quest and challenge they set out to do.

However, Tolkien writes the reward to be more complex than it first appears. The party remains trapped and hungry within the Mountain as events unfold outside of it. Laketown has been attacked by Smaug, and the defenders will want compensation for the damage to their homes and for their having to kill the dragon. Bilbo discovers, and then hides, the Arkenstone (a symbolic double edged reward) to protect it from Thorin’s selfishness and greed.

Step Ten: “The Road Back”

10. The Road Back

The road back in the Hero’s Journey is the beginning of the third act, and represents a turning point within the story. The hero must recommit to the journey, alongside the new stakes and challenges that have arisen from the completion of the original goal.

The road back presents roadblocks—new and unforeseen challenges to the hero that they must now face on their journey back to the ordinary world. The trials aren’t over yet, and the stakes are raised just enough to keep the story compelling before the final and ultimate conflict—the hero’s resurrection—is revealed in the middle of the third act.

The hero has overcome their greatest challenge in the Ordeal and they aren’t the same person they were when they started. This stage of the story often sees the hero making a choice, or reflecting on their transformed state compared to their state at the start of the journey.

The writer’s purpose in the third act is not to eclipse the upcoming and final conflict, but to up the stakes, show the true risk of the final climax, and to reflect on what it will take for the hero to ultimately prevail. The road back should offer a glimmer of hope—the light at the end of the tunnel—and should let the reader know the dramatic finale is about to arrive.

Step Ten example

What was once a journey to steal treasure and slay a dragon has developed new complications. Our hero, Bilbo, must now use all of the powers granted in his personal transformation, as well as the gifts and rewards he earned on the quest, to complete the final stages of the journey.

This is the crisis moment of The Hobbit ; the armies of Laketown are prepared for battle to claim their reward for killing Smaug; the fearless leader of their party, Thorin, has lost reason and succumbed to greed; and Bilbo makes a crucial choice based his personal growth: he gives the Arkenstone to the king as a bargaining chip for peace. Bilbo also briefly reconnects with the mentor, Gandalf, who warns him of the unpleasant times ahead, but comforts Bilbo by saying that things may yet turn out for the best. Bilbo then loyally returns to his friends, the party of dwarves, to stand alongside them in the final battle.

11. Resurrection

The resurrection stage of the Hero’s Journey is the final climax of the story, and the heart of the third act. By now the hero has experienced internal and external transformation and a loss of innocence, coming out with newfound knowledge. They’re fully rooted in the special world, know its rules, and have made choices that underline this new understanding.

The hero must now overcome the final crisis of their external quest. In an epic fantasy tale, this may be the last battle of light versus darkness, good versus evil, a cumulation of fabulous forces. In a thriller, the hero might ultimately face their own morality as they approach the killer. In a drama or romance, the final and pivotal encounter in a relationship occurs and the hero puts their morality ahead of their immediate desires.

The stakes are the highest they’ve ever been, and the hero must often choose to make a sacrifice. The sacrifice may occur as a metaphoric or symbolic death of the self in some way; letting go of a relationship, title, or mental/emotional image of the self that a hero once used as a critical aspect of their identity, or perhaps even a metaphoric physical death—getting knocked out or incapacitated, losing a limb, etc.

Through whatever the great sacrifice is, be it loss or a metaphoric death, the hero will experience a form of resurrection, purification, or internal cleansing that is their final internal transformation.

In this stage, the hero’s character arc comes to an end, and balance is restored to the world. The theme of the story is fully fleshed out and the hero, having reached some form of self-actualization, is forever changed. Both the reader and the hero experience catharsis—the relief, insight, peace, closure, and purging of fear that had once held the hero back from their final transformation.

Step Eleven example

All the armies have gathered, and the final battle takes place. Just before the battle commences, Bilbo tells Thorin that it was he who gave the Arkenstone to the city of men and offers to sacrifice his reward of gold for taking the stone. Gandalf, the mentor, arrives, standing beside Bilbo and his decision. Bilbo is shunned by Thorin and is asked to leave the party for his betrayal.

Bilbo experiences a symbolic death when he’s knocked out by a stone. Upon awakening, Bilbo is brought to a dying Thorin, who forgives him of his betrayal, and acknowledges that Bilbo’s actions were truly the right thing to do. The theme of the story is fully unveiled: that bravery and courage comes in all sizes and forms, and that greed and gold are less worthy than a life rich in experiences and relationships.

Step Twelve: “Return with the Elixir”

12. Return with the Elixir

The elixir in the Hero’s Journey is the final reward the hero brings with them on their return, bridging their two worlds. It’s a reward hard earned through the various relationships, tests, and growth the hero has experienced along their journey. The “elixir” can be a magical potion, treasure, or object, but it can also be intangible—love, wisdom, knowledge, or experience.

The return is key to the circular nature of the Hero’s Journey. It offers a resolution to both the reader and the hero, and a comparison of their growth from when the journey began.

Without the return, the story would have a linear nature, a beginning and an end. In bringing the self-actualized hero home to the ordinary world, the character arc is completed, and the changes they’ve undergone through the journey are solidified. They’ve overcome the unknown, and though they’re returning home, they can no longer resume their old life because of their new insight and experiences.

Step Twelve example

The small yet mighty hero Bilbo is accompanied on his journey home by his mentor Gandalf, as well as the allies he gathered along his journey. He returns with many rewards—his dagger, his golden ring, and his 1/14th split of the treasure—yet his greatest rewards are his experience and the friends he has made along the way. Upon entering the Shire Bilbo sings a song of adventure, and the mentor Gandalf remarks, “My dear Bilbo! Something is the matter with you, you are not the hobbit you were.”

The final pages of The Hobbit explore Bilbo’s new self in the Shire, and how the community now sees him as a changed hobbit—no longer quite as respectable as he once was, with odd guests who visit from time to time. Bilbo also composes his story “There and Back Again,” a tale of his experiences, underlining his greatest reward—stepping outside of the Shire and into the unknown, then returning home, a changed hobbit.

Books that follow the Hero’s Journey

One of the best ways to become familiar with the plot structure of the Hero’s Journey is to read stories and books that successfully use it to tell a powerful tale. Maybe they’ll inspire you to use the hero’s journey in your own writing!

The Lord of the Rings trilogy by J. R. R. Tolkien.

The Harry Potter series by J. K. Rowling.

The Earthsea series by Ursula K. Le Guin.

The Odyssey by Homer.

Siddhartha by Herman Hesse.

Pride and Prejudice by Jane Austen.

Writing tips for the Hero’s Journey

Writing a Hero’s Journey story often requires planning beforehand to organize the plot, structure, and events of the story. Here are some tips to use the hero’s journey archetype in a story:

Use a template or note cards to organize and store your ideas. This can assist in ensuring that you tie up any loose ends in the plot, and that the cadence of your story is already outlined before you begin writing.

Use word count goals for writing different sections of your story. This can help you keep pace while you plan and write the first draft. You can always revise, edit, and add in detail at later stages of development, but getting the ideas written without bogging them down with details can assist in preparing your outline, and may perhaps provide additional inspiration and guidance along the way.

Lean into creativity and be flexible with the 12 steps. They don’t need to occur in the exact order we’ve listed above, but that ordering can offer great checkpoint moments for your story.

Invest in characterization and ensure that your main character is balanced with credible strengths and weaknesses. A perfect, pure hero has no room to grow. A one-dimensional villain who relies on the trope of “pure evil” without any motivations for their actions is boring and predictable.

Ensure tension and urgency is woven into the story. An epic tale to the grocery store for baby formula may still be fraught with danger, and the price of failure is a hungry child. Without urgency, tension, and risk, a Hero’s Journey will fall flat.

Be hard on your characters. Give them deep conflicts that truly test their nature, and their mental, physical, and spiritual selves. An easy journey isn’t a memorable one.

Have a balance of scenes that play on both positive and negative emotions and outcomes for the hero to create a compelling plot line that continues to engage your reader. A story that’s relentlessly positive doesn’t provide a pathway for the hero to transform. Likewise, a story that’s nothing but doom, strife, and turmoil, without a light at the end of the tunnel or an opportunity for growth, can make a story feel stagnant and unengaging.

Reward your characters and your reader. Personal transformation and the road to the authentic self may be grueling, but there’s peace or joy at the end of the tunnel. Even if your character doesn’t fully saved the world, they—and the reader—should be rewarded with catharsis, a new perspective, or personal insight at the end of the tale.

Hero’s Journey templates

Download these free templates to help you plan out your Hero’s Journey:

Download the Hero’s Journey template template (docx) Download the Hero’s Journey template template (pdf)

Prompts and practices to help you write your own Hero’s Journey

Use the downloadable template listed below for the following exercises:

Read a book or watch a movie that follows the Hero’s Journey. Use the template to fill in when each step occurs or is completed. Make note of themes and symbols, character arcs, the main plot, and the subplots that drive complexity in the story.

When writing, use a timer set to 2—5 minutes per section to facilitate bursts of creativity. Brainstorm ideas for cadence, plot, and characters within the story. The outline you create can always be modified, but the timer ensures you can get ideas on paper without a commitment; you’re simply jotting down ideas as quickly as you can.

Use the downloadable template above to generate outlines based on the following prompts.

A woman’s estranged mother has died. A friend of the mother arrives at the woman’s home to tell her that her mother has left all her belongings to her daughter, and hands her a letter. The letter details the mother’s life, and the daughter must visit certain places and people to find her mother’s house and all the belongings in it—learning more about her mother’s life, and herself, along the way.

The last tree on earth has fallen, and technology can no longer sustain human life on Earth. An engineer, having long ago received alien radio signals from a tower in their backyard, has dedicated their life to building a spaceship in their garage. The time has come to launch, and the engineer must select a group of allies to bring with them to the stars, on a search for a new life, a new home, and “the others” out there in the universe.

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The Hero’s Journey: A 17 Step Story Structure Beat Sheet

The Hero’s Journey is a classic plot structure made up of 17 steps. Learn how to craft an epic story using the Hero’s Journey story beats.

the hero's journey

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The Hero’s Journey is a story structure that tells how a hero starts in one place, goes on an adventure into an unknown world, and then returns to what they started with.

This blog post will explain the 17 steps of the Hero’s Journey and share how you can use this common plot structure to write your own story or novel.

What is the Hero’s Journey?

hero sea voyage

Joseph Campbell first introduced the Hero’s Journey in 1949. It is based on the idea that we can break down most stories into one basic story structure.

The plot structure of the Hero’s Journey is made up of 17 steps, all of which can be excellent guideposts for you when plotting your novel and planning your chapters.

To simplify the 17 steps of the Hero’s Journey, there are 3 main acts of the story: The Departure, The Initiation, and The Return.

17 steps of the hero's journey

Here’s an overview of all of the 17 steps of Joseph Campbell’s Hero’s Journey:

Act One: The Departure

The Call to Adventure

Refusal of the call, supernatural aid.

  • The Crossing of the First Threshold

Belly of the Whale

Act 2: The Initiation :

The Road of Trials

The meeting with the goddess, woman as the temptress, atonement with the father/abyss, the ultimate boon.

Act 3: The Return:

Refusal of the Return

The magic flight, rescue from without, the crossing of the return threshold, master of the two worlds, freedom to live.

In this post, we will cover each step of the Hero’s Journey and what it includes. If you are writing a novel , think of this as the ultimate beat sheet to help you plan and plot your novel !

hero's journey beat sheet

To understand the 17 steps of the hero’s journey, we will share with you exactly what happens in each step and what it should include. We’ve divided the 17 steps into the three main acts: The Departure, The Initiation, and the Return.

Let’s dive on in, shall we?

The Departure

the departure

The Departure (Act 1) of the Hero’s Journey is all about your novel’s main characters and their ordinary lives. You want to show how they live before something happens that throws them into a world outside of what was normal for them.

In a nutshell, The Departure is when we see our heroes start in their current environment and set out on an adventure where they leave their comfort zone.

There are 5 steps of the Departure, each of which can help you base your chapters for your novel. Let’s look at these 5 steps in detail.

call to adventure

In the first 1 or 2 chapters of our book, our character is introduced and is given the call to adventure. Of course, the call to adventure is what sets our character on their journey. There is a moment when our hero realizes something isn’t right, and it’s time for them to become the hero of their own story.

The Call to Adventure should introduce your main characters and what part of life they are living before things start changing for them. You want this to be a scene that you can use to give your reader an idea of who they are and what their life is like.

The call to adventure is sometimes also called the inciting incident because it often comes from another character or situation in which our hero feels compelled to do something. This could come in the form of a problem or something that they’ve always wanted to accomplish.

Once we understand the character’s life and why they must go on their journey, we move onto the next crucial element: Refusal of the Call.

the refusal of the call

The Refusal of the Call sounds like it’s a bad thing, but in reality, it can help the hero grow and become more self-sufficient. In this step of the Departure, we see that our character isn’t sure if they are ready for such an adventure.

The refusal of the call is often used as a way for your reader to get more insight into some of your character’s weaknesses. It can also open up the character to seeing what they are missing in their life and get them a little more excited about going after it.

When writing your story, you will show your readers why your hero is reluctant to go on the journey. Why don’t they want to change? What are their fears? This step helps build your character arc, as well as builds some suspense in the story.

You also want to make sure in this step that the refusal of the call is resolved in some way. This can be through another character encouraging your hero or by realizing what they are missing out on if they don’t go on the journey.

Either way, you need to ensure this scene or chapter ends with the hero deciding to accept the challenge.

After your main character decides whether or not they want to go on this journey, we move onto Supernatural Aid.

supernatural aid

Supernatural aid is the hero’s first experience with a mentor or teacher. While we use the term supernatural here, it does not necessarily have to be some mystical being.

It could be a random stranger giving our hero advice or someone who has been to this magical place before and knows the path. The important thing is this character is someone who will help your protagonist in their journey.

Supernatural aid helps your audience understand there will be obstacles along the way. The hero will need help. You will need a strong supporting character willing to give our main character advice on how they should proceed through their journey.

In this scene, you want to show us why you chose these characters for mentors. What qualities do they possess? Do they have experience with adventures like this? Why can they help the hero, and more importantly, why do they want to help the hero?

Once this person is introduced, we are ready for the next stage of the Hero’s Journey: Crossing the First Threshold.

Crossing the First Threshold

crossing the first threshold

Crossing the first threshold is where your hero commits to going on the journey. They may have made some attempts at it before, but now they are fully committed and ready to go, even if that means leaving their comfort zone behind.

Your character will be doing something different than what they’ve done in the past, or perhaps this act will lead them into a dark and dangerous place.

For example, your hero may leave their home for the first time to go on this journey, or they are finally ready to go and confront someone who has been standing in their way of happiness.

In this 4th step of the Hero’s Journey, you want to show your reader why this is such a big change for the character.

You want to show your character scared and uncertain of what lies ahead for them while still being brave enough to continue on their journey! You don’t need to make this scene too long or spend time explaining every little detail; just put us in the headspace of your hero so we can understand what unknown dangers and fears are ahead.

Once our hero takes their first steps towards danger, we find ourselves in the Belly of the Whale.

belly of the whale

The Belly of the Whale is the last step before the hero breaks away from their normal existence and sense of self. When someone enters this stage, they are showing that they want to change.

A typical element of the Belly of the Whale Scene is displaying a small problem or threat. These problems aren’t the major conflict of the story, but it is enough of an obstacle that we see the hero absolutely cannot go back to where they used to be and must change.

In this scene, it’s common to show a “dark night of the soul.” This is where they feel like everything in their life has been turned upside down, and things seem hopeless. Yet, they must commit to making a change and continuing on their journey in this final step of the Departure stage.

Now that we’ve covered all the steps of the Departure state let’s move onto Act 2: The Initiation.

The Initiation

The second act of our story, the Initiation, is the part where things get interesting. The character is now deeper into their journey and facing new challenges that they must overcome.

Not only are we focusing on our hero’s personal development, but our protagonist’s character traits start to change. They will be showing how they’ve become different from who they were in Act One and developing the traits needed for a successful journey.

road of trials

The first scene or chapter of the Initiation stage of the Hero’s Journey is The Road of Trials. The Road of Trials is where the protagonist faces a series of tests that your hero must pass to move onto the next stage.

These trials will continue until our hero has shown they are ready for whatever is waiting ahead on their journey and have discovered what lessons they needed to learn along the way.

Usually, there is a series of 3 tests, and your hero will not ace all of them immediately. Sometimes, we will revisit the person introduced as a mentor or guiding force from Act One in these scenes, as the hero will certainly need some support in going through these trials.

In this scene, you want to make sure your reader sees how the hero experiences growth and changes. You want your reader to appreciate how far our hero has come along their journey, but there are still more experiences ahead for them!

meeting of the goddess

The next step of the Initiation stage is The Meeting with the Goddess/Saviour. This is where we are introduced to someone who will give our protagonist a sense of love, peace, safety, and unity.

This character is essential because they offer our protagonist something he didn’t have before and will be the support that helps them through whatever journey lies ahead. Sometimes they appear as a love interest, but not always.

The Goddess figure is often human but could also be an animal or nature spirit. They are someone who will help your hero become whole again. They are an equal opposite of your hero.

In this scene, we want our hero to feel everything is going to be okay now. They will learn that they don’t need to face their problems alone; someone here with them understands what they are going through.

Of course, this doesn’t last forever as we move into the next chapter: Woman as the Temptress.

temptation

In this next step, the hero faces physical temptations that might cause them to be distracted from their quest. Again, it’s important to understand this does not mean you need to introduce a female character in this scene – the woman is only a metaphorical symbol.

Many things can tempt our heroes to stray from their path. It might be money, power, or fame. It could even be something as simple as food and drink. But, of course, these temptations are not meant actually to distract the protagonist from their path. Our hero must resist them to gain a greater reward at the end of this stage.

Throughout this scene, they may face several such temptations until our hero learns how to resist them and stay focused on what they really want.

atonement

The word Atonement means “reparations for a wrong or injury,” and the Father is a symbol for an authority figure in the hero’s life. Finally, the Abyss represents death or darkness.

In this scene, the hero must confront whatever it is that holds the most power over them. This could be another character or it could even be internal conflict where the hero must come face-to-face with the dark side of their personality and be willing to embrace it.

The goal of this step in the Hero’s Journey is to make your protagonist question their entire being. Only when they confront the most powerful obstacle in their path and reconcile with it can they move forward on their journey.

As with most characters, the father does not have to be an actual father or even a male figure. The important thing is this figure is a person of power and authority over the hero.

There are many ways the hero can reconcile with the father figure – they can defeat this person, win this person’s approval, or reconcile with a part of themselves that is related to the father.

This step is important because it forces your protagonist to face their biggest fears and insecurities. It gives them the opportunity and confidence boost to overcome these obstacles once and for all.

apotheosis

Apotheosis is another word for “the highest point of a person’s spiritual, moral or intellectual development.” It is when the protagonist transcends their humanity and becomes something more than they were before.

In this step of The Hero’s Journey, your protagonist will undergo an important change that brings them closer to being the ideal self they set out to be at the beginning.

In this stage of the Hero’s Journey, our hero learns something new about themselves that prepares them for the hardest part of their journey. This revelation gives them the necessary knowledge to complete their quest.

This step is often referred to as “the answer.” The protagonist will usually gain this new insight from a character who embodies wisdom or spiritual power, such as their mentor figure.

Now that our character has finally grown to where they need to be to accomplish their quest, they are ready for The Ultimate Boon’s next step.

ultimate boon

The ultimate boon is the fulfillment of the purpose of the journey. This is when the hero finally achieves what they set out to accomplish.

All of the previous steps of the journey worked to this point to help the hero finally reach their goal.

In mythology, the “boon” is often something otherworldly. It could be the fountain of youth, an ancient scroll with sacred information, or a magical potion.

There are many ways to play out this step of The Hero’s Journey, so your character’s end goal will determine what the boon is.

This step of The Hero’s Journey often includes a battle with something that opposes your protagonist, such as an enemy or villain.

Our heroes might have to face their own dark side to achieve this final prize and complete their journey successfully. This could cause them to question whether or not they even want what the boon is.

When your protagonist achieves this final goal, it marks a major change in their life. Now we are ready to proceed to Act 3: The Return.

Act 3: The Return

the return

Act Three of the Hero’s Journey often moves faster than the other acts of our story. In The Return, we see how the protagonist’s newfound knowledge and achievement of their goal affect their life and world.

This step of The Hero’s Journey is crucial because it gives us a glimpse as to what our character has learned from this journey, which is the ultimate test of whether they have truly successfully achieved their quest or not.

Let’s dive into the remaining scenes of our story.

refusal to leave

The Refusal of the Return is when our protagonist does not want to return home after achieving their goal. They may be too frightened of what awaits them, or they may not want to give up the new life and world they have found themselves in.

Just as they were hesitant to go on the adventure in the beginning, they are also hesitant to go back.

They may be concerned with how their “boon” might affect the world – such as a magic potion or secret power that could get into the wrong hands. They may worry about what consequences they may face when they go back, or they may be afraid nothing is left for them to return to.

In some cases, our hero doesn’t want to leave because they have become comfortable with their new world and who they have become.

However, to truly finish the quest, our hero must return home. This refusal of return helps build up the tension to the final resolution of the story. This is when the reader questions whether the hero will return home – and wonders with great anticipation of what might happen when it happens.

magic flight

The Magic Flight is the final conflict to the story where our protagonist must escape danger, sometimes using their newfound knowledge or boon. This is a way of symbolically proving that they have truly learned from this journey and are ready to bring it back home with them.

This part of The Hero’s Journey often involves a chase scene or battle against an opposing force. However, this is the final push necessary push they need to realize they must make the journey home because it becomes apparent they cannot stay where they are.

rescue without

The Rescue From Without step of the Hero’s Journey is when the protagonist is rescued from danger by an outside source.

This outside source may be an ordinary person, or it might resemble deus ex machina, or god-like intervention, where something rescues our hero from an impossible situation, such as lightning striking that saves the day for our hero.

When you are writing the rescue scene, the circumstances of the rescue must be believable. Most people do not like the deus ex machina in writing simply because it’s too easy.

Those of us who have lived life long enough all know that a magic fairy godmother isn’t going to swoop us in, wave her wand and make all our problems disappear.

After being rescued, the hero truly has no other choice except to return home.

crossing the return threshold

The Crossing of the Return Threshold is when our protagonist finally returns home after completing their adventure and achieving their goal.

This is the part of The Hero’s Journey where we see what they have learned from this journey and how it affects them.

In this story scene, you will want to answer the following questions: How has the hero changed from their journey? How is their old world different from when they left? How do they acclimate to being back home? Finally, how do others react to their return?

master of two worlds

This is the part of The Hero’s Journey where our protagonist has reached their full potential. They have overcome their fears and grown in ways they could never have imagined.

They are a new person and have been forever changed by what they’ve experienced. Yet, it allows them to go back into society with heightened wisdom, power, skills, or resources that will help others in need when called upon again.

In this scene, we see the hero apply their knowledge and share it with the world.

freedom to live

After our hero has conquered all of their fears and has put their wisdom to good use, the hero finally has the freedom to do anything they want.

This is the resolution of our story – we see our heroes accomplish their “happily ever after.” Their fears or concerns no longer control them, and nothing exists between them and what they want.

More often than not, this closing chapter of the story gives the reader some closure. We want some type of affirmation that the story is truly complete. We get a glimpse of what our protagonist will do with their life now that they are free to live it.

If you’re looking for a story structure that is proven and effective, the Hero’s Journey might be perfect for you. With 17 stages of development, it will help you create an engaging plot with your readers and develop strong characters .

And of course, while the Hero’s Journey is the classic beat sheet for writers, remember you don’t always have to dedicate one chapter to each step. Sometimes you can combine 2-3 steps in one scene, while other steps might take several chapters to cover.

The important thing is you now know the Hero’s Journey! We hope this is helpful for you – whether you are writing your own novel or studying the Hero’s Journey arc in literature. Most of all, we hope that by breaking down each step of the Hero’s Journey, you can better understand all of it.

Do you have any thoughts or questions on the Hero’s Journey? We’d love to hear from you in the comments section below!

Chelle Stein wrote her first embarrassingly bad novel at the age of 14 and hasn't stopped writing since. As the founder of ThinkWritten, she enjoys encouraging writers and creatives of all types.

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10 Hero’s Journey Short Story Examples

The hero’s journey doesn’t just appear in novels! Discover our guide with the best hero’s journey short story examples.

The hero’s journey is a narrative structure used in literature for centuries. It can be found in the works of the best fantasy authors such as The Lord of the Rings and can also be used to powerful effect in short stories. Below is our pick of the best short stories that utilize the hero’s journey form: their diversity may surprise you!

Here Are The Best Hero’s Journey Short Story Examples

1. story of your life – ted chiang, 2. the swimmer – john cheever, 3. the long walk – richard bachman, 4. never stop on a motorway – jeffrey archer, 5. the greatest thing in the world – norman mailer, 6. one ordinary day, with peanuts – shirley jackson, 7. the ghost of the crossroads – frederick manley, 8. leaf by niggle – j.r.r. tolkien, 9. shot down over libya – roald dahl, 10. the way of the cross – daphne du maurier.

Ted Chiang

Incorporating the hero’s structure narrative but molding the form to serve the story, Story of Your Life begins with the narrator, Dr. Louise Banks, speaking to her as-yet-unborn child. Banks, an experienced linguist, is brought on board to attempt to communicate with aliens whose ships have arrived mysteriously at locations worldwide.  

It transpires that the past and future appear to the aliens with the same clarity as the present. Banks’ Return is represented by her memories of the date from the tale’s beginning and her words to her unborn child, but with the Elixir: knowledge. You might also be interested in these personal narrative examples .

“More interesting was that Heptapod B was changing the way I thought.” Ted Chiang, Story of Your Life

John Cheever

Beginning in an ordinary, affluent neighborhood in America, Ned Merrill is relaxing beside a friend’s pool on a summer’s day. But things take a surreal turn when Merrill decides that, to get home, he will swim across every backyard pool between his friend’s home and his own.

Although his endeavor starts as a fun frolic, it quickly becomes entirely different as Merrill encounters disgruntled neighbors and finds himself in uncomfortable situations. He eventually completes his swim and makes it back to his home. But the lightness of the venture has long gone, and when he realizes his house is empty, we get the sense that he’s talking about a deeper hollowness. 

“He had done what he wanted, he had swum the county, but he was so stupefied with exhaustion that this triumph seemed vague.” John Cheever, The Swimmer

This novella from Stephen King, written under a pen name, features a narrator who follows both a literal and figurative hero’s journey. It’s set in a near-future dystopian version of the USA, where every year, The Long Walk is broadcast live. It follows one hundred boys who’ve registered to appear in the contest. The starting gun sounds, and they set off; the winner is the last one standing.

Our hero Garraty, leaves his home at the start of the story, driven by his mother, heading to the starting line. His journey takes him over a hundred miles and over state lines. At the end of the tale, he receives the Elixir – the ultimate treasure – but it comes at a terrible cost. You might also be interested in these tragic hero examples .

“None of us really has anything to lose. That makes it easier to give away.” Richard Bachman, The Long Walk

Jeffrey Archer

The Call to Adventure, a key stage of the hero’s journey, is delineated in this short story: the protagonist, Diana, receives an invitation to her friend’s farmhouse. But on the drive there, Diana becomes increasingly nervous. She’s convinced an ominous-looking black van is tailing her. 

There are trials to overcome on her journey: traffic is slow, she’s stressed, and before joining the motorway, she accidentally hits a cat, killing it. The twist is too good to ruin by revealing, but it’s certainly true to say that the hero’s journey structure lends itself very well to the suspense genre.

“Diana gathered up her bag and walked purposefully towards the door, dropping the contract on Phil’s desk without bothering to suggest that he have a good weekend.” Jeffrey Archer, Never Stop on a Motorway

Norman Mailer

Written during the author’s sophomore year at Harvard, this short story follows Al Groot, who we meet haggling for a doughnut and coffee, remembering when he had more cash. He decides to hitch a ride with three strangers who walk into the cafe by making them understand that he has more money than he does (the Departure).

Later, he wins a gamble on a pool game but insists on quitting, angering his companions (The Initiation). They bundle him into their car and drive off with him, but Groot escapes by jumping out of the moving vehicle (The Return). The Greatest Thing in the World won Story magazine’s annual college contest in 1941. The ‘greatest thing’ – aka the Elixir, is luck. You might also be interested in these hero’s journey examples in real life .

“He stood there a small, old, wrinkled boy of eighteen or nineteen.” Norman Mailer, The Greatest Thing in the World

Shirley Jackson

First published in 1955, this short story from the master of the form, Shirley Jackson, offers a new spin on the hero’s journey story. We begin the tale witnessing Mr. John Johnson going about his day in a good mood, spreading goodwill wherever he goes. 

When Mr. Johnson returns home, his benevolent mission complete, the Elixir is revealed and passed on, baton-like, to his wife when we learn the terrible truth: Mr. and Mrs. Johnson take turns undertaking acts of goodness – and acts of evil.

“Mr. Johnson radiated a feeling of well-being as he went down the steps and onto the dirty sidewalk.” Shirley Jackson, One Ordinary Day, with Peanuts

A traveler sets out from a  visit to a friend to return to the inn where he’s staying; it’s a bitter, snowy night, and he becomes hopelessly lost, wandering in the blizzard. He turns up suddenly at this inn – late at night –  in a state of terrible shock, meeting the Mentor figure in the story: Andy Sweeney, the publican.

We learn of his terrible ordeals and the sinister stranger he met at the crossroads. A seemingly well-to-do gentleman who is inordinately fond of gambling. After a time, the penny drops, and the narrator wises up to who exactly he was gambling against and what was at stake. In a frenzied return home, we see the narrator enter the Ordinary World again, where he tells the story of his close encounter and even closer shave.

“Night, and especially Christmas night, is the best time to listen to a ghost story. Throw on the logs! Draw the curtains! Move your chairs nearer the fire and hearken!” Frederick Manley, The Ghost of the Crossroads

J.R.R. Tolkien

This is one of the only short stories the Lord of the Rings and The Hobbit author ever wrote, and, despite the extremely different subject matter, it also follows the hero’s journey structure. The tale is an allegory following an artist’s journey through the stages of death. It could be viewed as a lighter take on that other epitome of the hero’s journey form, Dante’s The Divine Comedy.

Crossing the first threshold, Niggle arrives at the workhouse (purgatory) and, in gradual degrees, with the assistance of a couple of otherworldly and unseen mentors, arrives in the countryside (heaven).

“Things might have been different, but they could not have been better.” J.R.R. Tolkien, Leaf by Niggle

Roald Dahl

The hero’s journey structure can lend wonderfully to true-life stories; it’s a great tool to hone the narrative arc and regulate a story’s pace. The beloved children’s author, Roald Dahl, uses it to powerful effect in this short story, which details his experience of crashing in the desert in 1940 when, during World War II, he was flying for the Royal Air Force.

After being hit by ground anti-aircraft fire, Dahl believes he can return to the base, but his plane ends up nose diving into the sand. The author is badly wounded and must hope for rescue by the Allied Forces before it’s too late. For more, check out our hero’s journey examples in Disney movies .

“Blast this stick; it won’t come back. They must have got my tailplane and jammed my elevators.” Roald Dahl, Shot Down Over Libya

Daphne Du Maurier

Leaving the Ordinary World of their quiet middle-class English village behind, their local vicar leads a group of modern-day pilgrims on a sightseeing trip to the Middle East. Following a visit to the Garden of Gethsemane, strange events and trials beset the travelers: each is forced to confront the fate they most fear. However, their experiences are ultimately liberating, and they return home with new self-knowledge. Why write fanfiction? Check out our guide to find out!

“Du Maurier excelled at evoking a sense of menace. Darkness comes to the fore in her macabre and chilling short stories” Lucy Sholes, writing for BBC Culture
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The Hero’s Journey

The Hero’s Journey is a narrative pattern identified by scholar Joseph Campbell that appears in drama, storytelling, myth, and psychological development. It describes the typical adventure of the archetype known as The Hero, the person who goes out and achieves great deeds on behalf of tribe, group or civilization.

Christopher Vogler popularised Campbell’s work when he was working as a story consultant for Walt Disney Pictures. He sent a famous memo explaining how to use the ideas for story structure in films. The memo evolved into the popular ‘Writer’s Journey’ book. Learn more about the Hero’s Journey here .

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  1. 12 Hero's Journey Stages Explained (Free Templates)

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  2. 25 Hero's Journey Story Ideas to Start an Epic Adventure

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  3. The Hero’s Journey Archetype: A Call to Adventure

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  4. The Hero's Journey Examples

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  5. Hero's Journey: Get a Strong Story Structure in 12 Steps

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  3. The Hero's Journey by Joseph Campbell summary

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COMMENTS

  1. 25 Hero's Journey Story Ideas to Start an Epic Adventure

    10. Write a scene where your hero meets an unexpected ally on their journey. 11. Create a fantastical challenge or physical obstacle in the world where your story is set. Drop your hero and one other character into the situation and force them to fight their way through it. 12.

  2. 100 Epic Journey Story Prompts

    100 Epic Journey Story Prompts. A time traveler must venture through time to find a villain. A forgotten map leads characters through magical doorways, each transporting them to a different fantastical realm. A Steampunk airship captain embarks on a daring expedition to find the mythical floating city hidden among the clouds.

  3. 12 Hero's Journey Stages Explained (+ Free Templates)

    The very first hero's journey arc was created by Joseph Campbell in 1949. It contained the following 17 steps: The Call to Adventure: The hero receives a call or a reason to go on a journey. Refusal of the Call: The hero does not accept the quest. They worry about their own abilities or fear the journey itself.

  4. 4 Illuminating Hero's Journey Examples From Popular Stories

    4. Meeting the Mentor. The hero has either gone off on an adventure or has been thrust into one-now, they get some sort of guide to take them through this new world. This new guide is a mentor character, and they'll often have something to help our hero out along the journey. Think Gandalf or Hagrid.

  5. The Hero's Journey Examples

    The Hero's Journey: Use this structure when you want to tell a story of personal growth, transformation, and adventure. It works well for epic tales, fantasy, and science fiction, but it can be adapted to other genres as well. Three-Act Structure: This is a versatile structure suitable for a wide range of genres, from drama to comedy to action.

  6. 25 Hero's Journey Story Ideas to Start an Epic Adventure

    Hero's Journey Story Ideas for the Initiation Stage. The initiation stage includes Trials, Allies, and Enemies; Approach to the Inmost Cave; The Ordeal; and The Reward. This next part, the initiation, is usually the longest in a story, loosely from the inciting incident to the end of the climax (and immediate repercussions). This is a place ...

  7. Hero's Journey: Get a Strong Story Structure in 12 Steps

    9. Reward (Seizing the Sword) In which the Hero sees light at the end of the tunnel. Our Hero's been through a lot. However, the fruits of their labor are now at hand — if they can just reach out and grab them! The "reward" is the object or knowledge the Hero has fought throughout the entire journey to hold.

  8. The Hero's Journey: Step-By-Step Guide with Examples

    The Hero's Journey is a common story structure for modeling both plot points and character development. A protagonist embarks on an adventure into the unknown. They learn lessons, overcome adversity, defeat evil, and return home transformed. Joseph Campbell, a scholar of literature, popularized the monomyth in his influential work The Hero ...

  9. The Hero's Journey Examples in Popular Fiction

    Click here to claim your FREE 30 day trial! As part of our series of resources on the Hero's Journey, we've put together some Hero's Journey examples in popular fiction. The examples below are: Interview with a Vampire. The Hunger Games. Interstellar. Harry Potter and the Philosopher's Stone.

  10. The Hero's Journey: The 12 Steps of Mythic Structure

    Popularized by mythologist Joseph Campbell in his book The Hero With a Thousand Faces, the Hero's Journey is a story structure that has been used to tell exciting and captivating stories for centuries.Campbell, a literature professor, found that this was a common mythic structure. It's widely known by the moniker the Hero's Journey, but this name didn't come around until well after ...

  11. The Hero's Journey Story Ideas

    Better yet, use The Hero's Journey structure as a writing tool and brainstorm the big moments of your story. Do these writing exercises before or during your novel or short story writing process to jump-start ideas. Several of the steps (6 through 9) can be repeated as often as needed. You can brainstorm each step many times and choose what ...

  12. The Hero's Journey: 12 Steps That Make Up the Universal Structure of

    Learn more: Hero's Journey Character archetypes that will make your story awesome. 5 Hero's Journey Symbols to Use. A Hero's Journey Symbol, also known as a symbolic archetype, is an object, location, or image in a story that contains more than one functional meaning. It has both a physical meaning in the story world and a thematic meaning for ...

  13. The 12 Steps of the Hero's Journey, WIth Example

    The hero's journey is a storytelling pattern found in many works of literature and mythology. Learn all 12 steps of the hero's journey, with examples. Product. Learn ... It is a framework that helps writers create compelling stories that resonate with their readers by depicting a protagonist who goes through a transformative journey.

  14. The Hero's Journey: Examples of Each Stage

    Reviewing hero's journey examples can simplify this concept and aid in understanding. Explore each step of the journey and clear examples. ... author Joseph Campbell studied myths and made the famous claim that nearly all myths and some other story types have similar ideas, and the heroes' adventures are almost identical in their format. The ...

  15. 31 Best Hero's Journey Books to Add to Your Reading List

    Here Are The Best Books That Follow the Hero's Journey 1. The Hobbit by JRR Tolkien The Hobbit by J.R.R. Tolkien has featured regularly on best-seller lists since its first publication in 1937.. The Hobbit by J.R.R. Tolkien has featured regularly on best-seller lists since its first publication in 1937 and is widely cited as one of the twentieth century's most beloved and influential novels.

  16. Great Adventures: Five Examples of a Hero's Journey

    Examples of a Hero's Journey in Five Stories. 1. Avatar. This 2009 sci-fi blockbuster became the top-grossing film of all time just 47 days after it premiered. Its success is largely due to the incredible Computer-Generated Imagery (CGI) characters and visual effects that are vibrantly convincing.

  17. Breaking Down The Hero's Journey Plot Structure

    The Hero's Journey is a classic plot structure that appears in many speculative fiction books, films, television shows, and other forms of media. 0. ... Structure exists to lend shape and stability to story ideas, but any good structure can and should be tweaked as needed to best fit one's vision. Apply this structure wisely to your story ...

  18. Hero's Journey Themes: 5 Essential Themes That Will Thrill Your Readers

    There are lots of themes that can work in a story—but these five key themes really thrill readers. Learn what they are and how to implement them into your plot. 1. Good vs. Evil. Perhaps the most obvious Situational Archetype is the classic dichotomy between the forces of Good and the forces of Evil.

  19. The Hero's Journey Ultimate Writing Guide with Examples

    The Hobbit does an exemplary job of following the Hero's Journey, and it's also an example of how checkpoints can exist in more than one place in a story, or how they may deviate from the typical 12-step process of the Hero's Journey. 1. The Ordinary World. This stage in the Hero's Journey is all about exposition.

  20. The Hero's Journey: A 17 Step Story Structure Beat Sheet

    The plot structure of the Hero's Journey is made up of 17 steps, all of which can be excellent guideposts for you when plotting your novel and planning your chapters. To simplify the 17 steps of the Hero's Journey, there are 3 main acts of the story: The Departure, The Initiation, and The Return. Here's an overview of all of the 17 steps ...

  21. 10 Hero's Journey Short Story Examples

    Here Are The Best Hero's Journey Short Story Examples. 1. Story of Your Life - Ted Chiang. Ted Chiang via Wikipedia, Public Domain. Incorporating the hero's structure narrative but molding the form to serve the story, Story of Your Life begins with the narrator, Dr. Louise Banks, speaking to her as-yet-unborn child.

  22. Writing 101: What Is the Hero's Journey? 2 Hero's Journey Examples in

    A sudden and unexpected journey, promising adventure and peril. A test of character, strength, and skill. An ultimate battle that tests the hero's resolve. A triumphant return home. If this sounds familiar, that's because this exact narrative template has inspired countless stories from ancient myths to modern television shows and movies ...

  23. The Hero's Journey

    The Hero's Journey is a narrative pattern identified by scholar Joseph Campbell that appears in drama, storytelling, myth, and psychological development. ... He sent a famous memo explaining how to use the ideas for story structure in films. The memo evolved into the popular 'Writer's Journey' book. Learn more about the Hero's Journey ...

  24. Telling Data Stories with the Hero's Journey: Design Guidance for

    There are continuous discussions about applying Hero's Journey to data stories. However, so far, little systematic and practical guidance on how to create a data video for a specific story type like the Hero's Journey, as well as how to manipulate its sound and visual designs simultaneously. To fulfill this gap, we first identified 48 data ...