Might and Magic Wiki

Adventure Magic (H5)

  • Edit source

Adventure Magic is a school of magic appearing in Heroes of Might and Magic V .

Adventure Magic spells are spells to be used on the world map. A hero does not need to be versed in a specific school to learn them, i.e. no magic skill is required, but they need to be at a specific experience level. They can be learned in any Magic Guild built to sufficient level. In Heroes of Might and Magic V: Tribes of the East , Barbarians need to buy talismans to use Adventure Magic spells.

  • Might and Magic
  • 1 Heroes of Might and Magic V
  • 2 Skill wheel
  • 3 Might & Magic: Heroes VII

The Heroes Round Table

Welcome to the New Round Table!

Skip to content

  • CH Round Table Game Discussions Heroes V-VI

Instant Travel - Useless?

User avatar

Unread post by KiOwA » Sep 14 2008, 20:48

Unread post by blizzardboy » Sep 14 2008, 20:51

User avatar

Unread post by Asheera » Sep 14 2008, 21:15

Unread post by blizzardboy » Sep 14 2008, 21:31

Unread post by Asheera » Sep 14 2008, 21:37

Unread post by Kristo » Sep 15 2008, 14:21

Unread post by konfeta » Sep 16 2008, 21:00

Unread post by John.Galt » Sep 16 2008, 21:15

User avatar

Unread post by aaelgr » Sep 17 2008, 11:19

konfeta wrote: Remember "Mire" from HoMM 4? Now imagine if you could deny your opponent the ability to teleport, or use ships with a spell. Slow down the enemy hero, etc. These elements have been scattered all over the series, but they could be turned into something that is so much more.

User avatar

Unread post by Metathron » Sep 17 2008, 11:30

Unread post by blizzardboy » Sep 17 2008, 17:33

Unread post by Asheera » Sep 17 2008, 18:01

Unread post by blizzardboy » Sep 17 2008, 18:38

Asheera wrote: Well I don't take Logistics all the time

Unread post by Asheera » Sep 17 2008, 19:42

Unread post by Lord Lakely » Sep 17 2008, 21:10

Asheera wrote: To be honest, for Dungeon there are a lot of other interesting choices than Logistics. I know Swift Mind is nice, but you need the useless Arcane Intuition for it (and semi-useless Scouting)

Unread post by Asheera » Sep 17 2008, 21:18

Unread post by blizzardboy » Sep 17 2008, 23:56

Unread post by KiOwA » Sep 18 2008, 7:05

Return to “Heroes V-VI”

  • Game Discussions
  • ↳   Heroes VII
  • ↳   Heroes V-VI
  • ↳   Heroes I-IV
  • ↳   Might and Magic
  • ↳   M&M and Heroes Spin-Offs
  • ↳   Creature Quest
  • ↳   Era of Chaos
  • ↳   King's Bounty
  • ↳   Clash of Heroes
  • ↳   Duel of Heroes Revival
  • ↳   Songs of Conquest
  • Mods and Maps
  • ↳   Mapmaking Guild
  • ↳   Modcrafting Guild
  • ↳   Wake of Gods
  • ↳   Equilibris
  • ↳   Announcements
  • Site Comments
  • ↳   News
  • ↳   Articles
  • ↳   Screenshots
  • ↳   Maps
  • ↳   Walkthroughs
  • Off-Topic Area
  • ↳   Campfire
  • ↳   Hall of the Heretics
  • ↳   Tabletop Forum
  • CH Round Table
  • All times are UTC

Powered by phpBB ® Forum Software © phpBB Limited

Privacy | Terms

  • Heroes V-VI
  • Heroes I-IV
  • Might and Magic
  • Creature Quest
  • Era of Chaos
  • King's Bounty
  • Clash of Heroes
  • Duel of Heroes Revival
  • Songs of Conquest
  • Mapmaking Guild
  • Wake of Gods
  • Announcements
  • Screenshots
  • Walkthroughs
  • Tabletop Forum
  • Donate and support Heroes 3.5 Portal
  • Did you know?

Heroes 3.5: In the Wake of Gods Portal

Preserving Heroes of Might and Magic mods since 2012

  • WoG / ERA 3
  • Heroes Launcher
  • Advanced Classes
  • Third Upgrades mod news
  • Mythology mod
  • HoMM: Olden Era
  • H3 Succession Wars
  • Legacy of the Silence
  • VCMI New Towns list
  • Heroes 2 Resurrection
  • H4 Equilibris
  • Heroes 4 HD mod
  • Day of Reckoning
  • Fanstratics
  • The Board Game
  • All mods list
  • How to donate

Heroes 3.5: In the Wake of Gods Portal > Might & Magic: Heroes 5.5 RC19d update improving the campaigns and gameplay on random maps

HoMM III: The Board Game Gamefound campaign

Heroes of Might & Magic III: The Board Game - Stronghold, Conflux & Cove Expansions

Might & Magic: Heroes 5.5 RC19d update improving the campaigns and gameplay on random maps

instant travel heroes 5

Author: Liso1 July 15, 2024 0 Comments

Heroes 5.5 team release patch RC19d, this patch is mostly for improving the campaigns and game play on random maps. There are a few balance changes included as well.

Heroes 5.5 RC19d changelog:

  • fixed instant travel being available in many missions where it wasn’t supposed to, if the spell was learned on a save file, it cannot be unlearned, therefore this change will only be effective when starting a new chapter, unless a main hero had not learned it yet.
  • restored ‘destroy magic wall with catapult’ fight sequence in C6M5, which was omitted in older H55 releases because related files were missing or broken in Tribes of the East. Also reverted some buffs to the boss battles that existed in rc19c to compensate for having to win less battles in total.
  • fixed an enemy hero in C1M3 sometimes spawning with only one imp.
  • changed weekly spawning sylvan stacks in C2M3 to grow in size at a less insane pace on higher difficulties.
  • removed a ‘die without town for 7 days’ trigger on necroboss hero in C5M3.
  • fixed a timer activating on a shadow dragon fight in C5M5.
  • fixed nikolai sometimes receiving less experience than his secondary heroes in C5M5.
  • removed bonus creatures from necro town in C6M1 that can make modified AI very overpowered.
  • fixed zehir getting a +2 spellpower bonus at the start of C6M1.

instant travel heroes 5

ARMG and adventure map

  • fixed graves and wagon type objects always assuming a minimum guard growth of 8 days passed
  • dimension doors refund movement points lost when cancelling an active visit of a town by revisiting the door.
  • the chance for a win in Casinos is now equal to 47% + 3% per luck of the hero instead of always 47%.
  • added many new army combinations with larger tier gaps that previously could not spawn like t5+t1 or t6+t2 or t7+t3.
  • raised thresholds for druid + wolf and druid + hunter army combinations to spawn.
  • fixed thresholds for a lot of haven army combinations being too low.
  • fixed thresholds for a lot of stronghold army combinations being too high.

Added new ARMG template 2P-LoopAlt-L for testing in multiplayer based on idea from trollbolt this templates is different from 2P-Loop-L in following ways:

  • heavily guarded portal to middle zones is now in the ‘bunker’ zone 1, not zone 2.
  • zone 3 has no rare resource mines, instead it has an extra wood and ore mine and 2 more battle sites.
  • there are no rare resource mines in any zone, but there are a bit more resource piles in later zones.
  • tier 6 military posts swapped for tier 5 military posts.
  • hero combat damage against tier 1,2 and 3 is ~5% higher
  • ballista damage is ~5% lower (-2 Attack)
  • increased mana cost of arcane crystal to 12
  • neutral mages start with 12 mana instead of 17 (or less when split)
  • neutral battlemages start with 13 mana instead of 12 (or less when split)
  • Lava Dragons +2 Attack
  • clarified descriptions of mass spell effect in skillwheel
  • fixed descriptions of shadow image and slave market
  • added explanation for new players in ATB value tooltip
  • removed a handholding text from the original game from the battle frenzy perk.

instant travel heroes 5

← Previous post

Next post →

Related articles

instant travel heroes 5

Leave a Comment Cancel reply

Your email address will not be published. Required fields are marked *

Cheat Pages Navigator

Miscellaneous modifications, adding experience (disabled in 1.2).

Adds however much experience you specify.

So, for example:

gives your selected hero 22 000 xp.

Changing Hero Stats

For example:

... adds 15 to the Spell Power of the Sylvan campaign hero Findan.

Note: It used to set the value to 15, not add 15, prior to the 1.1 patch.

So, the code is:

The other stats you can edit are (with their numerical equivalents for the two # code variant):

Note 1: yes, it's STAT_DEFENCE with a capital C.

Note 2: even by modifying your Move Points (or Mana Points ) to something like 9999, it will only be filled up to max. You will only be able to travel as far as your hero can normally travel before you're empty again. To travel further, you'll have to input the command again, the quickest way being the up arrow key, which cycles through your most recent commands in the console.

Also, to effectively use this code, you will likely have to refer to the Hero Names Chart.

Clearing Resources (disabled in 1.2)

Who knows? It may come in handy...or not. All your resources are set to 0.

Adding Gold Only (disabled in 1.2)

Note: Your current gold is set to this value, but all your other resources = 0.

Adding Gold and Resources (disabled in 1.2)

This sets all your resources to 100, and your gold to 100 000.

Note: This does not add to your total. If you have more than 100 resources and 100 000 gold, the quantities are lowered to this amount.

Adding Specific Gold and Resources

This sets one specific type of resource for a specified player to reflect your given value.

...gives red player 50 mercury.

The first # variable determines whose resources you are modifying (see the list of players codes below). The 0-6 variable corresponds to the type of resource you want to set (see the list of resources codes below). The last # variable is your given amount — however much wood, ore, mercury, crystal, sulfur, gems, or gold you want.

In single player scenarios and campaign missions, you are always PLAYER_1, regardless of colour. Here is how the colours correspond to player numbers in the game, for your single player, custom games:

Here are the resources codes in the game:

Seeing Movement Points

The following command has been disabled in version 1.2, but there is a workaround.

This shows your hero's movement points, the number and amount of points it takes to travel your current path (if you've set one).

You can also use this more complex @command variant, which still works in version 1.2:

Revealing the Map

... reveals the above ground map for red player in a custom, single player game that is not a scenario. In single player scenarios and campaign missions, you are always PLAYER_1, regardless of colour.

... reveals the underground map for PLAYER_1�the changed variable is the last of three 0s.

Here is how the colours correspond to player numbers in the game, for your single player, custom games:

Instant Win and Lose

These are self-explanatory, and no, it's not a typo--it is indeed spelled "Loose."

You can discuss this guide and ask more about the cheats in the Heroes Community dedicated forum.

Thanks to Curio for creating these pages!

instant travel heroes 5

How to download maps without advertisements?

Heroes 5 walkthrough | Campaign 1 - Haven | Mission 5 - The Fall of the King

Other walkthrough

Godric should just follow the road to the north (if you start with resources, you'll be able to buy a minor artifact at the artifact merchant's along the road), capture the town and free Lady Isabel from the prison nearby.

The Inferno heroes (with armies of various rosters and strenght) will keep spawning mostly in the south, with your only town as their highest priority (only one demon lord strayed from his path in order to wander in the east). Demon lords usually arrive through two one-way portals (one in the south, the other in the east).

Therefore in the beginning always keep Isabel near the town. Build up according to the resources you got (I played at normal difficulty and was able to claim most of the mines too).

The creatures guarding the neighboring mines and resources won't put up much of a fight, not even several Bone Dragons guarding the gold mine just a few steps northwest of your base.

There are two subterranean gates (the southern one guarded by a stack of infamous Death Knights), but the underground is insignificant story wise. While Isabel could easily claim the treasure, Godric as a scout would merely waste his time.

I also revisited the artifact merchant to buy a few random artifacts for Isabel, but the purchase proved to be of no importance.

Grail - Tear of Asha - Expand to regular size.

The text message says you should send Godric to meet King Nicolai alone (while Isabel would keep defending the town), but that might be a mistake. In my game a week of the Devil occured and a stack of two Devils blocked the path in the southern mountains. Luckily, I had sent Isabel to clear the road.

In addition, the Inferno is close here and two weak demon lords would have attacked Godric later on as well. I guess I should have given him an army, but decided to keep all the vital forces (aside from two stacks of Assassins and Hunters that had joined me) with Isabel. Thus it was she who flagged the garrison in the lower right corner of the map...

...but only Godric can trigger the final event and win the scenario.

I won't tell you the end, of course.

Written by Vlaad

| 1-50 | 51-71 |

instant travel heroes 5

Heroes 3: Horn of the Abyss 1.6.1 - Download Section

Heroes 5 News

Heroes Kingdoms news

New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

Heroes 5 Patch 3.1 for the Tribes of the East

Heroes 5 FAQ from Fabrice Cambounet

Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

Heroes 5: Tribes of the East GC 2007 Trailer

Heroes 5: Tribes of The East - News & Screenshots

Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

Heroes 5 ToE: Academy alternate upgrades

Heroes 5 ToE: Demons and Orcs

Heroes 5 ToE: Necropolis alternate upgrades

Heroes 5 Tribes of the East: Inferno alternate upgrades

Heroes 5 Tribes of the East: Dungeon alternate upgrades

Heroes 5 Tribes of the East: Sylvan alternate upgrades

Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

Heroes 5 walkthrough Hammers of Fate

Heroes 5 - The Skull of Shadows

Heroes 5 Patches 1.41+2.01 download

Heroes 5: Hammers of Fate : Cheats

Heroes 5 - New Dwarven Creatures - stats and abilities

The Heroes 5 expansion: Hammers of Fate has been released!!

Heroes 5 - Dwarven racial skills and abilities

Heroes 5 Patch 1.4 - download now !!!

Heroes 5 - Tapani's random map generator

Heroes 5 - Fortress Heroes biographies

Heroes 5 Fortress - Dwarves Faction

Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

Heroes 5 - Renegates and Neutrals units

Heroes 5 walkthrough campaigns

Heroes 5 - Dragon Utopia. v. Haven

Heroes 5 Patch 1.2 - download now !!!

Heroes 5 Artefacts

Heroes 5 Spells and Magic

Heroes 5 - Patch 1.1 Bugfixes

Heroes 5 Hammers of Fate FAQ & New screenshots

Heroes 5 - FAQ about Hammers of fate expansion

About Heroes 5 Map Editor

FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

Heroes 5 Haven Strategy

Heroes 5 - HEX-codes

Heroes 5 - DEMO

Heroes 5 - Wallpapers

Heroes of Might and Magic 5 - Music

Heroes 5 - Academy - Heroes biographies

Heroes 5 - Dungeon - Heroes biographies

Heroes 5 - Inferno - Heroes biographies

Heroes 5 - Sylvan - Heroes biographies

Heroes 5 - Olivier Ledoit Q&A

Heroes 5 - Development Letter #3: The Battlefield

Heroes 5 - Necropolis - Heroes biographies

Heroes 5 - Haven - Heroes biographies

Heroes 5 - Development Letter #2 - Handling A Beta Test

Heroes 5 - Magic

Heroes 5 - The Town Construction Interface

Heroes 5 - Creatures Special Abilities

Heroes 5 - Unique racial abilities Q&A

Heroes 5 - Academy Faction

Heroes 5 - ACADEMY - Creatures

Heroes 5 - DUNGEON - Faction

Heroes 5 - SYLVAN - Faction

Heroes 5 - DUNGEON - Creatures

Heroes 5 - SYLVAN - Creatures

Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

Heroes 5 screenshots

Heroes 5 - FAQ

Heroes 5 - features

Heroes 5 - Homepage

Haps4Heroes.com

How can I support maps4heroes.com ?

Copyright © 1999-2024 All questions and comments please mail to [email protected]

Privacy Policy

IMAGES

  1. Heroes 5.5 update RC15 Beta16 adds new skills and new Dimension Door

    instant travel heroes 5

  2. Heroes 5.5 RC17d update with new scouting system for CB

    instant travel heroes 5

  3. Heroes 5.5: Installation and upgrade guide

    instant travel heroes 5

  4. Heroes 5.5 RC17d update with new scouting system for CB

    instant travel heroes 5

  5. Скачать игру Герои 5 через торрент (4,06 Гб)

    instant travel heroes 5

  6. Heroes 5 Maps

    instant travel heroes 5

VIDEO

  1. Instant Travel Through Space-Time in 1 Minute! #Wormholes #SpaceTime #Astronomy #Science #Cosmos

  2. Testando mods RDR2 Parte 3

  3. 100 People Accidently Time-Travel By Train to a Destroyed Earth in 2063

  4. Time Travel Heroes Steve's Doubt Puts the Revolution Plan in Jeopardy #marvel #shorts #deadpool

  5. Timeline: What if you can teleport

  6. GTA 5 HOW TO GO ANYWHERE IN SECONDS AROUND THE MAP!!

COMMENTS

  1. Adventure Magic

    Heroes 5 section of Age of Heroes - Heroes of Might and Magic 5 latest news, info, images, reviews and discussion. AOH Headlines: 5 Oct 2016: Heroes VII development comes to an end.. - read more. ... Instant Travel - Cost: 15. Teleports the hero and his entire army to another location on adventure map.

  2. Adventure Magic (H5)

    Instant travel: 15 Teleports the hero and his entire army to another location on adventure map. Half of movement points are used up after casting this spell. If the hero is on water, they can only select another water tile to teleport to. 15 4 Town portal: 20 Transports hero to the nearest friendly town. All the movement points will be lost. 20 5

  3. Heroes of Might and Magic V: Tribes of the East

    Heroes of might and magic 5: Tribes of the East, guide by Informed_User. ... To be able to cast instant travel you need a level 3 talisman from the walker's hut in a stronghold. You can start attacking the enemy towns during the first week if you use instant travel. Start with the necroplis then head west to capture the academy and haven towns.

  4. Help with adventure spells

    the "adventure" spells all have a required hero level: Vessel of Shalassa = level 1, learned from mage guild level 2 Summon Creatures = level 10, mage guild 3 Instant Travel = level 15, mage guild 4 Town Portal = level 20, mage guild 5 In all cases, no magic skill is required, just the given hero levels. Fallout 3: For people who don't know any ...

  5. Instant Travel spell?

    You can walk farther, its for getting over mountians, past really large armies of creeps, and such. Its not like Heroes 3 where you can spam it to cross the map in a turn. I for one like this change and the nerf to town portal. It helps make the game a bit harder. Corelanis used baton pass The Heroes Round Table sent out [the poster below me ...

  6. Is instant travel working correctly?

    Especially if you were used to HeroesIII and the "go wherever you can see on your screen" spell, 5 times a day... it really looks as a weak spell. Sometimes I find it more useful to ride around with Logistics and Pathfinding rather than use the Instant Travel spell. It eats up a lot of movement points.

  7. Campaign 4

    NOTES: Looks like without the 1.1 patch you can get the spell Instant Travel or some such spell, the new Dimension Door. The scenario is very different then. What I've described above is with the 1.1 patch installed. ... Heroes 5 News. Heroes Kingdoms news. New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east.

  8. Heroes 5 Spells and Magic

    Heroes 5 Spells and Magic. The Biggest collection Maps for Heroes of Might and Magic 4(IV), Heroes 5(V) and Heroes 3(III). Latest news, cheat codes, screenshots, walkthroughs, hints, downloads and articles in English and Russian languages. ... Instant Travel Teleports the hero and his entire army to another location on adventure map. That spell ...

  9. Need some help with basic mechanics of HoMM5 : r/HoMM

    Heroes V is my favorite in the series, so I'm always happy when someone new starts playing it! Now, to answer your questions: ... 15 for Instant Travel etc). You cannot learn the specific skill or perk you want when you level up unless that skill or perk shows up in the 4 suggested options. What you can do, however, is plan out your hero's ...

  10. Flying to the Rescue

    Heroes 5 section of Age of Heroes - Heroes of Might and Magic 5 latest news, info, images, reviews and discussion. AOH Headlines: 5 Oct 2016: Heroes VII development comes to an end.. - read more. ... Learn the Instant Travel spell Most of the portals here are one-way, which makes things difficult for Zehir. If he learns the Instant Travel spell ...

  11. HOMM5 random map generator : r/HoMM

    Things you can (try to) do to help with that: Disable instant travel (as you said). All maps you generate inside of the game are saved in [HoMM5 destination]\Maps, you can open one through the editor and go into View->Map properties->Spells->check all boxes except for Instant travel. You can try lowering the maximum AI turn timer.

  12. Disable instant travel?

    19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more. 13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more. ... Disable instant travel? I know it's possible to disable DV completely, so I believe making a mod banning Instant Travel would not be a problem.

  13. Heroes 5: Magic System and Spells Discussion

    19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more. 13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more. ... (Instant Travel) and Town Portal are still very powerfull, and it's fair that they are accessible to anyone, not just those who chose the appropriate skill (which you would have to pick every game ...

  14. Might & Magic: Heroes 5.5 mod

    MMH5.5: Discord. Campaign-fixed instant travel being available in many missions where it wasn't supposed to, if the spell was learned on a save file, it cannot be unlearned, therefore this change will only be effective when starting a new chapter, unless a main hero had not learned it yet. ... MMH5.5 brings Heroes 5 at another level. Best ...

  15. Cheat Codes

    Heroes 5 section of Age of Heroes - Heroes of Might and Magic 5 latest news, info, images, reviews and discussion. AOH Headlines: ... Say you want the spell Instant Travel, and try to input this name in caps with the above code. Strangely, you'll fail, and the console tells you that such a spell doesn't exist! ...

  16. Heroes 5 Maps

    Heroes 5 Maps. The Biggest collection Maps for Heroes of Might and Magic 4(IV), Heroes 5(V) and Heroes 3(III). Latest news, cheat codes, screenshots, walkthroughs, hints, downloads and articles in English and Russian languages. Heroes5. ... Instant travel is banned, all other spells in game

  17. Instant Travel

    The Instant Travel type spells (e.g., Dimension Door and Town Portal) have been overpowered in every Heroes game so far. This time around it sounds like they nerfed it too far. ... That's why I think it would be better in heroes 6 to just take logistics out and use some other means to incorporate logistics in the game. And yea, the prereq's for ...

  18. Heroes 5.5 RC19d update improving the campaigns and gameplay

    Heroes 5.5 RC19d changelog: Campaign. fixed instant travel being available in many missions where it wasn't supposed to, if the spell was learned on a save file, it cannot be unlearned, therefore this change will only be effective when starting a new chapter, unless a main hero had not learned it yet. restored 'destroy magic wall with ...

  19. Increasing AI turn speed : r/HoMM

    Simple answer - cheat engine. Both players (or more) need to have it opened and working at the same time (or else one player disconnects). So you need to run Cheat Engine and set Speedhack at max 50. This is using simultaneous turns**. There are two ways to do it. At the end of the turn, both players turn on speedhack for the duration of the AI ...

  20. Cheat Codes

    Note 1: yes, it's STAT_DEFENCE with a capital C. Note 2: even by modifying your Move Points (or Mana Points) to something like 9999, it will only be filled up to max.You will only be able to travel as far as your hero can normally travel before you're empty again. To travel further, you'll have to input the command again, the quickest way being the up arrow key, which cycles through your most ...

  21. Missions IV, V

    One of the 10-level heroes should collect the undead army from the enemy cities and follow Findan. For now, this army can help you finish off lesser bests on your way, so you don't have to risk Sylvan units' loss. When in the dungeon, defeat the garrisons guarding the dwarfish artifacts (A). These are: Dwarven Mithril Cuirass, Greaves of ...

  22. Heroes 5 walkthrough

    The Heroes 5 expansion: Hammers of Fate has been released!! Heroes 5 - Dwarven racial skills and abilities. Heroes 5 Patch 1.4 - download now !!! Heroes 5 - Tapani's random map generator. Heroes 5 - Fortress Heroes biographies. Heroes 5 Fortress - Dwarves Faction. Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

  23. MMH5.5: Release Notes (RC17) news

    MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates.